And andromeda had 5 yearsBioware had 6 years for this. They aren't any martyr or victim. They failed to make a polished game in six years.
People need to stop giving them a pass.
Lol
DA2 yeah thats on EA. Their recent output? Not really.
And andromeda had 5 yearsBioware had 6 years for this. They aren't any martyr or victim. They failed to make a polished game in six years.
People need to stop giving them a pass.
Honestly, nothing I've read on the game seems to be EA's fault beyond it not being ready for release. It's not like it has glaring monetization issues, it's mostly design stuff and that's basically all on Bioware.
Ubisoft seems a little more service and quality focused out of those mentioned. They also are arguably the best at managing studios as a pool of resources.
DICE is also trending downward in a hard way, so this is an EA issue.
That is part of the problem I see if they were under Ubisoft. They would slowly stop being an independent resource and instead just be part of the massive resource pool they shove on whatever project needs the most help.
And what's amazing about this is the phenomenal success that single player titles like God of War, Spider-Man, and Witcher 3 this generation have had.Because EA's internal studio strategy has shifted to maximising profits from their entire portfolio. Single Player narrative focused titles do not fit this objective and they dont provide the "persistence" of multiplayer focused titles or the Microtransaction opportunities abundant in their sports titles.
These types of games exist solely to extort as much time/money as possible of the player. The whole experience seems to be balanced around addiction triggers and hijacking your attention, not providing you with a meaningful game experience or try and push the medium forward.
There's a reason we see the usual megacorp players all bet on the same horse. I'm happy that they all seem to fail spectacularly tho, at least critically. Bunch of creatively bankrupt hacks, the lot. Bioware sold it's soul when they joined EA and and I'll gladly see them offered up to the pile of closed studios if they can become detriment to other studios making the same mistakes.
yesCuts both ways. They would, in theory, have an amazing pool of resources at their disposal to make whatever they were after. In a hypothetical world where Bioware still exists separate from EA and owns all their franchises, that'd be a very appealing thing.
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Cuts both ways. They would, in theory, have an amazing pool of resources at their disposal to make whatever they were after. In a hypothetical world where Bioware still exists separate from EA and owns all their franchises, that'd be a very appealing thing.
Ubisoft has a fantastic history of post-launch support so they'd be ideal for rebuilding Anthem. It seems that they're very good at managing their studios based on their trend of successes this gen.
Bethesda would be my second choice but they're not exactly doing well with GaaS games as seen with 76.
this is an important point that i think people forget, Bioware is just as aware of how crappy their game is as you are
this wasn't a surprise to them, like they somehow didn't know
I'm aware of EA's business model but the market for those kind of games is incredibly competitive. You can't expect to release a somewhat middling experience when you know you'll be competing with heavy hitters like Fortnite. By the sounds of things, Anthem isn't a bad game it just isn't a particularly good game and that's probably enough to kill this franchise in the cradle.Because EA's internal studio strategy has shifted to maximising profits from their entire portfolio. Single Player narrative focused titles do not fit this objective and they dont provide the "persistence" of multiplayer focused titles or the Microtransaction opportunities abundant in their sports titles.
An argument could be made that EA make enough money to support the occasional high quality single player investment but we dont live in that timeline anymore. Im curious to see what state DA4 will release in. Whether it will be a traditional single player title or some amalgamation of the popular trends we will see over the next few years.
And what's amazing about this is the phenomenal success that single player titles like God of War, Spider-Man, and Witcher 3 this generation have had.
Bioware must have really bad management. I like Anthem but there is no denying that something is not right at Bioware.
Yea crackdown 3 is great, been killing it the past few days, also a side note, I played and completed Mass Effect Andromeda before the major patches came out.
This is a good point. The developers will eat this and it's really shitty.
You can't be serious with this post. Using SC as an example of good development schedules LOL.star citizen has been in development for 6 years and they actually have a whole system with different planets ships and gameplay mechanics and when i play anthem i really wonder what the devs at bioware did all those years
Sorry, but that's a lot of emotions for microtransactions. A game can be both an enjoyable experience while having a constant monetization model. It's everywhere.These types of games exist solely to extort as much time/money as possible of the player. The whole experience seems to be balanced around addiction triggers and hijacking your attention, not providing you with a meaningful game experience or try and push the medium forward.
There's a reason we see the usual megacorp players all bet on the same horse. I'm happy that they all seem to fail spectacularly tho, at least critically. Bunch of creatively bankrupt hacks, the lot. Bioware sold it's soul when they joined EA and and I'll gladly see them offered up to the pile of closed studios if they can become detriment to other studios making the same mistakes.
They don't of they deliver a product that is up to today's standards. Fail to deliver on a 60 dollar promise and you will get dragged through the mud, deservingly so, as is the case with Anthem, as it was with Destiny 2 and as it will be with the devision 2. People are getting less tolerant with each botched attempt.They don't all fail spectacularly though... that's just an outright lie, lol. Some of them have grown into critical darlings in many ways, too
DICE is having very similar problems
Something is wrong with EA as well.
Today was the day that you needed to compare Activision favorably to the similarly scummy EA. How do you feel?I have little faith that EA toughs it out like ActivBungie did with Destiny. EA bailed on ME:A pretty damn quickly. I hope I'm wrong.
Yes but at the same time you have to say to yourself..... they gave em 6 years. The last thing you want to do is fall into a sunk cost fallacy when you're running a company. Bioware doesn't have clout of a dev like Rockstar where you can give them an entire gen to make a game and know you're likely to make your investments back.This is a good point. The developers will eat this and it's really shitty.
If Bioware were working on a DICE cycle, I can only imagine the games we would get. F76 would be a masterpiece in comparison.DICE is having very similar problems and they are still working on stuff 100% in their wheelhouse
Something is wrong with EA as well.
I'll gladly see them offered up to the pile of closed studios if they can become detriment to other studios making the same mistakes.
They don't of they deliver a product that is up to today's standards. Fail to deliver on a 60 dollar promise and you will get dragged through the mud, deservingly so, as is the case with Anthem, as it was with Destiny 2 and as it will be with the devision 2. People are getting less tolerant with each botched attempt.
Yes but at the same time you have to say to yourself..... they gave em 6 years. The last thing you want to do is fall into a sunk cost fallacy when you're running a company. Bioware doesn't have clout of a dev like Rockstar where you can give them an entire gen to make a game and know you're likely to make your investments back.
But it's a week. The game is finished at this point. I doubt whatever's in the "day one" patch is going to fix people's problems with this game.This is a good point. The developers will eat this and it's really shitty.
There wasn't like, any mass exodus or anything. It's not the same studio it used to be, but that applies to the vast majority of studios as old as it used to be.Are the Bioware that people like even still there or were even there 3-5 years ago?
Maybe they left, Frostbite spanner in the works, change to more action slickness sucking development time, resources that was never their thing. I think they've just transitioned over a rocky period while talent left and it's never come together properly, stumbling along and rushing.
I think it's just unfortunate. Sometimes you just can't stop tripping when things don't go your way with someone looking over your shoulder. Maybe it was mis management, talent drain, cohesion loss but it was probably a number of things.
Sorry, but that's a lot of emotions for microtransactions. A game can be both an enjoyable experience while having a constant monetization model. It's everywhere.
And how are you any better for wishing for a studio's closure? Fuck hundreds of people, right? It's for the good of gaming as a medium!
Come on... This thread has enough overly dramatic posts as it is.
And what's amazing about this is the phenomenal success that single player titles like God of War, Spider-Man, and Witcher 3 this generation have had.
You realize you just described one of the reasonings that results into a sunk cost fallacy?At some point you are in so deep you may as well swing for the fences and try to get that new franchise. The comments from the EA execs show how they are super mindful about how Wall St percieves their momentum (or lack thereof) more than anything else. I don't for a second believe Anthem was in full production for 6 years. This game should have realistically been delayed again but you can't because of the FY implications. That's EA in a nutshell. It doesn't help that Apex probably cost a fraction of what Anthem has and is wildly more successful.
That is literally every MMORPG or loot shooter ever when it comes to questing or final content. That's the entire point of the content, to dangle the carrot in front of you. Again, there is legitimate complaints on this game despite its fun nature, but that there is grind in the game is not a complaint, especially when reviewers are painting it negatively and asking for the reward to be given straight away.When the grind is, do X in the endgame and get Y reward, it is fine because it is optional and you chose to put in the work.
When it is do X grind because the next story beat/progression is locked behind it, that is not fun because you were forced to do it.
Ubisoft has a fantastic history of post-launch support so they'd be ideal for rebuilding Anthem. It seems that they're very good at managing their studios based on their trend of successes this gen.
Bethesda would be my second choice but they're not exactly doing well with GaaS games as seen with 76.
I am. But I consider the end-game of the initial release as part of the launch state. These games are often enormeous investments of time and money that start at 60 bucks. We deserve quality at those levels of buy-in.You were just talking about launch states? If so then yes, I'm inclined to agree.
No that would be absurd. Almost as absurd as thinking anthem didnt have a large budget.What you think they developed it in an underground bunker for 10 years with no contact from the outside world?
Desctructoid just dropped a rather positive sounding (if you read it) 7.
BioWare will need to build quickly on top of its shimmering jet-fueled foundation to hold people's interest, but folks looking for a new neighborhood to move into might want to give Anthem a try -- either now or after fixes and updates.
I think most of us predicted this would be where it landed, even when we were hoping way back during development.Pretty much what I expected but... it's sort of concerning that even a pretty generous and positive review has to end with a caveat that the game is in dire need of content, fixes, and updates. But I imagine this is where most reviews will hover around. The game has fun elements hampered by a lot of flaws. Some can, and I imagine will, be patched out eventually. Others... are more integrated into the foundation of the game itself.