Reviews are intended to help consumers, and most consumers will be buying the general release.
BioWare and EA will consider a sub-70 MC pretty disastrous tbh.This was never going to be a critical darling. It's all about how much money it makes and how addicted people are to it.
The launch date isn't arbitrary (I mean it is depending on how you look at it, but I get what you mean), but the idea that the game on week 1 is not ready to be reviewed but on week 2 it's totally ready is completely arbitrary.I am just gonna pre-face this by saying I actually had my pre-order canceled so I am not sayint it to defend BW or justify my purchase AND I agree it is a shitting position that they bring upon themselves solely for subscription money via early access.
However I would argue the actual launch date is not arbitrary. All of their official advertising had 2.22.2019 as launch date. What they should have done is put a giant disclaimer for those that can play it early to say "early access experience does not include potential patches available at launch".
My comment was *most consumers. Of course any reviewer is also free to create a review for the select who got in early.
There are more than 3 reviews, and it is a giant release from a well known company so of course there is lots of discussion.
For games like Anthem or Destiny, I'm just wondering what the proper way is to set a foundation. I listened to a podcast last year from a big Fantasy writer (I feel bad I can't remember who it was), but I liked his idea that in a world with massive lore surrounding gods and magic, the best way to start is small. Keep your story focused and personal. Let the reader enjoy the mystery of the world, all the while feeling like they are part of it as the characters slowly, incidentally reveal said world through bits of dialogue. Games like Anthem seem to think the best way to bring you into a new world is to throw you into the deep end right off the bat. Then have characters go on long expositions explaining more and more when needed. Honestly, one of the strengths of something like Harry Potter is that it starts small, and slowly unravels the world and it's lore. I know books and video games aren't the same...but it is something I keep going back to.I seriously empathize with your post and especially the bolded part.
While not a looter style, my hopes are with Cyberpunk to be that world and game.
They announced they had a new IP in the works pretty early. I think just murmurs in 2013 but at E3 2014 they said it at E3 but then months later Casey left. When Aaryn Flynn had to leave after Andromeda Casey took his place as GM. Unfortunately I've also heard from a BioWare guy who was laid off in 2012 said that Casey Hudson might've left so Flynn took the blame for Andromeda, but he had very negative opinions about Casey in general so idk.
If this sells poorly, I wonder if EA will learn their lesson that they should stop this "play a week early" nonsense? Word of mouth in a week's time really does them no favors, especially when their games aren't in great condition. Didn't Battlefield V suffer the same fate of getting torn apart that early week?
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The launch date isn't arbitrary (I mean it is depending on how you look at it, but I get what you mean), but the idea that the game on week 1 is not ready to be reviewed but on week 2 it's totally ready is completely arbitrary.
You don't get to release a game, charge people for it, and then state they aren't allowed to judge it until a specific patch is out.
The good:
The bad:
- WHOOSH. BioWare has clearly nailed jetpack flight in an action game, and kudos for that
- For all the talk of how unwieldy and difficult the Frostbite engine has been for some EA teams, BioWare seems to have finally nailed the visuals in Anthem's most beautiful zones
- The BioWare pipeline for compelling plots and relatable characters really shines with this game's best characters
The ugly:
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- Combat quickly becomes repetitive, thanks as much to limited javelin options as to boring enemy encounters
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- It's hard to savor some of the plot thanks to how it unfolds within missions
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- I still don't understand half of the power values listed in the game's menus, let alone how to successfully trigger combos with teammates
Verdict: Wait until EA finishes the game, if that ever happens.
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- A slow-walking hub town as an awkward, constant tug away from the game's action half
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- Those momentum-killing "tomb" missions, seriously
I entered in Ars to read some tech news, and I found their review
Anthem review: BioWare's sky-high gaming ambition crashes back to Earth
It's out, finally. But maybe it shouldn't be.
https://arstechnica.com/gaming/2019/02/anthem-game-review-honestly-its-not-finished/
Yuuuup. All rings very correct and echoes all my own sentiments.
My point is that EA shouldn't try to soften the blow since doing so comes with the implicit "do what we say or you'll worsen our relationship, which will hurt you", regardless of whether they actually would take action against sites or not.I completely agree with you, there should only be 1 launch date and with the day 1 patch at launch, but none of us can reverse time so I am just suggesting what they can do to soften the blow.
Ultimately individual outlets will have to decide what they want to do and there will be many that will just release a review base on the 15th build and some with the 22nd build with the day 1 patch.
I entered in Ars to read some tech news, and I found their review
Anthem review: BioWare's sky-high gaming ambition crashes back to Earth
It's out, finally. But maybe it shouldn't be.
https://arstechnica.com/gaming/2019/02/anthem-game-review-honestly-its-not-finished/
Wow. I don't read reviews much, but this one really take it's time detailing out it's thoughts. That's a great review.
What is insane is that Destiny's method of filling you in on it's lore was god awful (load screens, go online, etc.) And yet it still managed to do it better than Anthem. I thiiiink the lore itself might be interesting. But the way it has been delivered to me so far makes me yawn.Man the world and lore of Anthem are so boring compared to Warframe and Destiny. Everything feels uninspired.
That's too bad. When there's this much money in a game I guess the story is bound to be safe and cookie-cutter.Man the world and lore of Anthem are so boring compared to Warframe and Destiny. Everything feels uninspired.
For games like Anthem or Destiny, I'm just wondering what the proper way is to set a foundation. I listened to a podcast last year from a big Fantasy writer (I feel bad I can't remember who it was), but I liked his idea that in a world with massive lore surrounding gods and magic, the best way to start is small. Keep your story focused and personal. Let the reader enjoy the mystery of the world, all the while feeling like they are part of it as the characters slowly, incidentally reveal said world through bits of dialogue. Games like Anthem seem to think the best way to bring you into a new world is to throw you into the deep end right off the bat. Then have characters go on long expositions explaining more and more when needed. Honestly, one of the strengths of something like Harry Potter is that it starts small, and slowly unravels the world and it's lore. I know books and video games aren't the same...but it is something I keep going back to.
My point is that EA shouldn't try to soften the blow since doing so comes with the implicit "do what we say or you'll worsen our relationship, which will hurt you", regardless of whether they actually would take action against sites or not.
Big companies need to have as little impact on review sites as possible, or else the reviews start to come into question.
Not sure if this will be fixed with the day 8 patch but here's hoping. I think this game could be a lot of fun but it's an unplayable mess right now
Patch Y- Anthem: Fort Tars-is no more.
Holy crap how lol, that surprises me. Did they update it with forsaken of something - which is an 8.5 for me, base game is like a 7.5 maybe.Also a good point, though Destiny 2 is somehow sitting at a a pretty 85% MC.
My point is that EA shouldn't try to soften the blow since doing so comes with the implicit "do what we say or you'll worsen our relationship, which will hurt you", regardless of whether they actually would take action against sites or not.
Big companies need to have as little impact on review sites as possible, or else the reviews start to come into question.
Does something feel off with the reviews being released?
There is no way that IGN, EuroGamer, PCGamer, etc... Don't have their reviews done by now. I feel like they were asked to hold off on posting them.
Day 0
Just patch in some elevators...
Pray that the story of Borderlands 3 will bless us with unforgettable memes and sociopathic little girls.That's too bad. When there's this much money in a game I guess the story is bound to be safe and cookie-cutter.
It's day 1 patch. Not 8. You've been playing early access.
I'm not saying the patch will fix issues or make the game better, I don't know. But the game officially launches on 22nd and that's a fact.
You people are aware we had pre-release early access games before? And these cost money? For example, I payed $40 to play Dauntless in early access last year and that game still isn't out. This is nothing new, and the fact you payed money to play it early doesn't mean the game launched.
Division 2 will be a safe bet for many because its not drastically different from the first, mostly refining and fleshing out what worked in the first game.I cancelled my pre-order after playing the beta. Just going to go with The Division 2.