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dex3108

Member
Oct 26, 2017
22,608
Polygon

As a competitor to Bungie's Destiny series, BioWare's Anthem offers enough that's new to justify its own existence. The world is pretty. The characters are tolerable. Most importantly, it moves and plays in a way that feels right. This is a competent piece of work.

Although a shared-world shooter is a departure from BioWare's solid action-RPG history, Anthem retains enough of the developer's creative signature to mark it as more than just an attempt to regain ground lost to the genuine innovation that was Destiny.

As in many BioWare games, the dialogue options, decent voice acting, and passable facial animations here reveal characters who display basic personalities, desires, and motivations. Anthem's player character, a mercenary known as a Freelancer, is in a constant state of needing (and wanting) to level up, to improve weapons and stats. The player passes through verdant landscapes, stopping occasionally to engage in battles.

But at its core, Anthem is a solid shared-world shooter that doesn't take too many risks. It feels like a fantasy world designed to be conquered, bit by bit, by small groups of pals.

Wccftech

Anthem arrives in less than a month, and yet, there still seems to be a considerable amount of confusion surrounding BioWare's first new IP in over a decade. People have compared the co-op shooter to Destiny, but BioWare insists the similarities are only skin deep. So, what is Anthem all about? What drives the game? How does it play and flow once you really sit down and delve into its alien world?

Thankfully, I recently got a chance to play around six hours of Anthem at a preview event at EA headquarters. I sampled a few early missions from the full game, tried out the just-released demo, and delved into some end-game content, although we won't be talking about the latter in detail today. I walked away with a better understanding of what BioWare is trying to achieve, what they've done right, and what they really need to work on. Let's blast off into the world of Anthem…

VentureBeat

BioWare fans have waited a long time to get their hands on Anthem, the four-player co-op shooter set in a science fiction world that never ends (think Destiny). Electronic Arts, the parent company of BioWare, has promised that the world and stories of Anthem will keep evolving, as they will keep adding new live content over time.

I played Anthem this week at Electronic Arts in Redwood City, California. It has been a long time coming, this eagerly anticipated online shooter is EA's first new big intellectual property in a decade. I think it has good gameplay and the world is enticing. But with around six hours under my belt, I feel like I have barely scratched the surface. Still, I think it inspires the kind of awe that you feel when you discover a brand-new gaming world for the first time, one built by some of the best game developers in the world.

PCWorld

At E3 2018 we finally got a chance to go hands-on with Anthem and came away underwhelmed. Oh, it played great—the words I used at the time were "smoother than Destiny 2." But as I noted at the time, Anthem ($60 preorder on Origin) is coming from BioWare, a studio known for story-driven singleplayer experiences, and yet there was no story on display at E3. "Tell me why BioWare is making this game," I wrote, "because what I played feels like it could've been made by a dozen different studios."

Well this week EA finally pulled back the curtain on Anthem's story, as it were, giving us a whopping eight hours of hands-on time with the game. A little peek behind the curtain here: That's a lot. Our usual hands-on previews run about an hour or two, and a particularly long demo might last three hours. Eight is unheard of, and indicates EA's either very confident in the game or worried the hype isn't high enough.

And I'm not really sure where I land either. Anthem's still incredible to play, but even with eight hours BioWare's legendary story chops didn't shine through the way I'd hoped.

Gamereactor

Bioware took a lot of people by surprise when it unveiled Anthem. Going from the studio's more linear, story-focused games to something that seemed to be more about fighting strange creatures and getting better weapons and equipment alongside other players probably wasn't a move that many of us expected. Was the studio leaving its roots behind to follow in the footsteps of games like Destiny and The Division? Well, we've had the pleasure of playing the first hours of the game and can reassure you that Bioware is stilling following its own path. They're just exploring the view while they do it.

Everything starts with an impressive cinematic that gives a short summary of who the Freelancers are, why the world isn't filled with the Iron Man-looking suits, and how everything got so bad that most of the population doesn't dare venture outside of the fortress known as Fort Tarsis. It's clear that Bioware has laid the groundwork for a fascinating universe filled with mysteries and potential. The fortress has many interesting characters that you can talk with or overhear talking about their daily problems and pleasures. We really enjoyed how this allows us to digest as much or as little story as we want in classic Bioware style. Ben Irving, the game's lead producer, told us that this allows the studio to keep building upon what he prefers to call narrative instead of story, and we can understand what he means. Obviously we can't say how things will develop after the first few hours, but the opening has definitely caught our interest.

Gamespot

The best way to sum up Anthem, BioWare's online third-person shooter, is to call it a cross between Mass Effect 3 and The Division. On one hand, it's a lot like other, similar shooters: you'll team up with other players as you blast away at various creatures, causing numbers to fly off their bodies as you work to take them down, hoping to get newer, better guns for your powered Javelin mech suits. On the other hand, Anthem is definitely a BioWare game, even if it's a pared-back version of the more complex and story-heavy RPGs the developer is known for. Anthem hits a middle ground that, on the whole, makes it feel unique among the shooters like it.

BioWare recently gave GameSpot a chance to play the first few hours of Anthem at its studio in Austin, Texas, starting from the game's opening missions, as well as some late-game content. That gave us a pretty solid cross-section of what Anthem offers--from its team-based gameplay that feels a lot like the multiplayer of Mass Effect 3, to the way the game delivers story through conversations with its various characters, much like in BioWare RPGs of the past. We got the best sense we've had yet of what it'll be like to play Anthem, at least through the main story campaign.

Variety

"Anthem" is unlikely to scratch the itch BioWare fans still have after 2017's disappointing "Mass Effect: Andromeda."

The high-flying action game is a diversion for the studio that delivered the critically-acclaimed "Dragon Age: Inquisition." It's the latest entry in the shared-world shooter genre that includes Ubisoft's "The Division" and Bungie's "Destiny." The specter of the latter has followed BioWare, as critics and consumers alike have drawn parallels between the two games and left publisher EA in a challenging spot.

"Anthem" looks like it's cut from the same cloth as "Destiny." On the surface, the simple act of being able to fly doesn't look like it would have a significant impact on gameplay. But the feel of maneuvering the robotic Javelin exosuits in three dimensions for traversal and to gain an advantage in combat drives home just what makes 'Anthem' stand apart.

PCGamer

Anthem makes a poor first impression. You'll sit through cutscenes that feel longer than they are, tiring dumps of story that depict dark, sneering legions of bad guys going to battle with you, the good guys, over ancient alien technology. You'll shoot hordes of alien bugs, the rats of sci-fi RPGs, and traverse a vast rocky terrain a little too reminiscent of Andromeda's opening minutes before meeting the funny British guy, the stern militant leader, the nervous tech expert, or the mysterious tattooed space wizard. If it sounds familiar, it's because Mass Effect exists.

And yet, somehow, I'm a sucker for it all. I have the javelin controls to thank. Flying is a dream, Anthem's answer to Destiny's headshots: the thing that will make its questionable bits easier to endure. Watch the video above to see what I mean.

Verge

Toward the end of October 2012, Hurricane Sandy was just beginning its life as a tropical storm, one that would grow into something much more devastating as time went on. From its early days in the Caribbean Sea, it moved across the globe, steadily gaining strength. By the time it reached Kingston, Jamaica, it was classified as a hurricane, and it ravaged Haiti, Cuba, and the Dominican Republic before finally reaching the United States, where the storm impacted 24 different states. It was felt particularly hard in New York and New Jersey, with flooded streets and subway tunnels.

At the same time in Edmonton, about 2,000 miles northwest of New York City, the developers at BioWare were figuring out what their next big project would be. The studio was primarily known for its epic single-player role-playing games, like Mass Effect and Dragon Age, but the team wanted to go in a slightly different direction for its new game, which at the time was codenamed "Dylan." The idea was to create a persistent online world, one where players could share experiences together. They developed an ethos they described as "massively shared, but not massively multiplayer."

Casey Hudson, a longtime employee who now serves as BioWare's general manager, was part of this brainstorming process for "Dylan." During that period he also found himself fascinated with the destructive path of Hurricane Sandy. He remembers getting text alerts on his phone, and following the storm's movements online. One morning when he went to the office, he immediately turned on CNN, transfixed by a live stream of the storm reaching New York. A drip-feed of news and reports had built up this dramatic moment, and it gave Hudson an idea. "I was thinking, that's what I wanted people to be able to talk about in the game," he recalls.

If you stumble upon more pleas post them.

I must say that Fort Tarsis sounds really underwhelming.
 
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Jun 1, 2018
4,523
so they all agree that the story is barebones to non existent... ugh i miss the old bioware.
also a shame that all missions they played seemed to be the same / followed the same structure :(
 

Landford

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,678
Seems the previews are not really THAT positive. Hm.
 
Oct 29, 2017
688
I don't know why people continually get hyped for the next big shiny game that looks exactly like the big shiny games that we've been playing for the past 5-10 years. At some point, consumers need to recognize that publishers are just cranking this stuff out and manufacturing hype in the most unorganic way.

If you like doing repetitive tasks ad nauseum in order to pull a slot lever to get better gear, maybe you have a problem.
 
Nov 23, 2017
4,302
I don't know why people continually get hyped for the next big shiny game that looks exactly like the big shiny games that we've been playing for the past 5-10 years. At some point, consumers need to recognize that publishers are just cranking this stuff out and manufacturing hype in the most unorganic way.

If you like doing repetitive tasks ad nauseum in order to pull a slot lever to get better gear, maybe you have a problem.
If you have to put people down and gatekeep on a gaming forum for no reason maybe you have a problem.
 

CloseTalker

Member
Oct 25, 2017
30,658
I don't know why people continually get hyped for the next big shiny game that looks exactly like the big shiny games that we've been playing for the past 5-10 years. At some point, consumers need to recognize that publishers are just cranking this stuff out and manufacturing hype in the most unorganic way.

If you like doing repetitive tasks ad nauseum in order to pull a slot lever to get better gear, maybe you have a problem.
Lol you act like this is an epidemic. We live in literally the best time ever to play video games. From AAA titles all the way down to multiple quality indie games released each month, there has never been such a massive variety of quality games to choose from.

Anthem is one game. Don't like it, don't play it. I promise there are dozens of games out there that are perfect for you, that you haven't touched yet. Don't be so obtuse as to frame it like this is how the entire industry is moving.
 

RexNovis

Member
Oct 25, 2017
4,185
It's rather damning when even previews refer to the game as "a competent piece of work. " Doesn't exactly engender a lot of confidence or passion and makes it seem like a soulless cash-grab

This here:

As a competitor to Bungie's Destiny series, BioWare's Anthem offers enough that's new to justify its own existence. The world is pretty. The characters are tolerable. Most importantly, it moves and plays in a way that feels right. This is a competent piece of work.

Is just about the most tepid piece of coverage I've ever read in preview. I mean just wow. The lack of enthusiasm or even interest is staggering.
 

butterbutt!

Member
Oct 27, 2017
467
Anthem should have been delayed but EA will push this out before the fiscal year ends come hell or high water.
 
Nov 23, 2017
4,302
It's rather damning when even previews refer to the game as "a competent piece of work. " Doesn't exactly engender a lot of confidence or passion and makes it seem like a soulless cash-grab

This here:



Is just about the most tepid piece of coverage I've ever read in preview. I mean just wow. The lack of enthusiasm or even interest is staggering.
I mean you can nitpick and focus on one line out of 14 previews if you want. It's pretty transparent though.

I can pick out just as many positive sound bytes to make a cherry picked point too from these. But of course with this game people literally only care about what confirms their negative bias and it's the same people in every thread. A shame.
 
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Gatti-man

Banned
Jan 31, 2018
2,359
These previews are not anything unexpected for me. These shared world games always come out rushed and short on content. I'm a sucker for sci-fi shooters and new worlds to explore even if they are half baked. I guess I'm part of the problem lol
 

Mikebison

Banned
Oct 25, 2017
11,036
I'm going to be picking this up because I'm in for a co-op shooter to play with the boofs. And the gameplay looks really fun. Mechs are cool and the abilities give a cool power fantasy vibe. Flight obviously sets it apart.

However, between these previews and ones earlier this week, I'm worried about story and end game. Both seem weak components of the package.

Anthem has the huge advantage of launching before Division 2.
 

RexNovis

Member
Oct 25, 2017
4,185
I mean you can nitpick and focus on one line out of 14 previews if you want. It's pretty transparent though.
Reading through most of these reviews the praise for the game so centered almost entirely around gameplay mechanics with the remainder of the game getting a underwhelming token of approval. When I look at a BioWare game I don't want to hear how the actual story of the game is uninspired or a standard affair. BioWare should be Story focused and the lack of enthusiasm surrounding the story and characters comes across in a LOT of these reviews not just the one I quoted.
 

kurahador

Member
Oct 28, 2017
17,565
Jeez...talk about muted responses. No praise at all about the story, setting or characters considering that's Bioware's bread and butter.
 

Alexious

Executive Editor for Games at Wccftech
Verified
Oct 26, 2017
909
Reading through most of these reviews the praise for the game so centered almost entirely around gameplay mechanics with the remainder of the game getting a underwhelming token of approval. When I look at a BioWare game I don't want to hear how the actual story of the game is uninspired or a standard affair. BioWare should be Story focused and the lack of enthusiasm surrounding the story and characters comes across in a LOT of these reviews not just the one I quoted.

For the record, these are not reviews. They are previews, and judging a game's story from previews is quite the leap.
 
Jan 4, 2018
4,021
Not really concerned about the previews being only 'mildly' positive. I've seen enough gameplay to know it looks fun to play, and I know logically that as a service game it'll be a different beast in a year or two. I've been playing Warframe for years and it barely resembles what it was in closed beta.

This feels like a game for people who want a grind with a fun gameplay loop to come back to every few months as it's updated.

I do hate that it's continually compared to Destiny when the similarities are much closer to Warframe and ME Andromeda's multiplayer.
 

Thardin

Member
Jan 7, 2018
926
Someone will really love it, I bet, but it feels clumsy and overwrought. There's no delicacy to Anthem's story, at least the parts I played, and no real hook. Right out of the gate you watch world-ending events and see multiple team members die, but it's a world you were introduced to five minutes ago and characters you've known for even less time. Anthem doesn't give you any reason to care.

They say this as a criticism and that it doesn't stack up to BioWare's chops, but this is literally a play right out of Mass Effect. Ashley joins your crew because someone dies right off the bat.
 

RexNovis

Member
Oct 25, 2017
4,185
I can pick out just as many positive sound bytes to make a cherry picked point too from these. But of course with this game people literally only care about what confirms their negative bias and it's the same people in every thread. A shame.

Excuse me? Please point out what Anthem threads I've posted in and what I've said. I've hardly participated in any commentary about this game and while I knew better I had a glimmer of hope that maybe some element of the old BioWare would show up hence why I'm here in this thread disappointed at what I'm reading. You don't get to pop in and call me ( or anyone else's posts) out to dismiss my posts as the same old song and dance. either prove it or piss off.

I don't understand why folks think that posts dismissing criticism are somehow more valuable or on topic than the posts actually engaging with the subject. How about y'all actually provide a counter argument.

My point is the praise by and large seems limited entirely to gameplay with multiple previews commenting about the story in underwhelming or damning ways. That's not what I want out of BioWare. Feel free to disagree with me but don't come in here and dismiss folks. That is unnacceptable
 

rras1994

Member
Nov 4, 2017
5,743
They say this as a criticism and that it doesn't stack up to BioWare's chops, but this is literally a play right out of Mass Effect. Ashley joins your crew because someone dies right off the bat.
It's pretty normal for BioWare games, anyone else remember Trask Ulgo? Bravely sacrificed himself to save me and taught me how to equip items. RIP.
 

The Pharmercy

Member
Oct 26, 2017
1,040
They say this as a criticism and that it doesn't stack up to BioWare's chops, but this is literally a play right out of Mass Effect. Ashley joins your crew because someone dies right off the bat.

Yeah but Jenkins was literally a pop culture reference. Also you weren't expected to be super affected by him I think, maybe in Anthem it's like "THIS PERSON DIED. DO YOU FEEL SAD YET"
 

Shrennin

Member
Oct 25, 2017
3,685
Honestly, as long as it has a competently told story, even if it's not BioWare's full standard, that's all I want. By contrast, Destiny felt it had no story and I feel like context is important for these games.
 

RexNovis

Member
Oct 25, 2017
4,185
For the record, these are not reviews. They are previews, and judging a game's story from previews is quite the leap.

That's true but first impressions aren't very encouraging regardless. People don't seem particularly interested in the story at all like it exists simply as a vehicle for the javelins and the gameplay instead of as a motivation for player engagement on its own merits which is exactly the sort of thing I feared. Maybe it wil fair better with the full game in properly hands but as it is now I'm not seeing much to make me think that's a likely outcome especially given the environment and release history surrounding the studio right now.
 

rras1994

Member
Nov 4, 2017
5,743
Yeah but Jenkins was literally a pop culture reference. Also you weren't expected to be super affected by him I think, maybe in Anthem it's like "THIS PERSON DIED. DO YOU FEEL SAD YET"
But a hell of a lot of BioWare games do this trope, so I'm not sure they are all pop culture references. I can think of Mass Effect, KOTOR, Dragon Age Origins and 2 at the top of my head, and I'm probably missing some too. I know some happens in SWTOR too. And you are meant to care about the Divine and all those people dying at the start of Dragon Age Inquisition too, now I think about. BioWare games have allllllll the death.
Lol first time I played KotoR I spent the next 30 hours expecting to find him in a base or turn out to be evil.
If I remember correctly, his severed head turns up in SWTOR - must be quite stinky after 300 yrs.....
 

Thardin

Member
Jan 7, 2018
926
Yeah but Jenkins was literally a pop culture reference. Also you weren't expected to be super affected by him I think, maybe in Anthem it's like "THIS PERSON DIED. DO YOU FEEL SAD YET"

If it is the same intro from the alpha then it is somewhere in the middle. I don't think you were supposed to be particularly attached to that person, but the events surrounding that scenario lay the foundation for why your character prefers to operate solo at the start of the game instead of with a group.

It is just laying some foundation for your character.
 

MillionIII

Banned
Sep 11, 2018
6,816
Sounds about right from what I've seen and intend to play, this game is not going to set the world on fire like bioware's previous games.
 

Rappy

Member
Oct 28, 2017
1,070
Excuse me? Please point out what Anthem threads I've posted in and what I've said. I've hardly participated in any commentary about this game and while I knew better I had a glimmer of hope that maybe some element of the old BioWare would show up hence why I'm here in this thread disappointed at what I'm reading. You don't get to pop in and call me ( or anyone else's posts) out to dismiss my posts as the same old song and dance. either prove it or piss off.

I don't understand why folks think that posts dismissing criticism are somehow more valuable or on topic than the posts actually engaging with the subject. How about y'all actually provide a counter argument.

My point is the praise by and large seems limited entirely to gameplay with multiple previews commenting about the story in underwhelming or damning ways. That's not what I want out of BioWare. Feel free to disagree with me but don't come in here and dismiss folks. That is unnacceptable
This isn't all about you. Don't take offense in thinking this person is personally attacking just you. They're making a generalization that does happen often in threads for games like Anthem. Perhaps if you did frequent every Anthem thread you'd recognize that what you've posted has been repeated a thousand times. And sure, you're free to do that. But just know that what you're posting isn't particularly insightful. Posts calling that out aren't particularly insightful either. Nor is this one.
 

RexNovis

Member
Oct 25, 2017
4,185
That's really for Bioware to decide. Not everybody is going to like it but the devs need to make the game that they believe in.
True but the community built up around their games have expectations based on their past releases and history. That history includes very story focused design. it Stands to reason most, like myself, will expect and/or want a strong story. If they want to go after an entirely new audience then that's fine but don't expect folks who enjoyed their games in the past to come along for the ride without voicing disapproval or disappointment.
 

The Pharmercy

Member
Oct 26, 2017
1,040
If it is the same intro from the alpha then it is somewhere in the middle. I don't think you were supposed to be particularly attached to that person, but the events surrounding that scenario lay the foundation for why your character prefers to operate solo at the start of the game instead of with a group.

It is just laying some foundation for your character.

Ah ok. I didn't play it so pretty clueless. My friend gave me a code for VIP demo so still eager to at least try it.
 

Trickster

Banned
Oct 25, 2017
6,533
This game is gonna turn out to be exactly what the people who are excited for it want it to be, which will also be the same thing that people who are very worried about the title don't want it to be
 

PucePikmin

Member
Apr 26, 2018
3,761
To those concerned about the story -- there is a story, including some fairly well-done cutscenes (BioWare is keeping them under wraps to avoid spoilers, which is why you're not seeing them). What was shown off was very much a sampling of experiences from across the game, so it's hard to judge.