The problem with the highest level gear dropping like candy is that it requires a larger pool of items to sustain the chase and right now Anthem doesn't have that. I get the D3 analogy, but the amount of legendary and set items for D3 is exponentially higher than it is for Anthem and that's why you can have them drop as they do without really causing issues. I DO feel like a buff is needed, but if I were to get ~8 masterworks for a single 20 minute run constantly I'd be fully decked out in no time at all and, as much as I like the game, would struggle to find an incentive to continue playing at that point until we see new content.
Yeah, I have bugged Dax too, driving me nutsIt's a known bug, one they alleged to have fixed in the last patch but didn't. I have a bugged Dax, Matthias and one of the Freelancers on my map, infuriating.
People aren't chasing MW, they're chasing good rolls on MW. Having 8 MW in 20 minutes is meaningless if the stats are garbage, and they often are. For Legendaries, it's even worse as you can't reroll them, so you end up with legendaries often worse than MWs you could re-craft. In the end people can't experiment builds because they don't loot enough and can't craft anymore now due to the dumb ember nerf.The problem with the highest level gear dropping like candy is that it requires a larger pool of items to sustain the chase and right now Anthem doesn't have that. I get the D3 analogy, but the amount of legendary and set items for D3 is exponentially higher than it is for Anthem and that's why you can have them drop as they do without really causing issues. I DO feel like a buff is needed, but if I were to get ~8 masterworks for a single 20 minute run constantly I'd be fully decked out in no time at all and, as much as I like the game, would struggle to find an incentive to continue playing at that point until we see new content.
I really liked the story and characters. The lore and world are great, too.Is anyone else pleasantly surprised by the story in this game? I heard some bad things going in, but I really like it! I just got to the part whereand I was fairly surprised! I'm enjoying a lot of the characters, I can definitely see bits and pieces of the old Bioware in there. I've heard the ending is pretty bad though so I'm not looking forward to that though. I'm really curious to see how they add story to this over time.Owen betrays you
I really enjoyed the story, lore and the characters. They nailed it. Best I saw in the genre. The ending is really not bad, especially considering it's not over yet.Is anyone else pleasantly surprised by the story in this game? I heard some bad things going in, but I really like it! I just got to the part whereand I was fairly surprised! I'm enjoying a lot of the characters, I can definitely see bits and pieces of the old Bioware in there. I've heard the ending is pretty bad though so I'm not looking forward to that though. I'm really curious to see how they add story to this over time.Owen betrays you
Is anyone else pleasantly surprised by the story in this game? I heard some bad things going in, but I really like it! I just got to the part whereand I was fairly surprised! I'm enjoying a lot of the characters, I can definitely see bits and pieces of the old Bioware in there. I've heard the ending is pretty bad though so I'm not looking forward to that though. I'm really curious to see how they add story to this over time.Owen betrays you
Is anyone else pleasantly surprised by the story in this game? I heard some bad things going in, but I really like it! I just got to the part whereand I was fairly surprised! I'm enjoying a lot of the characters, I can definitely see bits and pieces of the old Bioware in there. I've heard the ending is pretty bad though so I'm not looking forward to that though. I'm really curious to see how they add story to this over time.Owen betrays you
That was of course not in the patch note, but they stealth nerfed MW ember drop rate in free play. To the ground. Good bye MW crafting ! We got so much to do in game anyway !
Hey dude, how're things? Saw you post earlier and completely slipped my mind. Hope all is well!
I'm not even looking for MW lol, just a purple from the final boss of a stronghold on hard. But four blues, every time. RIP.
My first legendary was the ranger frost grenade with a gear only +225% physical damage inscription. For an elemental grenade that does no damage. That was before they fixed the inscriptions but it really shows how garbage legendaries can be.People aren't chasing MW, they're chasing good rolls on MW. Having 8 MW in 20 minutes is meaningless if the stats are garbage, and they often are. For Legendaries, it's even worse as you can't reroll them, so you end up with legendaries often worse than MWs you could re-craft. In the end people can't experiment builds because they don't loot enough and can't craft anymore now due to the dumb ember nerf.
So yeah, when your small pool of items is 95% of shit, counting the legendaries, you better make it rain for the players having some chance looting something useful.
I had the 95% load bug on the big spoilerish reveal as well, when I loaded back in the game I got the cinema referencing the reveal and was like what the hell. Just about the worst place ever to not see a scene. Was super pissed. I had to youtube to figure out what happened :/I wasn't blown away by the story, it felt clipped short and I had your spoilered part ruined for me because the game crashed resulting in missing that cutscene (had to YouTube it after). I love the characters though and I search out and read every bit of lore I can find, I wish they had been able to spin that into a longer story.
So Reddit is proposing a blackout from 3/11 to 3/15 to send a message about loot to the dev team. I've got to start packing for my move next week, so I won't be playing anyways, but what do you guys think about this idea? Will it send the right message, or doom the game in the eyes of EA and get more support pulled?
I'm not convinced they will though, all their loot moves so far have to been nerf drops because they clearly have this idea that increased drop rates means people will get bored and leave as soon as they have a "perfect" build. And maybe some people would, but they obviously need to take into account that current drop rates are also pissing people off and making them want to quit now.
Can someone explain the sheer outrage at Bioware with the loot situation? If you were to visit the subreddit for this game, it has gone full nuclear. People are actually staging a week-long boycott of the game to prove a point. Many of the people complaining have played the game for well over 100 hours already, some of them into the 200-300 hour range. For the rest of us plebs, who would be lucky to sink 100 hours into a game over the course of 6-8 months, if ever, is the loot that much of a detractor from playing this game? If you've already played a game for 300 hours in the course of 3 weeks, is it maybe time to step away from the computer - I understand everyone has their own hobbies, but how angry can you be at something if you've already invested that much time into it?
I think it is completely insane, and comes across as extremely entitled and petulant. I don't know what these people expect to accomplish? Do they sincerely think Bioware is sitting on their asses and reveling in how great their game is? I am certain they are working towards an adjustment and have already communicated as such. It just feels ridiculous.
Can someone explain the sheer outrage at Bioware with the loot situation? If you were to visit the subreddit for this game, it has gone full nuclear. People are actually staging a week-long boycott of the game to prove a point. Many of the people complaining have played the game for well over 100 hours already, some of them into the 200-300 hour range. For the rest of us plebs, who would be lucky to sink 100 hours into a game over the course of 6-8 months, if ever, is the loot that much of a detractor from playing this game? If you've already played a game for 300 hours in the course of 3 weeks, is it maybe time to step away from the computer - I understand everyone has their own hobbies, but how angry can you be at something if you've already invested that much time into it?
I think it is completely insane, and comes across as extremely entitled and petulant. I don't know what these people expect to accomplish? Do they sincerely think Bioware is sitting on their asses and reveling in how great their game is? I am certain they are working towards an adjustment and have already communicated as such. It just feels ridiculous.
On top of that, unless the scaling/gear and GM levels get a thorough reworking, there's never going to be a point in doing anything higher than GM1, because right now even in the best possible gear, you will never have the stats to do the higher content in any meaningful way. The recent bump was primarily to increase ultimate and melee damage (which it did), but all it really did was trivialize GM1 even more while still not making GM2 worth doing.
https://www.reddit.com/r/AnthemTheG...et_the_stick_there_is_no_carrot_consolidated/
At the moment, a rough guide on health scaling from basic tests is this:
GM1 > GM2 ~5xhp
GM1 > GM3 ~20xhp
A gun with an affix that increases elemental damage by 50% at max stacks increases my total theoretical DPS by 4%
0.5% of the playing population will achieve maximum theoretical builds, and they will still be less efficient than running GM1.
I feel like my friend an I played this game at a reasonable pace. We hit level 30 last week and started our first GM1 runs Friday. After you get the boost of a few masterwork items to up your survivability in GM1, you plateau rather quickly. It didn't take a ton of new MW gear to feel comfortable in GM1 as we did in Hard. So now it is a question of what is next? Going to GM2 and GM3 requires an insane bump in your gear quality (aka random rolls of an insanely large and broken inscription pool) from a loot system that is very stingy to begin with. So you don't have to drop 100+ hours to hit a very annoying and unejoyable loot plateau. On top of that, there are scant end game activities to play in the first place. Dropping two hours into a session and walking away with no upgrades very early on in the end game is lame and makes it feel like a waste of time.
tl;dr You hit an end game grind plateau very early, well before 100+ hours. The loot curve during the story is good, but once you hit max level and Grand Master 1, it flattens out and you start really butting up against a lack of content, a horrible inscription system, and a paltry amount of drops.
I actually hope enough people do quit playing right now so the devs realize what they've done and don't make the same mistake a third time or something.
My friend and I had a lot of fun playing the game. If you enjoy the combat system, it is enough to carry you through with friends. I still love the feel of playing the colossus. But now when it is a question of, "hey you want to do some runs in Anthem or play Rocket League?" We are skewing back away from Anthem because we got a few fun MW items to feel OP again in GM1, but there isn't much to chase and knowing that there could be major inscription overhauls soon that don't retroactively apply, it is a wait and see with this game. I also have Division 2 pre ordered and am very excited to play that. I intend to go back to Anthem and I am sure I will get the itch to just blow some shit up occasionally, but once you hit end game, there is very little incentive to play, long before you hit the insane grind levels of streamers/youtubers etc. Enjoy the ride and go with the colossus! Best javelin in the game.Thanks - my friends and I are starting it tonight, and I wouldn't expect us to hit the end game for at least a month, given our schedules. Hopefully by then things will be sorted out, but I guess it's always an option for me to just blast the devs anonymously on Reddit until they kowtow to my demands!
Is anyone else pleasantly surprised by the story in this game? I heard some bad things going in, but I really like it! I just got to the part whereand I was fairly surprised! I'm enjoying a lot of the characters, I can definitely see bits and pieces of the old Bioware in there. I've heard the ending is pretty bad though so I'm not looking forward to that though. I'm really curious to see how they add story to this over time.Owen betrays you
Thanks - my friends and I are starting it tonight, and I wouldn't expect us to hit the end game for at least a month, given our schedules. Hopefully by then things will be sorted out, but I guess it's always an option for me to just blast the devs anonymously on Reddit until they kowtow to my demands!
But doesn't this just sort of contradict your feelings? If everyone quits the game, the pressure will be to release another hotfix, or another rushed patch that has not been fully tested. Why not just let them actually figure it out and then release it on a schedule, like they've intended. If people don't want to play the game, that's fine, but to think they're proving a point by staging a boycott of a game is asinine.
They definitely can...I sure as fuck don't want to wait 1+ years, though.If Diablo 3 can turn loot around, Anthem can too. I can understand them trying to squash bugs and sort issues out beforehand but loot is a pretty big party of a loot shooter. I believe they have the shooter part down well, they just need the looter part.
The tweet from Chris Robertson really makes it sound like they're working toward a loot 2.0 solution....which is really nuts considering the game only launched a couple weeks ago. Even other games that had loot revamps weren't so rapid in their admission they fucked it all up. Kind of makes me wonder if they punted out a bare-bones system while they continue work on the 'real' solution.
Sometimes I imagine they delayed the game til October or November and worked out a lot of the major issues. I think it could have been a hit. But as it currently stands I'm afraid the well is already poisoned for too many prospective players. Even if they fix and expand the game in the coming months, the damage is done.
Yeah.. that seems to be the way it goes for shlooters, for some reason. If they markedly improve the technical side and keep supporting the game with solid content, I will continue to be on board too. The latest patch seems to have helped a bit, I've noticed better load times and its great to launch expeditions right from the get go. Its a start I suppose.This game totally needed more time in the oven but if they improve it I know I'd at least come back. I can't say the same for the masses and who knows if EA would even want the game to continue after it's player base drops off... But still, I don't think it's entirely a lost cause. They could pull an Ubisoft and have a successful game well after a disappointing launch.
The tweet from Chris Robertson really makes it sound like they're working toward a loot 2.0 solution....which is really nuts considering the game only launched a couple weeks ago. Even other games that had loot revamps weren't so rapid in their admission they fucked it all up. Kind of makes me wonder if they punted out a bare-bones system while they continue work on the 'real' solution.
The Reddit response is just bonkers, BioWare plainly state they are aware loot isn't right and they're working on a fix and the reply is....to impotently screech about fixing loot? They literally just said they know and are working on it, what more can be expected? As mad as people have a right to be about this mess devs are only human, they need time.
I had some free time yesterday so I thought I'd dig out the map and look for the runes, but with there being so much vertical space in the map it's difficult to pinpoint the exact spot I need to be at. And then, because there's no lingering indication of a collected rune, I don't know if I can't find it becasue I've already collected it or because I'm looking in the wrong place.
As I've read that you might need to start a new pilot for some of the items (misplaced writings) I'm tempted to pick up the runes on a new pilot too, as at least then I know I should expect to find the rune at each location. The game needs to actually include the found items on the map, or deploy a ping system like Infamous used to help you find stuff.
I don't know if I'll be more annoyed by not having the trophy and being forever 99% or by having to go through all of that shit just to get it.
It's not a lost cause but I really don't know if there's enough time for them to turn it around before EA pull the plug. As much as I've had a lot of fun with this game and will keep playing, it needed another year of development. They're playing massive amounts of catch-up and the resources required to both a) fix the myriad technical issues and bugs and b) churn out enough content in a relatively short space of time to give it a lot more mission variety and proper endgame and then c) improve the loot and add enough MW & legendary items to make the loot chase feel less shallow are pretty substantial.
The Reddit response is just bonkers, BioWare plainly state they are aware loot isn't right and they're working on a fix and the reply is....to impotently screech about fixing loot? They literally just said they know and are working on it, what more can be expected? As mad as people have a right to be about this mess devs are only human, they need time.
They're protecting their Shard Market. Too many MW Embers drop, and you'll have no need to buy more on the market with coins, which means you'll have plenty of money to buy decals/armors. And rolling your own MW weapons with embers seems like the most viable way to get good rolls these days, since they're keeping the MW/Legendary loot drop chance so low.It's a damn PvE game so I don't understand why they aren't increasing the drop rate...
The tweet from Chris Robertson really makes it sound like they're working toward a loot 2.0 solution....which is really nuts considering the game only launched a couple weeks ago. Even other games that had loot revamps weren't so rapid in their admission they fucked it all up. Kind of makes me wonder if they punted out a bare-bones system while they continue work on the 'real' solution.
The Reddit response is just bonkers, BioWare plainly state they are aware loot isn't right and they're working on a fix and the reply is....to impotently screech about fixing loot? They literally just said they know and are working on it, what more can be expected? As mad as people have a right to be about this mess devs are only human, they need time.
Just compare the map of The Division 2 and the one in Anthem Freeplay. I don't even know how it's even possible to screw the latter that much with so much missing basic functionalities.I honestly don't understand why none of these "lessons learned" from loot-based GaaS have taken root with the majority of the devs. Even given the fact that Anthem had a lengthy development cycle, they should have been learning from the early mistakes of Diablo 3, Destiny and Warframe, and not trying to reinvent the wheel every goddamned time. There just seems to be a well tread cycle now of these games releasing with minimal content, bad loot, bad UI/UX, or bad shared-world mechanics that they then scramble to fix over the course of the first year. For me, the key to these types of games that expect me to play the same content over and over indefinitely is not only a satisfying gameplay/loot loop, but a UI/UX that removes as much of the friction as possible to facilitate that loop. Anthem seems to fail on almost all of those counts, with a dearth of endgame content, a clunky UI, and matchmaking mechanics that feel like they are a decade old. Massive Entertainment seem to be the only ones who have really taken stock of what makes for a good loot shooter experience, and it really shows in the amount of QoL that was present in the Division 2 beta; whether they can deliver on the content and loot aspects remain to be seen, but they seem to be the only ones interested in the nuts-and-bolts details of what makes a good looter.
I don't know what the precise gear number would be anymore but I'd go into GM1 once you're equipped in all epics. Some MW weapons from Hard would be nice but not essential.With the recent numbers bump what's the aim for heading into GM1?