Which is a confirmation that the developer understands what people have been saying: loot and loot drops are a problem currently. Which is not great for the life of loot-based game.
Dumb question...what's wrong with the loot rate right now? (I'm not at end game yet)
I wrote a whole thing about in my review, but here,
a former Diablo 3 designer tackled some problems in a post to Bioware on the subReddit.
My issues:
- If the aim is that players are grinding for loot to get the best inscriptions on Masterworks and Legendaries, then they need to increase the drop rate. Diablo 3 was all about this: lots of loot dropped, and the focus was sifting through for the good stuff. If not a ton is dropping, than each drop needs to be more meaningful and targeted, Destiny is closer to this range.
- Having a range of Inscriptions (those are the bonuses on weapons) is fine, but there should never be inscriptions that are entirely useless.
- There needs to be some system to reroll inscriptions on Legendaries, because you can't craft them.
- No use for Epic and lower gear, which still drops on GM1 and above. There should be some system to convert lower-level Embers into higher level ones.
- There needs to be some specificity in terms of loot availability, because otherwise, you make it hard for players to aim for specific items. (Currently, there's no way to guarantee a MW/Legend weapon drop.)
- Strongholds need proper tuning, so the rewards (loot), matches the challenge. Currently, it does not. (There's little reason to run GM 2 or 3.)
- MW and Legendaries needs entirely new models, not paint jobs on existing weapons. Likewise, vanity loot should drop from Strongholds in some fashion. (BioWare is addressing the latter with to some degree with Elysium chests in the future.)
Day covers some of them. But that's a small list. And focused on loot only, not some of the other structure problems with Anthem.