So i got a Masterwork handgun which gives me 200% dmg when i hover. I cant hover in GM1 with powerlevel 410 because i die in seconds. I love this game.
the difficulty curve is insane in this game, instead of a curve, we get a 90 degree
So i got a Masterwork handgun which gives me 200% dmg when i hover. I cant hover in GM1 with powerlevel 410 because i die in seconds. I love this game.
Personally I love challenges, but it is a bit too much atm. And they recommend 300+ power level lolthe difficulty curve is insane in this game, instead of a curve, we get a 90 degree
The update can still drop before Friday, it will be there on the 22 for the final release, but it should be up before that day.Gonna be a long wait till Friday, should have rationed my hours more...
the difficulty curve is insane in this game, instead of a curve, we get a 90 degree
Seems like i missed the open world chest masterworks party. They fixed the loot table.
Why are there puzzles in a multiplayer game that forces matchmaking with randos lol
Why are there puzzles in a multiplayer game that forces matchmaking with randos lol
I don't understand this line of thinking. People for years have been clamoring for matchmaking in Destiny raids. Yet, some take issue doing puzzles with randoms. So which is it?
... don't include puzzles in your game? That's my line of thinking anyways.
didnt even bungie themself didnt implement some lesson learn from destiny 1 into destiny 2? i was one of the group that droped destiny2 after beating the story at release. now after few expansion, got the postgame content right again. but i wish they put in back faction rep/gear to gear up to a certain lightlevel again :(true, but why does Bioware not learn from it, in 6 years I can't believe they haven't seen Destiny, Division, D3, don't tell me they have to go through their 6 year journey also
spoilers ? biggest community is gonna be on xbox and ps4 and people do not want to spoil the whole gameAnyone concerned with the game's Twitch metrics? They are really low for such a game, yes the game isn't out on consoles yet but I believe most streamers are on PC.
Anyone concerned with the game's Twitch metrics? They are really low for such a game, yes the game isn't out on consoles yet but I believe most streamers are on PC.
Anyone concerned with the game's Twitch metrics? They are really low for such a game, yes the game isn't out on consoles yet but I believe most streamers are on PC.
There were 32k people watching when I looked into the channel last night, which seems pretty decent.Anyone concerned with the game's Twitch metrics? They are really low for such a game, yes the game isn't out on consoles yet but I believe most streamers are on PC.
What am I looking for here?
Did they just do it? Because three hours ago I got two of them.
edit: LMAO, no they did not. Or if they did, it was comically broken before. Right after posting this, I got my first Legendary.
Its not? Ohhhhhhh i know what im doing after workSomeone posted earlier that the changes to the GM levels Bioware said that they implemented didn't actually make it into the Feb 15th launch. So GM3 still has the 3000% or whatever it used to have. Currently GM1 is supposed to be as difficult as GM3 was intended to be after the change. Something is seriously way off when I can basically hover in Hard while taking fire for maybe thirty seconds, but I can't even take two shots without it depleting my shields entirely on GM1.
Did they just do it? Because three hours ago I got two of them.
edit: LMAO, no they did not. Or if they did, it was comically broken before. Right after posting this, I got my first Legendary.
There isn't enough talk about the horrible overheat mechanic. The javelins can barely fly before having to land.
Spoilers weren't a problem with other looter shooters.spoilers ? biggest community is gonna be on xbox and ps4 and people do not want to spoil the whole game
Well, that's my point, do the numbers show a lack of interest in the game and will they reflect on sales?
Eh, I don't think those games are any good comparisons, one is a spinoff and the other is a sequel to a game that wasn't any big.It is above Far Cry New Dawn and Metro whenever I look...always is close to top 10 whenever I look...seems fine to me.....
I don't understand that either, you land for a second and fly again, you just lose some time, you arent at risk when you land or anything. Overheat should just be an in combat mechanic.
Man, they never looked at a single other game like this, huh? It kinda feels like Destiny 1 launch all over again. Lots of potential and lots of weird decisions.Along with waypoints those are "Interesting ideas being looked into post-release".
I mean Twitch isn't the end of it all but it's an importantly metric in this day and age, I can't really remember the last huge AAA game that wasn't pulling big numbers after release.Now we have this "but Twitch viewer count is low yadda yadda" every single thread, as if this is a real representation of a game's popularity. 100K viewers or burst, am I right?
It almost feels like there isn't a 100 M+ console and PC install base combined.
There are enough mechanics in the game to alleviate this, from using water when it's around to diving to help cool the engines. I didn't have a problem with it at all in the demo - the only time you have to land abruptly is if you're under fire which massively adds to the heat.There isn't enough talk about the horrible overheat mechanic. The javelins can barely fly before having to land.
Spoilers weren't a problem with other looter shooters.
Well, that's my point, do the numbers show a lack of interest in the game and will they reflect on sales?
Eh, I don't think those games are any good comparisons, one is a spinoff and the other is a sequel to a game that wasn't any big.
I mean Twitch isn't the end of it all but it's an importantly metric in this day and age, I can't really remember the last huge AAA game that wasn't pulling big numbers after release.
Maybe it'll improve after the 22nd? I think the issue with it is that it may not stream well.
Fly to fight. Have a ton of particle effects. Mission complete. Load screen. Get loot/rewards. Load screen. Use forge. Load screen. Fort Tarsis "stuff." Load screen. Start new mission. Repeat.
This is true, but also unless you preordered the game isn't actually "out" yet. A lot of streamers may not be streaming yet, and so their audience isn't watching.I mean Twitch isn't the end of it all but it's an importantly metric in this day and age, I can't really remember the last huge AAA game that wasn't pulling big numbers after release.
maybe that would be the reason too for the short distance between you and your group before you trigger a load screen
There are enough mechanics in the game to alleviate this, from using water when it's around to diving to help cool the engines. I didn't have a problem with it at all in the demo - the only time you have to land abruptly is if you're under fire which massively adds to the heat.
Mostly true, but again, the vast majority of people don't have the game yet.I mean Twitch isn't the end of it all but it's an importantly metric in this day and age, I can't really remember the last huge AAA game that wasn't pulling big numbers after release.
If you know how to manage it you can fly a very long distance with no issues.There isn't enough talk about the horrible overheat mechanic. The javelins can barely fly before having to land.
If you know how to manage it you can fly a very long distance with no issues.
- Fly low over water sources
- Waterfalls resets and reduces heat for a good while ( you can fly over the edge of the start of the waterfall too).
- Flying in a steep angle reduces heat
We'll have to agree to disagree on this point, I find it an enjoyable mechanic - trying to see how long I can sustain flight is a little meta-game that I enjoyed in the demo.Having to find water is too restrictive and not particularly fun. I should just be able to fly perpetually.
So you want to remove penalty for getting hit? Over-heating means you messed up really.I have less of an issue with the mechanic in traversal flight than I do with it during fighting. Fighting could be crazy dynamic if it didn't take one hit to overheat you.
So you want to remove penalty for getting hit? Over-heating means you messed up really.
We'll have to agree to disagree on this point, I find it an enjoyable mechanic - trying to see how long I can sustain flight is a little meta-game that I enjoyed in the demo.
So you want to remove penalty for getting hit? Over-heating means you messed up really.
i mean when you get too far away from your group, you get the loading screen
Maybe I'm missing something, but all of the pictures of people's javelins all look the same on twitter. With the exception being the colors they chose. Is the javelin customization that limited/shallow aside from choosing the color?
Maybe I'm missing something, but all of the pictures of people's javelins all look the same on twitter. With the exception being the colors they chose. Is the javelin customization that limited/shallow aside from choosing the color?