So I just booted this up and there are no HDR calibration settings... wonderful.
Nah, the best part is that the game doesn't save your settings. Like, everytime I started, I had to adjust my sensitivity/vibration settings.
So I just booted this up and there are no HDR calibration settings... wonderful.
So I just booted this up and there are no HDR calibration settings... wonderful.
Well I don't get anymore main quests?? Wait a minute is this the bullshit with the tombs thing?
My god..I finally built a javelin to surpass Metal Gear, a Storm with four arms and four legs, there will be fireballs for days
When loading into their javelin, does anyone have the javelin actually rotate correctly?
I have a javelin stay still and a new javelin appear and rotate into that one, which is clearly a bug. But since I had the same thing in the alpha and both demos I assume everyone has it.
I see it rotate incorrectly (as you described) more often than not.
it's crazy for an rpg there is no character stat sheet screen or is it coming Day 1 Patch
Does the 10 hour trial lock you off at a certain point in the critical path? The story so far feels like total guff so I may just try blasting through as much as I can while skipping the cutscenes to see if I can polish off the main missions before launch.
No word on it or when its set to arrive.
Honestly, as a former EA dev who has shipped games on Frostbite, there are quite a few conclusions I can draw just seeing the results showcased here in the last couple of weeks regarding Anthem. And while i'm hoping that they manage to right this ship, I can't help but wonder just how many of these issues are going to wind up being impossible to fix due to the streaming tech inherent in Frostbite.
No. I played the entire 10 hours and was never locked off from the story. I also played the entire 10 hours and can't tell you what the story is.
No word on it or when its set to arrive.
Honestly, as a former EA dev who has shipped games on Frostbite, there are quite a few conclusions I can draw just seeing the results showcased here in the last couple of weeks regarding Anthem. And while i'm hoping that they manage to right this ship, I can't help but wonder just how many of these issues are going to wind up being impossible to fix due to the streaming tech inherent in Frostbite.
Im not sure if you have played Anthem, but do you believe the reason Fort Tarsis is how it is its because of the engine? That part of the game is so disjointed from everything else I dont think It can be fixed.
Well that's nice to know considering I've been habitually holding B to skip past every last cutscene thrown at me.No. I played the entire 10 hours and was never locked off from the story. I also played the entire 10 hours and can't tell you what the story is.
The icon for the tombs is a double arrow down, which are main missions. It's listed in your journal as well.It is this is so not well explained, gah fuck that I'm going to do that shit tomorow lol
Frostbite is a fickle creature - a Frostbite game I shipped had to hard launch into another frostbite game in order to use tech/assets that another studio had been working on for us.
The tech developed at a studio utilizing frostbite can seldom be exchanged with another studio's customized version of it.
Its a nightmare engine, in all honesty.
But didn't bioware choose frostbite?Frostbite is a fickle creature - a Frostbite game I shipped had to hard launch into another frostbite game in order to use tech/assets that another studio had been working on for us.
The tech developed at a studio utilizing frostbite can seldom be exchanged with another studio's customized version of it.
Its a nightmare engine, in all honesty.
I have played Anthem. The way Tarsis is setup is likely a technical issue related to the engine & its streaming tech. They are load screens in Tarsis to load into what would be an ordinary menu in any other looter-shooter - there is no one at BW actively choosing poor design decisions. These are all related to technical limitations.
HOLY SHIT
One of the mere three Strongholds is literally the final mission of the game again. Man oh man this game.
I mean, it's out in a month. At this stage it must be in final testing, and the design should have been locked in a long time ago. Also, they are explicitly not using the word raid in any of their communications, and have told partnered streamers to not use the word raid.They actually did say it'll be a Raid-like in their dev livestream. They're calling it "Aspirational Content" though. They aren't ready to talk about it as I imagine it's still in development.
For now I don't want to hear about raids or future content. I want to hear about bug fixes and performance improvements.
I'm curious, was ue4 free at this time when you were there?I find that quote from that interview perplexing.
I was at EA when the mandate came down from up on high that every studio under EA had to transition over to Frostbite, and there was nothing seemingly optional about it, but i'm sure individual studios might've been given a choice of 'you're no longer allowed to use engine's that have license fees associated with them', and maybe BW choose Frostbite given that criteria?
I was at EA, not BW, so I can't say whether or not they ultimately chose Frostbite, but I do know that lots of projects literally had to be completely retooled and rebuilt in order to meet that mandate in its first year, and it was never presented as optional.
"Its all in the day 1 patch"I legitimately have not seen it rotate correctly once across any platform or any play session. And I'm currently 15 hours into the final game.
It's insane that they thought that was fine. But I guess it's indicative of the entire game. An in game motion you will see over and over is completely bugged out, but Bioware doesn't fix it.
Well I have beaten the campaign and done the ""three"" strongholds. What an absolutely staggering mess of a video game. There are so many design flaws big and small all over the game, combined with technical issues. It is not a good single player, story driven game at all, it is not a good loot game. The flying is fun but you are constantly overheating. The powers are fun but combat legibility is garbage due to the truly overwhelming number of particle effects used constantly. Guns feel completely arbitrary. I am kind of astonished at how much they fucked this up. It's especially frustrating since there are promising aspects and times where it is genuinely fun, but I don't think I went 5 minutes without being utterly annoyed by something.
1) You won't see much else in here.Haven't been paying too much attention to the game this week but I've seen nothing but negativity from friends on Facebook and Twitter.