This is good to hear.Enjoying the endgame so far. I have this loaded on a SSD and backfilling groups for missions and strongholds back to back is going pretty quick. Haven't hit cap yet but starting to get decent Javalin components.
The design of the quest was mind-numbing, and was rightly criticized, but the extend of the "grind" was massively overblown.So the grind mission part with the tombs? Really not that bad. I ignored them and went on doing story missions and a stronghold and a bit of free roam and I've got most of it done already and it didn't feel grindy at all. It definitely looks daunting but it doesn't seem that bad. And yeah all mine started at 0.
Maybe players should only have to pay a percentage of full price until a certain amount of fixes are done etc? I'm kidding but of course games are judged as they are at launch.I don't get the sentiment that Game's have to be judged for what they are at launch. If that's a rule, than reviews for these type of evolving games serve no purpose. I can tell you right now, if you plan to consume this game as a single player experience and complain about having to play the game too much to advance the story, this wont be the game for you.
So the grind mission part with the tombs? Really not that bad. I ignored them and went on doing story missions and a stronghold and a bit of free roam and I've got most of it done already and it didn't feel grindy at all. It definitely looks daunting but it doesn't seem that bad. And yeah all mine started at 0.
It will sell well. Players might start dropping off quick, though, if they don't support it fast enough.
And for me it worked as intended, and I was pretty much done in an hour. Had fun wandering the world showing my friends where each of the tombs are.
It will sell well. Players might start dropping off quick, though, if they don't support it fast enough.
After Crackdown 3, I can't trust all reviews.I don't agree that the game should reviewed differently because of GaaS. I just don't think the reviews will be as bad as people think.
When does this trigger? I am level 8 thus far.So the grind mission part with the tombs? Really not that bad. I ignored them and went on doing story missions and a stronghold and a bit of free roam and I've got most of it done already and it didn't feel grindy at all. It definitely looks daunting but it doesn't seem that bad. And yeah all mine started at 0.
Again I say, then point me to a game which has good and complicated raids in a matchmaking mode. Wow raids are garbage with match making. Which game has done it?
I haven't seen it yet but when I saw the thumb I thought "uh oh". Saw him streaming with datto the 1st day and they were having a good time. Though they were doing things they've previously done like a dozen times.
After Crackdown 3, I can't trust all reviews.
When does this trigger? I am level 8 thus far.
How strong the core game is, what most people I've met have said outside of internet forums, how these things usually go, etc...Based on what, though? Momentum is really taking a hit and it has only been early access for a couple of days. Demos were pretty weak. Reviews might be tepid. Heavy marketing doesn't guarantee sales by any means.
Datto doesn't like it much either, he won't be straight up saying that on stream cause his chat is extremely sensitive to any negative comment about games.
I can wait to learn the story behind the development of this game, hopefully some journalist gets on it
Finished at level 24, almost 25. Massive grind post game and only 3 stronghold ? Well 2 since one of them is the final mission... wow. Beyond let down.
I disagree. there's enough here for me for day one, for a few weeks maybe a month or so. The problems for me are features lacking, mostly.
It doesn't make perfect sense.
Some games are single player games that release with all the main content at once, others are GaaS games that release with content over time.
£60 for the former nets you content you can experience at launch.
£60 for the latter nets you all the content they will release over time.
And we all knew what type of game this was going in.
Remember, this is not like Destiny where you have to pay for all the new content, all story DLC will be free with Anthem.
My reaction was to the idea that people are finishing the campaign in X time which would mean more for the former, but for the latter it means less as you will be getting x more time for the money you paid.
Are we getting reviews on Monday? The game is an absolute mess regarding performance issues involving Loading & performance drops in combat on consoles.
Base Xbox One is a joke.
I've not run into many technical issues at all on PC, it's playing very smoothly for me for the most part.
What is rough about it for you exactly?
I never suggested otherwise, if you actually read my posts (including the one you literally just quoted) you'd see my reasoning and know that.You review the box on the shelf, not the potential for the future.
Modz chest farming at the highest difficulty and he got a legendary from the chest. Those early D3 days feeling.
https://www.twitch.tv/datmodz
Edit: Clip - https://clips.twitch.tv/SmoothBlindingMallardPipeHype
I dunno, I guess we'll see. IMO, Titanfall 2 was incredibly good and it bombed due to other factors. Right now the negative friction is really starting to pile up for Anthem.How strong the core game is, what most people I've met have said outside of internet forums, how these things usually go, etc...
Running into a bunch of bugs, like losing audio during free play , assets not loading in correctly, getting stuck in geometry. Performance is all over the place, with frequent dips during combat (i5 7th Gen/GTX 1080) despite lowering resolution scale.
Besides these hiccups, the over all package seems really technically unpolished from the frequent and lengthy load times, clunky menus, unhelpful UI, rubber banding, bizarre match making, pop-in, etc.
There is a fun innovative mech combat game buried under all these issues but I'm just having a hard time finding it.
I never suggested otherwise, if you actually read my posts (including the one you literally just quoted) you'd see my reasoning and know that.
TF2 wasn't a loot shooter.I dunno, I guess we'll see. IMO, Titanfall 2 was incredibly good and it bombed due to other factors. Right now the negative friction is really starting to pile up for Anthem.
Ah, then fair enough, and I fully agree with you.Indeed. Didn't want that to come across as brusque or anything, mostly just using the quote to point out where we were in the conversation.
Last Friday wasn't Day 1. It's early access. Lots of stuff get planned a long time in advance, when they put out patches things need to go through certification, so they would have had to have the patch done even sooner, and maybe less stuff would go in it.
It's dumb, because no matter how much you call something early access, and incomplete, when people can buy it they think its done. Early Access games on Steam have this problem all the time.
Game will sold well (below EA expectation but hopefully well enough that EA doesn't kill the game or Bioware). Forsaken is already 5.5 months old and The Division 2 is out 1 month later , I expect many co-op looter-shooter players to flock to Anthem (maybe not an apt comparison but when MHWorld came, most Destiny channel I followed plays MHWorld including Datto and Byf lol). But player number will drop off quickly, with only the hardcore left.
Months later, the game will have it's Taken King/Forsaken/Division 1.8 moment and people will praise it and say how this should have been Anthem on launch.
TF2 wasn't a loot shooter.
Destiny 1 had a very similar feeling at launch, same issues, same complaints, and it sold very well.
Modz chest farming at the highest difficulty and he got a legendary from the chest. Those early D3 days feeling.
https://www.twitch.tv/datmodz
Edit: Clip - https://clips.twitch.tv/SmoothBlindingMallardPipeHype
Game will sold well (below EA expectation but hopefully well enough that EA doesn't kill the game or Bioware). Forsaken is already 5.5 months old and The Division 2 is out 1 month later , I expect many co-op looter-shooter players to flock to Anthem (maybe not an apt comparison but when MHWorld came, most Destiny channel I followed plays MHWorld including Datto and Byf lol). But player number will drop off quickly, with only the hardcore left.
Months later, the game will have it's Taken King/Forsaken/Division 1.8 moment and people will praise it and say how this should have been Anthem on launch.
It's gotta...they won't make any money as it stands now.So is the vanity store gonna be expanded on launch day or is it really just those few items every 10 days?
Not for me. I've got plenty of these kinds of games to keep me busy until this game gets more content and bug fixes etc. Just picked up Forsaken for Destiny 2, Titanfall 2 and Battlefield V on PSN really cheap. This will probably be really cheap six months to a year from now.I disagree. there's enough here for me for day one, for a few weeks maybe a month or so. The problems for me are features lacking, mostly.
with early access you pay less money for the game. here you have to pay MORE ie $15 for a month of premier
Well on the plus side perhaps it means we get an A team mass effect game.
Forcing bioware to use frostbite has been a disaster.
Man, these youtubers/streamers and their forced reactions are so annoying.
This is pretty much the rule these games follow, for better or worse.
One day a dev will pull an Apex Legends and release a GasS loot shooter in a really high quality state and surprise us all.
I've not been following the Division 2, does it look like it could do this at all?