The LoD weapon disappeared after using it for one mission and doesn't seem to be anyway to reacquire it.
Oh boyOnce you do ~10 missions, and get to the freeplay stuff...
Here are the full requirements
All four are required to advance the main quest.
- Artinia: 5 World events, 30 Weapon defeats, 15 weak point defeats, 9 elite defeats
- Cariff: 3 missions, 30 gear defeats, 15 combos, 3 multikills
- Gawnes: 50 Melee defeats, 50 ult defeats, 3 legendary defeats
- Yvena: 15 chests, 25 harvests, 3 javs repaired, 10 collectibles
Fun Fact: Feat tracking is broken, so the only way to check progress is by manually flying to each tomb to see!
Yay! Isn't locking main storyline content behind an absurd grind fun? /s
Well they didn't want anyone getting through the whole story with the 10 hour trial, did they? lol
I have to admit it seems like a way to time gate the crit path.Surely this was intentional so players with 10 hour early access couldn't finish the campaign today.
Kappa
Once you do ~10 missions, and get to the freeplay stuff...
Here are the full requirements
All four are required to advance the main quest.
- Artinia: 5 World events, 30 Weapon defeats, 15 weak point defeats, 9 elite defeats
- Cariff: 3 missions, 30 gear defeats, 15 combos, 3 multikills
- Gawnes: 50 Melee defeats, 50 ult defeats, 3 legendary defeats
- Yvena: 15 chests, 25 harvests, 3 javs repaired, 10 collectibles
Fun Fact: Feat tracking is broken, so the only way to check progress is by manually flying to each tomb to see!
Yay! Isn't locking main storyline content behind an absurd grind fun? /s
Thank you for summary, everyone!Ok just finished the video impressions. Here are some additional comments from the GB crew.
-Animations feel fake and are akin to a stage performance.
-Mission design is bleh and feels repetitive.
-They really hated the writing and feel it's bad for a Bioware game.
-Worried about enemy design variations.
-Want more challenging encounters.
Once you do ~10 missions, and get to the freeplay stuff...
Here are the full requirements
All four are required to advance the main quest.
- Artinia: 5 World events, 30 Weapon defeats, 15 weak point defeats, 9 elite defeats
- Cariff: 3 missions, 30 gear defeats, 15 combos, 3 multikills
- Gawnes: 50 Melee defeats, 50 ult defeats, 3 legendary defeats
- Yvena: 15 chests, 25 harvests, 3 javs repaired, 10 collectibles
Fun Fact: Feat tracking is broken, so the only way to check progress is by manually flying to each tomb to see!
Yay! Isn't locking main storyline content behind an absurd grind fun? /s
what discord?I absolutely would not blame anyone for stopping the second they hit that grind. It is poorly communicated and extremely hard to track or tell what your current status is at any given time. Yes, it is doable, but man it's like a brick wall for anyone who is casually enjoying the game and isn't interested in doing some insane grind at that point.
I'm seeing similar people pissed across Reddit, Twitter, and Discord as more and more people hit this area. It has to be one of the more baffling design decisions I have ever seen in a video game. It completely kills any momentum in the game's story, and it really hinders enjoyment of the game.
I think the grind, tracking or not, would be awful. But given there's no decent ways to track it makes it even worse. It really is absolutely unacceptable for AAA game in 2019.
It doesn't seem that bad either but it being a main story mission is a terrible idea.The grind for those challenges isn't that bad at all. You're supposed to be enjoying exploring, killing things, etc... anyway right? I know I am.
And you cancomplete them while you do Freelancer missions or Free roam.
You're supposed to be being a Freelancer, taking quests to survive and gear up as you work through the story.
I picked up the first one, flew about for a bit just killing stuff, exploring, and completing in world events (solo and in groups) and when I checked next I had a single elite to kill to finish it.
Ea doesn't give you 10 hours if free roam with their demo. With andromeda you could play 10 hours or up to a certain part and it gates you from progressing the story. You can then dick around for the remaining 10 hours. I don't see why anthem wouldn't have a similar featureSurely this was intentional so players with 10 hour early access couldn't finish the campaign today.
Kappa
Yeah, I'm not getting this reaction people are having like the game just told them to kill 5000 enemies just to advance the story. I think the only really bad requirement is the one where you have to actively harvest materials but doing stuff like killing 50 enemies with an ULT or melee killing them is shit you do during the course of one or two missions.The grind for those challenges isn't that bad at all. You're supposed to be enjoying exploring, killing things, etc... anyway right? I know I am.
And you cancomplete them while you do Freelancer missions or Free roam.
You're supposed to be being a Freelancer, taking quests to survive and gear up as you work through the story.
I picked up the first one, flew about for a bit just killing stuff, exploring, and completing in world events (solo and in groups) and when I checked next I had a single elite to kill to finish it.
???? Why would they put this smack in the middle of a campaign? I feel like if you're gonna put shit like this in your game at least let it be something you can grind at the end of the campaign for maybe a certain weapon or ability power. That's such a buzzkill to the pacing of a game.
Yeah, I'm not getting this reaction people are having like the game just told them to kill 5000 enemies just to advance the story. I think the only really bad requirement is the one where you have to actively harvest materials but doing stuff like killing 50 enemies with an ULT or melee killing them is shit you do during the course of one or two missions.
To be clear, I don't think they should have done that but it's not the end of the world.
I didn't realize when they said hub, they literally just meant an empty room with a cosmetic shop in the middle.
Big jump in pages since I last checked. Has this place turned on the game yet?
5 hours of playing and I'm already burning out.
Biggest complaints in no particular order:
All of that would be disappointing but manageable in any game for me, but the real thing that's killing me is that I've spent more time in loading screens than actually fighting anything at this point and I'm on an SSD. Every where you go leads to a loading screen. This game would be unplayable on an HDD, and I can't even imagine what this game is like on a console. All of that on top of Origin crashing me like it crashes me in Apex Legends now and then.
- Walking around the hub is simply bad, there's like no redeemable aspect to the area. Even if they increase the movement speed or add in fast travel the area would still feel unnecessary and lifeless. The launch pad is also useless because you still need to go to the Fort for progression.
- All of the guns are underpowered and boring to shoot, to the point where as an Interceptor I just never use a gun and use melee and powers for everything. This will probably change at end game, but I'm already kind of over that aspect of the combat.
- The story front loads all these characters, heroes and antagonists, and then you go right in to boring fetch quests, go here and blow up some dudes, or look for 3 overly small interactables.
- Why is there a limit on flying outside of combat?
There are some positives though. Some of the lore is cool, the graphics are good, and the frame design is pretty cool.
When their previous game had a couple of bad animations and their new game has great animations, but you still want to criticize regardless
I asked around about this specifically (to be frank I haven't played yet).Once you do ~10 missions, and get to the freeplay stuff...
Here are the full requirements
All four are required to advance the main quest.
- Artinia: 5 World events, 30 Weapon defeats, 15 weak point defeats, 9 elite defeats
- Cariff: 3 missions, 30 gear defeats, 15 combos, 3 multikills
- Gawnes: 50 Melee defeats, 50 ult defeats, 3 legendary defeats
- Yvena: 15 chests, 25 harvests, 3 javs repaired, 10 collectibles
Fun Fact: Feat tracking is broken, so the only way to check progress is by manually flying to each tomb to see!
Yay! Isn't locking main storyline content behind an absurd grind fun? /s
I haven't hit it yet but I remember people on other message boards crying to high heaven about a grind in AC Odyssey and that never felt grindy to me. Curious to see how this one is as I really, really like the core gameplay loop.
The game is fun to play, it's good to fly around and kill stuff. Free roam exploration, stronghold, then a few Freelancer missions.It basically comes down to the fact its boring and lazy padding.
When their previous game had a couple of bad animations and their new game has great animations, but you still want to criticize regardless
It's still really good, imo. And all the people I'm playing with think so too.
Hmm, can't access my EA trial. I have the game pre-ordered and DL, EA app keeps crashing.
Ugh, I keep crashing and now there's a new problem where I can't rejoin my own friends game because it's private.
1; It's not, it's free roam public and 2; even if it was I was part of the damned team.
Also no news about why servers are coming down, for how long.....
Yeah, I'm not getting this reaction people are having like the game just told them to kill 5000 enemies just to advance the story. I think the only really bad requirement is the one where you have to actively harvest materials but doing stuff like killing 50 enemies with an ULT or melee killing them is shit you do during the course of one or two missions.
To be clear, I don't think they should have done that but it's not the end of the world.