Why the humanoid enemy have the same dead animation without ragdoll or anything? I really dislike this thing...
Ths shooting in destiny is much more punchy than this.
For now is the only thing that i dislike in the game...
I believe 4.
Hopefully that means when in free roam it will use some sort of instancing because I'd hate to come across a hard event but the 3 other people I got randomly chosen to play with are off also doing their own thing. But there's no really specifics I can find and I worry it has no modern mechanic, just slam you in a world with randoms and get on with it.
I just watched a few gameplay videos, and yikes. Everything looks weightless and floaty, nothing has any impact to it. Environments look totally generic. It's Destiny minus, you know, what makes Destiny good.
Yes. You can start a mission solo in a private session if you want, or create/find open sessions to play with others.so, to summarize: this game has no other players in the world when roaming solo and there are 4 players max in an instance when you matchmake? with "social spaces" devoid of players? generally, it is like Monster Hunter World?
That's the thing. People who keep comparing it to Destiny didn't know that Warframe exist.Guys I think we need to stop comparing it to Destiny now. This game is straight Warframe.
All of that footage looked like a potential Warframe sequel or expansion, made by a company that didn't know Warframe existed.
The alpha we played had a shit ton of story beats that haven't been shown so that's a nope on talking about it.So can we talk candidly about our closed alpha experience now that it's basically being shown all over and more?
Premiere pass? No that's $15. Where did you get it for $20?
Yes. You can start a mission solo in a private session if you want, or create/find open sessions to play with others.
That's the thing. People who keep comparing it to Destiny didn't know that Warframe exist.
Yes. You can start a mission solo in a private session if you want, or create/find open sessions to play with others.
That's the thing. People who keep comparing it to Destiny didn't know that Warframe exist.
Yes it's much more like monster hunter world. This game plays, operates and handles loot nothing like destiny. The comparisons literally stop at the aesthetic level.so, to summarize: this game has no other players in the world when roaming solo and there are 4 players max in an instance when you matchmake? with "social spaces" devoid of players? generally, it is like Monster Hunter World?
Are you sure?
Like i said before. People see a looter shooter and then compare it right away to the most well known out there. Where the game is way more Warframe/Monster Hunter.
But they see some futuristic game and think right away Destiny. Where the biggest difference is that Destiny is first person and this one third person. And thats just the start.
Yup yup.Yes it's much more like monster hunter world. This game plays, operates and handles loot nothing like destiny. The comparisons literally stop at the aesthetic level.
Yeah, Anthem is a combination of various games and genres, from Destiny, Warframe, to Diablo and MH World.I don't think MHW is a good comparison either, maybe it's similar on structure and progression, but gameplay wise they couldn't be more different.
Did it? I guess the first part. It seemed like the demo they played was the mission we got to do though.The alpha we played had a shit ton of story beats that haven't been shown so that's a nope on talking about it.
How the game operates itself is akin to monster hunter world. How the game handles loot is like diablo. How the game plays is very unique with a hint of mass effect 3. The point is, Destiny is the incorrect comparison but is literally the only thing people say on this forum and the internet.I don't think MHW is a good comparison either, maybe it's similar on structure and progression, but gameplay wise they couldn't be more different.
Are you sure?
Yup yup.
Yeah, Anthem is a combination of various games and genres, from Destiny, Warframe, to Diablo and MH World.
Yeah, Anthem is a combination of various games and genres, from Destiny, Warframe, to Diablo and MH World.
How the game operates itself is akin to monster hunter world. How the game handles loot is like diablo. How the game plays is very unique with a hint of mass effect 3. The point is, Destiny is the incorrect comparison but is literally the only thing people say on this forum and the internet.
The making builds is alot like Monster Hunter. :)I don't think MHW is a good comparison either, maybe it's similar on structure and progression, but gameplay wise they couldn't be more different.
Guys I think we need to stop comparing it to Destiny now. This game is straight Warframe.
All of that footage looked like a potential Warframe sequel or expansion, made by a company that didn't know Warframe existed.
Yeah, I do agree that tank class is always the less popular in every MMO ever. But I think they managed to make the colossus appealing, from the very different physical build to exclusive access to heavy weaponry that no other javelin can access.Not sure how old that poll is, but these new gameplay videos are making look the other classes way more flashy and fun, than colossus one.
Armor wise too, of course that "no one will play it" it's an exaggeration but what I mean is that won't be very popular. Tank classes are already not very popular on trinity systems and this one looks even less appealing. My 2 cents.
Pretty much the first mission on easy difficulty. Of course it will be trivial early on. Don't want players getting nuked and moaning that the game is too hard.i wish the combat looked more engaging. it's just mindless enemies running around like headless chickens while you slap them around. super trivial.
It just dawned on me watching the storm gameplay, but I just realized (despite having played the closed alpha but it was so limited it didn't jump on me right away) : they basically took ME:3's multiplayer and made a whole game out of it. I mean : the storm with his biotic-like powers, the interceptor with his vanguard-like (aka the GOAT) powers, the ranger with his more commando-like powers etc. and, that's, like...awesome ?!
Even the combo possibilities and all, it seems like they totally capitalized on the success of the ME:3 multiplayer mode and decided to go from there and expand it into a new game with even more RPG-like elements, a new world and everything. So hyped.
It's basically ME: Andromeda's combat amped up to 11 with mech suits. I know people didn't like Andromeda but its main redeeming factor was that it had some really fun combat and damn near improved on ME3's multiplayer in every way.
I just don't see the appeal of The Division in terms of loot shooters. I like weapon variety, clothing variety, ability variety, environment variety, and enemy variety. The Division's setting prevents it from providing any of that.
Tanks class is always needed at endgame, but they're still not popular. The main reason is that a tank has huge responsibilities to keep the party alive, and people prefer DPS class because it's the easiest role and DPS classes are usually cool.Believe me for high level gameplay the collossus is gonna be popular and needed. Sure Interceptor looks shiny. But doubt a melee "class" is gonna be very good choice for high level.
Believe me for high level gameplay the collossus is gonna be popular and needed. Sure Interceptor looks shiny. But doubt a melee "class" is gonna be very good choice for high level.
Here you go:Does anyone have some detailed information on how loot does work in this game?
More at the link.Item Rarity
The first major topic covered on the stream was rarities. Anthem will feature six item rarities (Common, Uncommon, Rare, Epic, Masterwork, and Legendary) and they all work the way you would expect, with the exception of the last two. Masterwork gear is what you would normally consider Legendary gear to be and Legendary gear will basically just be a powered up version of the Masterwork stuff you'll be using. Item rarity is also somewhat gated by your level. The higher your level the more likely you are to find items of higher rarity. You're not likely to be running around in Epic gear at low level. Of course, tackling difficult content will also increase your chances of finding better loot.
Items generally work the same way across the lower rarity tiers with the only key difference being in how many affixes (called Inscriptions in Anthem) can be rolled onto the item. For example, a Firewall Mortar will always have its wall of flame effect no matter what rarity you find it at, but you'll be able to have more affixes on it in higher tiers.
This all changes once you get to Masterwork and Legendary gear. At these levels, a special property is added to the item on top of its base effect. We were shown a Masterwork Assault Launcher called Argo's Mace and this came with a bonus electric explosion on enemy defeat. A Legendary version of this item would be identical, with two key differences. The first is that it would be more powerful in terms of raw stats. The second is that its Inscription pool would be larger. A Legendary Argo's Mace could roll Inscriptions that you may not be able to find on a Masterwork version of the item.
Read more at https://www.mmorpg.com/anthem/gener...vestream-recap-1000013287#ZJtAgFGCdyqHyDGb.99
BFv looks good and thats 60fps.Hopefully this doesn't look too terrible on a base Xbox. I thought Red Dead still looked and played really good, hopefully Anthem is similar. How have some of the other new Frostbite games been on the base consoles?
I thought this too before I played the game. All I'll say is - Anthem plays better than it looks, for sure.
Not saying this couldn't ring true for the rest of the game, but this is literally the first mission in the game. I doubt they want enemies that will be doing back flips on you and shooting homing missiles while you are still trying to learn how to fly and hoveri wish the combat looked more engaging. it's just mindless enemies running around like headless chickens while you slap them around. super trivial.
If I'm not mistaken I believe the interceptor stream is at 60. The last IGN video was as well.I've seen big framepacing issues while flying in all videos and wanted to know if there are examples of good 60 fps videos.
Even Nvidia trailer is judder fest.
I'm just not sure how anyone can watch a clip and tell how it feels. Some of the guns sound really quite punchy to me. I watched an untimely alpha video and the AR in that was crunchy and slow firing. I guess I'm telling myself how they feel. š I can't wait to try them myself.I thought this too before I played the game. All I'll say is - Anthem plays better than it looks, for sure.
For me I draw the comparison because Destiny 2 is just something I've played pretty passionately for up to 1,000 hours. And it obviously strikes me as similar in a few very specific ways. The thing is I want this to do better and be better. I feel like it's time for another title worthy enough take that crown. For me personally there simply isn't enough room for both of these games.Like i said before. People see a looter shooter and then compare it right away to the most well known out there. Where the game is way more Warframe/Monster Hunter.
But they see some futuristic game and think right away Destiny. Where the biggest difference is that Destiny is first person and this one third person. And thats just the start.
If you havent seen this id recommend watching. Goes into a good amount with progression, loot and builds etc.Does anyone have some detailed information on how loot does work in this game?
thanks for the good news but the lack of ragdoll or different dead animation is pretty clear on that video and i hate this aspects in every game when i have to shoot things...I thought this too before I played the game. All I'll say is - Anthem plays better than it looks, for sure.
Oh hey Nosleep :D From D2 to Anthem? I can't wait to do the same myself. I'm excited for the Storm myself, just being a big floaty space wizard, priming enemies with my abilities so that my team mates do more damage to them sounds awesome to me.I'm just not sure how anyone can watch a clip and tell how it feels. Some of the guns sound really quite punchy to me. I watched an untimely alpha video and the AR in that was crunchy and slow firing. I can't wait to try them myself.
As someone who spent a good amount of hours (on PC) in the closed Alpha... i echo this.I keep saying it. Before the alpha the gunplay was a concern also for me. But thats now gone.
For sure. Firedragon? š I have to remember that I'll see a lot of us here as well. I'm so jazzed for this game. I've been following every trickle of info for the past few months. I have a really good feeling. We'll have to get up for some high level weekend stuff again.Oh hey Nosleep :D From D2 to Anthem? I can't wait to do the same myself. I'm excited for the Storm myself, just being a big floaty space wizard, priming enemies with my abilities so that my team mates do more damage to them sounds awesome to me.