Funnily enough i have never, ever been incorrect when judging visuals from a stream.
First time for everything. Game looks great graphically.
Funnily enough i have never, ever been incorrect when judging visuals from a stream.
Nearly blind going into this demo tomorrow. Looking at the support gear for the javelins it's really great that you can play any javelin and still provide support. Am I correct in that once the game is out, you can on a single character play Javelin you want? So I don't have to feel pressured in picking a Javelin off the bat?
Oh 100%. Icons are the old version seen in live streams from early December. The group UI which seems to have been added in January is missing. Along with lots of other tweaks and changes. Ability names will likely be very different across the board too.Yes this is definitely an older build since the group UI is nonexistent in the demo
Hearing about the lack thereof of new end game content is concerning. Hopefully they can address this sooner rather than later. Roadmap would also be great.
Agreed. What do we know about end game content? Just harder difficulties?
All they need to do is reveal shaper storms, dunno why they dont unless that ain't a thing no more or it's still in progress post launch... sigh. They made a big deal of it in 2017. Bioware must understand that people are looking at this game as a lootshooter aka destiny/2 and division. Those 2 games had rough launches. Now is the time to show your content is there man, wth
I'll read this, cheersIt's possible in accordance with the article I linked above that they want Shaper Storms to be revealed in-game after launch as a sort of WTF event for players. In which case they'd do best to do that quickly, within a week or two, so that the game doesn't already feel stagnant a month or two in.
I really do recommend people read that article. It's interesting that one of Casey Hudson's inspirations for the ever-changing world of Anthem was following Hurricane Sandy back in the day.
Was looking for this. Thank you very much.Not from me... but I can link you to the post that gives you a link to the discord — confusing I know: https://www.resetera.com/threads/an...n-demo-feb-1-3-ps4-xb1-pc.88544/post-17162452
You should able to see the link to the discord there :)
Yep, preload for the demo has been out for a day already. Go check the Demo Thread: https://www.resetera.com/threads/an...pen-feb-1st-3rd-time-to-fly-freelancera.95459
The Verge just released an interesting article about how BioWare feels Anthem's world will be compelling. Mainly about how easy it is for them to add micro-content constantly and make changes to the game world:
https://www.theverge.com/2019/1/24/18194445/bioware-anthem-storytelling-interview-ps4-xbox-pc
Without tons of aspirational content to speak of at the beginning, that's definitely one thing that could keep Anthem interesting in between real content drops.
Not from me... but I can link you to the post that gives you a link to the discord — confusing I know: https://www.resetera.com/threads/an...n-demo-feb-1-3-ps4-xb1-pc.88544/post-17162452
You should able to see the link to the discord there :)
They did confirm on Twitter that we'll get a roadmap after release. BioWare Chris also confirmed this on Reddit beforehand.Hearing about the lack of new end game content is concerning. Hopefully they can address this sooner rather than later. Roadmap would also be great.
This, IMO, is how a GaaS would work and is very clear their approach to the this game's development closely mimics the development pipeline of titles like Warframe vs how Bungie approaches Destiny. Smaller but more rapid ongoing routine content updates/fixes parallel with a few big swing game developments like feature content updates every year.
If they play their cards right and are diligent with their updates enough to sustain a dedicated, and more critically, long term fan base, this alone will sustain the game and the development of the game for a long time just like how Warframe can thrive after 6 whooping years (and still going strong) post launch.
Yeah which is super exciting. I love knowing what's coming and what to look forward to.They did confirm on Twitter that we'll get a roadmap after release.
Let me know if you spot anything in the new videos that would be useful, I'm starting to watch them all now.
For anyone interested in crafting in Anthem, this is the video for you:
So far I have watched Datto's, KackisHD's, Ryancentral's. Arekz's and Mtashed's videos so far! I haven't spotted any new abilties, but the video from ryan central has some good footage of the Storm's Blast Seal Living Flame ability. The other neat thing was that they have added primer and detonator icons to all of the javelin's melee abilities, not just the Ranger's shock mace!
I was particularly interested in Arekz's combo guide which he released today, since we know that he also played the latest build, but we didn't find out anything new from that footage either :(
I will go over these videos more attentively tonight (I'm in US central) and I will let you know if I find anything new!
That is wonderful, thanks for sharing!
Edit: Whoa, you can craft up to masterwork rank javelin gear!! granted you need to get the resources and plans for the items you like, but it is really nice to see them giving players multiple ways to gear up!
BIG follow up from that reply... I HAVE CLOSURE ON THE BLAST THING!Sweet thanks. So in WiLLiSGaming's Crafting video he shows Pulse Blast. It's a Detonator... but looks to be either Blast or Kinetic in nature. The problem here continues to be that abilities don't seem to have any sort of differentiation on their damage bar to say if they're blast or kinetic - they either have 1 of the 4 elemental icons or the diamond shape. So it looks like all non-elemental damage is been lumped into the diamond shape - so no idea what I'm going to do with the damage chart with that knowledge.
Sweet thanks. So in WiLLiSGaming's Crafting video he shows Pulse Blast. It's a Detonator... but looks to be either Blast or Kinetic in nature. The problem here continues to be that abilities don't seem to have any sort of differentiation on their damage bar to say if they're blast or kinetic - they either have 1 of the 4 elemental icons or the diamond shape. So it looks like all non-elemental damage is been lumped into the diamond shape - so no idea what I'm going to do with the damage chart with that knowledge.
Yeah Impact/Kinetic seems to be the same thing and blast is an AoE version of that damage type or something. But they're all the diamond shape icon in the damage bar so they're catagorised similarly for sure. Plus read the post above your reply there... proof of a Kinetic Ability Vs a Blast Ability thanks to one word.Yeah i am watching the Willisgaming videos right now and saw the pulse blast description! When reading the description, it says that it causes an impact combo, but I am guessing this refers to the fact that it is the Ranger specific combo type (Bonus impact damage = single target damage). I guess in this version of the build, they are referring to "kinetic" abilities as "impact damage".
I agree that the lack of distinctions for non-elemental damage types is confusing, the only way I can make sense of it is that the abilities do not inflict any status effect (independent of primer or detonator status) so they are all lumped in that category. I have my fingers crossed that this will be updated in the final release of the game!
Go check out the big Demo thread that was posted earlier https://www.resetera.com/threads/an...en-feb-1st-3rd-time-to-fly-freelancera.95459/ It has a countdown and shows you times for the demo launch.Do we know what time the demo is going live??? Wanna know if I should sleep as soon as I get home to be up at 12 to play.
BIG follow up from that reply... I HAVE CLOSURE ON THE BLAST THING!
Both from WiLLiSGaming's videos. Pulse Blast is a Detonating Kinetic Ability. Cluster Mine is a Damage Only Blast Ability (we already knew this).
Why is this earth shatteringly awesome? Because the Cluster Mine specifically says "Blast Damage 373" and the Pulse Blast just says "Damage 296" - that one extra word changes everything.
SO.... the chart... does this mean both Blast and Kinetic abilities should now be displayed as Diamond Icon or do I keep the Kinetic abilities as a different icon, even though ingame they're all diamond. The colour of the ability would obviously still be Yellow = Blast, Light Grey = Kinetic.
In short... it seems like the diamond icon is being used to show "Non-Elemental Damage" while Fire, Frost, Lightning and Acid all have unique icons for their specific abilities. The only thing that shows a difference between Kinetic and Blast is the wording of "Damage" vs. "Blast Damage" on the Loot/Equip screens.
SPOILERS! Haha I love how you are a few minutes ahead of me in that stronghold video, and we are going back and forth on each little nugget of info!Yeah Impact/Kinetic seems to be the same thing and blast is an AoE version of that damage type or something. But they're all the diamond shape icon in the damage bar so they're catagorised similarly for sure. Plus read the post above your reply there... proof of a Kinetic Ability Vs a Blast Ability thanks to one word.
WOAH HOLD THE PHONE...
SPARK BEAM IS FIRE DAMAGE?! WHAT! We've thought this was Lightning/Electric for the longest time. It's also pure damage (as we previously knew)
Go check out the big Demo thread that was posted earlier https://www.resetera.com/threads/an...en-feb-1st-3rd-time-to-fly-freelancera.95459/ It has a countdown and shows you times for the demo launch.
Agreed. What do we know about end game content? Just harder difficulties?
Strongholds + Legendary Contracts + Free Roam + Replaying Story Missions; all of it @ Harder Difficulty
Additional information on Elder Game content is still under embargo.