Tons of audio issues on my end too
Got the total audio cut out bug that SWBF II has too, guess it's a Frostbite issue.
Got the total audio cut out bug that SWBF II has too, guess it's a Frostbite issue.
Tons of audio issues on my end too
Got the total audio cut out bug that SWBF II has too, guess it's a Frostbite issue.
There is. Not a lot.
I can't tell what is going on in firefights. There's just shit everywhere, can't see a damn thing.
Just gave this game a shot on PS4 pro and idk if it's just me but the shooting in this game seems super lame, and game wasn't run well at all. Bit of a bummer I was looking forward to this, oh well.
I've read that the SWTOR team know what they're doing when it comes to MP features, maybe that's why the main BioWare team is handing off the game to them after release. The current team seems inept in handling basic features in this genre, so it's probably a good thing that the SWTOR team is handling the rest of the game post-launch.
They didn't, cause it's not a problem. In Destiny is part of the basic leveling process, what matters is power level, and that's not tied to XP gains.
The whole point of these games is to find the most efficient way to do things all the time, doesn't matter how if it's just faster than doing something else, if they don't get that a lot of people will hate the game cause it will feel like a constant struggle with time.
oh god i thought it was just me.This game has too many audio issues. Alot of sounds just dont play
I'll say one thing, this demo gave me a greater appreciation of...excellent single-player games like Uncharted 4, Horizon, Spider-Man, God of War, Breath of The Wild, Super Mario Odyssey, Wolfenstein: The New Colossus, etc.
I didn't catch this. Well I was skipping huge sections of the caves with enemies so I feel less bad now.what amazes me also in a looter shooter game, you don't gain xp killing enemies?
I have this strong feeling this game is not going to sell well AT ALL. The demo was just a really bad demo. Showing the game off like this to anyone who might be interested is going to KILL sales.
Flying feels like I'm Iron Man.
But that controls are awful.
Interceptor was fun though. But I'm not buying this.
can other javelins fire while hovering like the Storm? or is just flying a movement mechanic without being able to shoot
can other javelins fire while hovering like the Storm? or is just flying a movement mechanic without being able to shoot
I have this strong feeling this game is not going to sell well AT ALL. The demo was just a really bad demo. Showing the game off like this to anyone who might be interested is going to KILL sales.
You might be right about CPU and RAM. I'm not getting a lot of the performance problems, despite having an inferior GPU than a lot of people complaining about it in here. Also, I really agree with you about the loot. I didn't even notice if I was picking any up. It leaves no impression.I wonder how intense this game is on CPU and Ram. Because seeing all these reports of high end GPU's not getting good results really makes me wonder what is the bottleneck here.
LIke I said I have had very good performance all along.
So after playing a ton I have to say I love the combat system. Its much more fun to me than division 1 and even Destiny.
My main issues are with the story content. The voice acting is terrible and the missions in the demo where generic af.
The no raid thing might be a bad thing, or might be a good thing.
In Destiny Raid's are the only endgame I enjoy, since their strikes are garbage and the pvp in destiny was never fun to me, outside of 2 v 2.
If the "strikes" in Anthem are actually of high quality I wont have an issue. Not having pvp is a good thing, you can feel how much more freedom they have with the skills since they dont have to tune it down due to pvp balance.
But they need to release more strikes than just 3.
My biggest issue is actually the loot which does not bode well for Anthem. Its just not exciting in the demo. Its too wonky to play around with builds and the lack of visual change on your javelin when getting new stuff is a big no no.
Played through the missions and have a few thoughts, overall it was fun enough.
Cons:
Pros:
- Framerate in the common area is trash
- Enemies dying but slowly phasing off the screen, seems like they may still be alive and then they just disappear?
- Enemies just leaving the instance while fighting them
- One kick from server mid mission
- Unable to change loadouts while in a mission
- Boring mission objectives, wtf was that dumb puzzle supposed to do besides be frustrating
- Loading screen to get to modify your load out, cmon
- Loading screens once on planet
Can't help but compare to Destiny:
- Fun combat
- Great movement
- Looks pretty enough
Jury is still out:
- Spider tank enemy, cabal shield enemies, lmao some of them feel like straight rips
- Warsat type objectives lol
- The headshot kills just don't have that satisfying feel to them when directly comparing heavy hand cannons
- Uninspired supers
- Collecting planetary materials
- The fort isn't even a social space...
It's all going to depend on the endgame for me. It's fun enough to play and with friends will be a blast due to the social aspect but if the endgame is lacking (or any aspect of it such as fun loot or fun mission to replay) and there is no PvP this will be shelved for The Division 2 really fast. I'm a huge Destiny fan and this just felt like a Destiny mod (the good and the bad) without the satisfying shooting.
- Variation on Javelin playstyles
- Interesting loot
- Longevity without PvP
I think I'll be waiting on feedback after it's been out for a few weeks, but ultimately all 4 of us got a big case of the "I've seen this before and am already tired of that."
Those games too, plus Fortnite and MHWThis game gave me a greater appreciation of GaaS games that do it right like the division and destiny 2.