Context: as any anime nerd knows, Studio khara has spent the last 3 years woking on the final Evangelion movie (releasing June 2020), and recently it was announced they were were switching from 3DS Max to Blender along with their partner for the movie Project Studio Q.
Studio khara is all about pushing the limit of 3D CGI/2D hand drawn hybrid animation, so the news was pretty important for the industry and of course some publications in Japan interviewed khara about the decision process behind this switch. Original interview here.
Luckly, as usually this more technical discussions of anime never overcome the Japanese language barrier, this one was translated by Geekdom News. Some extracts.
The economical and production benefit of switching from 3DS Max to Blender
How Blender makes 2D/3D hybrid a lot easier
How khara is already in talks with other companies about switching to Blender
More at the link.
Studio khara is all about pushing the limit of 3D CGI/2D hand drawn hybrid animation, so the news was pretty important for the industry and of course some publications in Japan interviewed khara about the decision process behind this switch. Original interview here.
Luckly, as usually this more technical discussions of anime never overcome the Japanese language barrier, this one was translated by Geekdom News. Some extracts.
The economical and production benefit of switching from 3DS Max to Blender
- Hiroyasu Kobayashi (Khara Director and General Manager of Digital Department and President of Project Studio Q): "Simply, the project scale got bigger than what was possible with 3ds Max."
- Daisuke Onitsuka (Khara Digital Department CGI Director and Project Studio Q Production Department): "We need more production resources from outside, not only from Studio Q. We need cooperative work with friend companies for our production. However, many of those companies are small or middle-sized, so if we stick to 3ds Max it will cause higher management costs."
You may need a bit further explanation about this.
3dx Max is offered by Autodesk on subscription fee basis, this fee is expensive. According to Autodesk's website, an annual fee for a single user is JPY 254,880 (around 2.400 US dollars). It is expensive still when they offer discounts for multiple users and years. A large company can absorb this cost with a number of users as it has large revenue. But it turns out to be difficult to recoup those costs of 3ds Max for all users in a company of 20-30 people size.
Different tools are used depending on the studios and works in Anime production. Productivity decreases unless they use the same tools and assets (materials such as models, animation data, etc.). Due to this, they tend to work with companies that use the same tools.
3ds Max is an excellent tool and one of the industry standards, but in some cases it causes a "lack of artists" due to its high costs.
How Blender makes 2D/3D hybrid a lot easier
And there was a key functionality that brought Khara to Blender as production studio of "2D Anime works". It was "Grease Pencil".
You can draw lines in 3D space directly with a pen, and not only by making 3D models but you can also draw extra details in the animations themselves.
- DO: "As for our work, we create an image in 3D, and modify it into each frame as '2D Anime'. Even a chief animation director directly modifies each frame manually. We also even add shadows with tools like After Effect afterwards. For example, if we wanted a more sharp elbow in a character, we had to modify the 3D model and insert custom rigs (skeleton) into them. This was time consuming. But Blender enables us to draw with Grease Pencil after the animation is finished. It may not be the way for photo-real CG but it's a good way for 2D Anime. This helps reducing rigging costs."
- Takumi Shigyo (Project Studio Q Production Department): "We are getting more artists that started by using Blender in Studio Q. We are also seeing more high quality works by Blender users from high school students in Award:Q [an annual contest for high school students aimed at finding the best young 3D animators]. I expect these new generations to be the majority working at studios in the future."
How khara is already in talks with other companies about switching to Blender
- DO: "Hand-draw animators can start drawing only with paper and pencil. Just like that, 3D CG animators can start creating only with Blender at the same level cost with 'paper and pencil'. We already started speaking to partner companies 'let's use Blender together'. We are just starting now but high quality work Blender can be the best proof that our choice is the right one. What shows our value is the pictures we make, not the techniques and technologies. We want to share the know-hows with studios so that the Blender community will grow through those."
More at the link.