I just picked up Animal Crossing New Leaf and Happy Home Designer recently to kind of "catch up" with Animal Crossing before the Switch game comes around. I thought I'd give Pocket Camp a tour as well because my recollection of it from trying it out for like a single day at launch was murky.
I start up the game, and it's:
- 30 Second Loadtime
- Data Download
- Notices: Valentine's Day
- Login Bonus
- Login Bonus 2
- There's a Bug: Tutorial
- Event Ending Soon! Isabelle's Café Cookie
- Event on Now! Hamlet's Chilly Cookie
- Event on Now! ...
- Event on Now! ...
The game seems to "start", finally. But I check out the UI, and it's endless icons as far as the eye can see, with piles of red notification lights and text.
- "Try crafting some furniture!"
- NEW: Isabelle Icon
- EVENTS: Some Snowball Globe Icon
- Hamburger Menu: ! Even more Icons Hidden here!
- Scrolling Ad in the the top-left corner: Events!
Ok, so I tap "Craft Furniture"
- How to Register a Favourite!
- EVENT
- Red dots on everything
- A plus icon on the top screen: Expand Crafting Capacity! Leaf Tickets!
Like, what even is this UI. How does some casual soccer mom or 10 year old understand this, whoever the audience is supposed to be.
So, I finally pick one to craft... and then another tutorial popup is there for:
- "Try inviting another animal to your campsite!"
Trying to satisfy this, every animal I click says "Already visiting location!". I click another, and I'm greeted with "Use 1 Calling Card to bring Apollo here for 3 hours!". Uh. No. I don't even know what that is, what that means, why I want it, where those come from, and how to get more. What.
I exit that menu, and somehow it actually went away without me doing anything. Whew. But now there's a
- Complete! for my furniture
- A Pac-Man symbol on the Map??
- A floating honey icon on the actual gameplay screen
I click on the Events icon just to see what it is. I get dumped this giant text dump and more. Right. I'll just uh, memorize that. Hopefully I'll pass the exam later.
I check out the Isabelle icon. I have 6 HOURS TO DO MY GOALS. One is RECOMMENDED! There's a "New!" flag below that. Piles more icons and counters related to this event I clicked are all tracked now, I guess.
I click the hamburger menu. It has 2 more exclamation marks for me to check. I click the Megaphone. Notices - most of it is stuff I've been bombarded with already, but it's just layers and layers of more and more and more.
I click the mailbox. I have stuff to collect, I guess? With "Storage Time" that will expire. I "Collect All", but I could collect one at a time. For some reason? For any reason? Whew. Taken care of. But why?
I walk over to the the floating honey icon on the game screen, and get this insane menu instead of actual gameplay.
Holy goodness, you can actually see the "Disclosure and Supplemental Info" "Catch Rates". Man. I don't know if knowing this would make actual Animal Crossing better or worse. This is real life now. The mystique is gone, because the mystique literally has become manipulative and evil. Cool. good.
I do the Honey thing, and it's pretty much just a lootbox I guess. And I have some "Stretch Goals" then immediately max out. I have to check the Isabelle icon. I accept the reward, but then I have to double accept it in the "Mailbox".... ? Or else the items will expire arbitrarily. Why. Great. Cool.
I go to the Map. There's 3 more "New!" icons. Another one says "New Cookies!", instead. Some timer says "Moving in: 15 min". What.
I collect my furniture I ordered 3 minutes ago or whatever, and the "Invite an animal" message comes back. I spend a dumb "Calling Card", get some heart resources because I buy friendship in this game, and then message just doesn't go away anyway. Cool. That's stuck on my UI forever.
I click the "More" icon in the bottom right (there's already a hamburger menu top right...) and there's like, 15 more menus in here. Half of them repeated from the top screen. With more exclamation icons for me to chase down!
I give up - this was all within like 10-15 minutes of "playing". It seems like a game about chasing down menu icons forever, managing 20 different types of resources and timers with the ever present, considering the hidden "real money" cost behind all these resources and timers, and even the actual gameplay of dragging your character around to do things just pops up more menus and numbers and text dumps. I honestly don't even understand how this is appealing to the mainstream common denominator consumer, because the UI is a labyrinthian mess, the amount of resource management seems comparable to some hardcore strategy RPG, and the text dump tutorials just seem like they'd be skipped by or immediately forgotten.
This is even more dire that we're just kind of "Ok" with Nintendo doing this to Animal Crossing, of all things. Like, Animal Crossing, a game that figured out ages ago how to make chores into compelling, relaxing gameplay with relatively light tutorials. I might've thought it was a bit too much of a resource managing chore before, but compared to the intense spreadsheet simulation behind Pocket Camp, it's like a bouncy castle. It's like... a real video game. It's fun. Pocket Camp isn't fun? It's a numbers simulator. Why are all the mobile games numbers simulators. How is this real life. Ahh.
Anyway, cool. No big deal, I'm just out of touch probably.
I start up the game, and it's:
- 30 Second Loadtime
- Data Download
- Notices: Valentine's Day
- Login Bonus
- Login Bonus 2
- There's a Bug: Tutorial
- Event Ending Soon! Isabelle's Café Cookie
- Event on Now! Hamlet's Chilly Cookie
- Event on Now! ...
- Event on Now! ...
The game seems to "start", finally. But I check out the UI, and it's endless icons as far as the eye can see, with piles of red notification lights and text.
- "Try crafting some furniture!"
- NEW: Isabelle Icon
- EVENTS: Some Snowball Globe Icon
- Hamburger Menu: ! Even more Icons Hidden here!
- Scrolling Ad in the the top-left corner: Events!
Ok, so I tap "Craft Furniture"
- How to Register a Favourite!
- EVENT
- Red dots on everything
- A plus icon on the top screen: Expand Crafting Capacity! Leaf Tickets!
Like, what even is this UI. How does some casual soccer mom or 10 year old understand this, whoever the audience is supposed to be.
So, I finally pick one to craft... and then another tutorial popup is there for:
- "Try inviting another animal to your campsite!"
Trying to satisfy this, every animal I click says "Already visiting location!". I click another, and I'm greeted with "Use 1 Calling Card to bring Apollo here for 3 hours!". Uh. No. I don't even know what that is, what that means, why I want it, where those come from, and how to get more. What.
I exit that menu, and somehow it actually went away without me doing anything. Whew. But now there's a
- Complete! for my furniture
- A Pac-Man symbol on the Map??
- A floating honey icon on the actual gameplay screen
I click on the Events icon just to see what it is. I get dumped this giant text dump and more. Right. I'll just uh, memorize that. Hopefully I'll pass the exam later.
I check out the Isabelle icon. I have 6 HOURS TO DO MY GOALS. One is RECOMMENDED! There's a "New!" flag below that. Piles more icons and counters related to this event I clicked are all tracked now, I guess.
I click the hamburger menu. It has 2 more exclamation marks for me to check. I click the Megaphone. Notices - most of it is stuff I've been bombarded with already, but it's just layers and layers of more and more and more.
I click the mailbox. I have stuff to collect, I guess? With "Storage Time" that will expire. I "Collect All", but I could collect one at a time. For some reason? For any reason? Whew. Taken care of. But why?
I walk over to the the floating honey icon on the game screen, and get this insane menu instead of actual gameplay.
Holy goodness, you can actually see the "Disclosure and Supplemental Info" "Catch Rates". Man. I don't know if knowing this would make actual Animal Crossing better or worse. This is real life now. The mystique is gone, because the mystique literally has become manipulative and evil. Cool. good.
I do the Honey thing, and it's pretty much just a lootbox I guess. And I have some "Stretch Goals" then immediately max out. I have to check the Isabelle icon. I accept the reward, but then I have to double accept it in the "Mailbox".... ? Or else the items will expire arbitrarily. Why. Great. Cool.
I go to the Map. There's 3 more "New!" icons. Another one says "New Cookies!", instead. Some timer says "Moving in: 15 min". What.
I collect my furniture I ordered 3 minutes ago or whatever, and the "Invite an animal" message comes back. I spend a dumb "Calling Card", get some heart resources because I buy friendship in this game, and then message just doesn't go away anyway. Cool. That's stuck on my UI forever.
I click the "More" icon in the bottom right (there's already a hamburger menu top right...) and there's like, 15 more menus in here. Half of them repeated from the top screen. With more exclamation icons for me to chase down!
I give up - this was all within like 10-15 minutes of "playing". It seems like a game about chasing down menu icons forever, managing 20 different types of resources and timers with the ever present, considering the hidden "real money" cost behind all these resources and timers, and even the actual gameplay of dragging your character around to do things just pops up more menus and numbers and text dumps. I honestly don't even understand how this is appealing to the mainstream common denominator consumer, because the UI is a labyrinthian mess, the amount of resource management seems comparable to some hardcore strategy RPG, and the text dump tutorials just seem like they'd be skipped by or immediately forgotten.
This is even more dire that we're just kind of "Ok" with Nintendo doing this to Animal Crossing, of all things. Like, Animal Crossing, a game that figured out ages ago how to make chores into compelling, relaxing gameplay with relatively light tutorials. I might've thought it was a bit too much of a resource managing chore before, but compared to the intense spreadsheet simulation behind Pocket Camp, it's like a bouncy castle. It's like... a real video game. It's fun. Pocket Camp isn't fun? It's a numbers simulator. Why are all the mobile games numbers simulators. How is this real life. Ahh.
Anyway, cool. No big deal, I'm just out of touch probably.