It's not even that, just imagine all the people who are just casual players dipping in for an hour trying to get Nook Stop set up and it taking them twice as long as anyone else who got the game because of all these fucking eggs everywhere.Peeps need to learn how to chum the water. It's a little extra setup, but if you're actively grinding for seasonal fish you should be doing it anyway and I haven't seen a solitary egg pop up from it. Still need to nab a snapping turtle, but everything else seasonal I could pull out of the water is taken care of and I have a room full of the majority of the egg stuff already to boot. After all, it's an event, shouldn't it be a goal in itself?
There's some mild annoyance to the egg spam, but if you're actually following proper grinding protocol it's not THAT bad.
Main thing that concerns me right now is that it might be making it harder for me to get the equally seasonal cherry blossom gear, but I can't tell if that's actually the case or just negative confirmation bias because everyone hates the eggs so much.
another fun thing is that demolishing bridges or inclines takes a day and counts as a build, so if you want to move or upgrade one of those there goes two days and you can build nothing else.Well, good news is that you can cancel moving a shop with Nook. Still hate that I have to move the tailor shop twice if I want to move it back one row because of the way the game handles this :(
That one I knew which is why I've built only the forced bridge and nothing else. I'm gonna sculpt my island as soon as I can and then start building things. Wish this didn't all seem so clunky.another fun thing is that demolishing bridges or inclines takes a day and counts as a build, so if you want to move or upgrade one of those there goes two days and you can build nothing else.
The entire game is a shitshow of QoL considerations for the players, to be honest. Why can't I go into Mabel's dressing room or my own wardrobe with a wand outfit? Why do I have to click through 6 different questions to visit someone's island? Why do I have to manually pull everything out to build DIY, but there's no way to pull a specific amount out, ensuring I'll have to put some materials back in? Why can't I select making multiples of an item at once? Why can I only buy 1 piece of clothing of a designated type at a time in Mabel's dressing room? And literally etc, etc, etc. - I'm barely at the tip of my complaints.Christ, who designed the Island Designer stuff? It's some of the clunkiest shit I've dealt with in a game in years. Honestly takes like double the time it should because if you're not standing in exactly the right post you're just going to undo whatever it is you did last. And it's not like it's speedy without that issue anyway, laying a simple path takes ages. Don't even get me started on making ponds and how much of a pain in the arse it is trying to curve the edges without filling the whole thing back in again.
I can't harvest them. I'm guessing they're purely decorativeCan you harvest them? Are there recipes that uses the flowers as materials?
Question: is it cool if I just leave stuff lying around outside? Clothes and wood and stuff? I'm out of space :p
The entire game is a shitshow of QoL considerations for the players, to be honest. Why can't I go into Mabel's dressing room or my own wardrobe with a wand outfit? Why do I have to click through 6 different questions to visit someone's island? Why do I have to manually pull everything out to build DIY, but there's no way to pull a specific amount out, ensuring I'll have to put some materials back in? Why can't I select making multiples of an item at once? Why can I only buy 1 piece of clothing of a designated type at a time in Mabel's dressing room? And literally etc, etc, etc. - I'm barely at the tip of my complaints.
For my first AC, I'm having a blast. But I'm astounded that Nintendo has such an incredibly clunky, unfriendly game in one of their premier franchises.
It's annoying that I only have two Sakura recipes, the Cherry blossom flooring and Sakura flooring. How do you guys get more, the fucking balloons are all Bunny Day related ;_;
Too many people, can't move.
Please excuse the mess with the bugs, waiting for flick to show up.
Celeste should be off to the left somewhere.
The entire game is a shitshow of QoL considerations for the players, to be honest. Why can't I go into Mabel's dressing room or my own wardrobe with a wand outfit? Why do I have to click through 6 different questions to visit someone's island? Why do I have to manually pull everything out to build DIY, but there's no way to pull a specific amount out, ensuring I'll have to put some materials back in? Why can't I select making multiples of an item at once? Why can I only buy 1 piece of clothing of a designated type at a time in Mabel's dressing room? And literally etc, etc, etc. - I'm barely at the tip of my complaints.
For my first AC, I'm having a blast. But I'm astounded that Nintendo has such an incredibly clunky, unfriendly game in one of their premier franchises.
Yeah, that's what I did. Thanks!Yes, but if you're going to invite people to your island then I'd consider fencing off an area and putting them all inside.
AC has always been like that and I can only assume it's a thought out deliberate decision.
I would guess it's because the game is meant to feel like a slow paced interactive experience, rather than feeling like you're going through menus and numbers. This shows from the title screen, in which there's no menu and even settings are made of dialogues.
Even though I also find it stupid and annoying at times, I'm sure there's an unconscious effect on players' experience.
I think in the mornings and early evenings the balloons all spawn on the east side and move westward. So camp down there and walk the coastline every few minutes. In the evenings/night they start to spawn from the west coast and move east, so start camping down there. You can catch them as they come in. You can also look up to see how the clouds are moving to guess which coast you should be on.
Regular balloons spawn every 5-10 minutes no matter what, and I read people saying its when the time ends in 4 or 9. So yeah the egg balloons seem to spawn so there's always 2-3 roaming on your island, it is very unbalanced.
Christ, who designed the Island Designer stuff? It's some of the clunkiest shit I've dealt with in a game in years. Honestly takes like double the time it should because if you're not standing in exactly the right post you're just going to undo whatever it is you did last. And it's not like it's speedy without that issue anyway, laying a simple path takes ages. Don't even get me started on making ponds and how much of a pain in the arse it is trying to curve the edges without filling the whole thing back in again.
Perfect. Probably in an hour and a half I'm guessing.I have white mums no seeds. I could uproot some of my wild ones and trade them for some lilies. Send me a PM when you're online later.
Yes, but if you're going to invite people to your island then I'd consider fencing off an area and putting them all inside.
It's annoying that I only have two Sakura recipes, the Cherry blossom flooring and Sakura flooring. How do you guys get more, the fucking balloons are all Bunny Day related ;_;
For me, any pretence of immersion in the experience is immediately lost when I have to grab 1 of a stack of 10 fruit for like 30 seconds, just to be able to separate 5. That kind of clunky stuff just takes me way out of it. Same for stuff like running in and out of the dressing room to get a piece of clothing in multiple colors. It's so obtuse. That is a lot more "gamey" to me than having a menu where I can choose to grab or craft X amount of items. I don't really get why the designers don't see it that way -- if it's all about more "natural" interfaces.
Is it wise to spend 350k (all of my current money) on turnips in sunday instead of paying off my mortgage?
Hello and welcome!Hello everyone! I've finally made the decision and I'll be buying my first Animal Crossing later tonight! Hoping to enjoy it and that I can visit some of your islands and let you visit mine when I've made some progress!
From what I've read, the first two villagers are random, you can try to recruit favorites for the next three throught the mystery islands, the next one is campsite forced and for the final three you regain a bit of "control". Is that right? I'm kind of open to anyone being my first game, but I've already seen some designs that appeal to me.
I didn't have 10 residents when I got mine. I did plop a ton of fences everywhere so that might help you
I can host again in a couple minutes.
Yes.will campers setup camp if you dont have an open plot setup yet?
ty
"Let me imagine it" for house plots is bullshit that it downs show a house, but the empty lot. I can't determine if I'm lined up if I'm trying to do next door neighbors. Now this looks like a tile or even 1/2 tile lower that the one next to it..
While I don't disagree with you that it's a deliberate decision, I think it's also decidedly a miss. I'm not necessarily one of these people playing this game like it's a mobage, doing things like connecting everything in the first couple of days or whatever. I'm going pretty slow all things considered, but some of it just makes me mad. The things with Mabel's shop serve literally no purpose to the experience. The fact that I can separate inventory in my bag (albeit very very slowly) but not in my house inventory isn't even consistent. Like I said I barely even got started on my complaints, there's just so many. And while I'm not accusing you of it, I know a lot of it will be hand waved away as deliberate decisions or part of the experience, but truthfully I've got to say a lot of it is just bad decisions leading to bad experiences in a great game. And that sucks. I don't want to be able to speed run everything and I understand the pacing concerns, but sheeeeesh.I agree, but again I can only think it's deliberate for experience or accessibility's sake. It's too obvious and obtuse and it's been part of the series for too long for not to have been pointed out by play testing or comparing to other games in the genre.
I'll see how it goes!It's fairly easy to get into islands buying turnips for 200-300, so I think so. At least my experience sticking to low 300 high 200 islands hasn't been bad.
Got to put down patterns on the ground to get the truth in terms of lining things up
About the golden tools
Got the golden slingshot, and after using it a while it broke. Was really hoping the golden tools wouldn't break :(
Probably not as screwed as Gulliver now that he has no way to contact S.O.S to be rescued. Especially since you took one of his tech thingies he needed.Yesterday Gulliver appeared on my island for the 3rd time. I talked to him and got one of his things from the beach, but I didn't have enough time to play. Now he's gone. Am I screwed?