It could also be an error, my wife and I play online all the time and she at least every few days goes to do something and puts her switch in sleep mode which closes the online play session. We've lost lots of item trading sessions because of this.Okay, so it's just people screwing everyone then. I always figured people were just hitting minus to leave then not canceling for any timers because they thought they'd be good to go.
It's clunky archaic garbage and it's a farce that critics just let it slide for the most part.
This makes sense at least because it isn't saving and cuts the connection.It could also be an error, my wife and I play online all the time and she at least every few days goes to do something and puts her switch in sleep mode which closes the online play session. We've lost lots of item trading sessions because of this.
Cause it's a minuscule part of the game, affecting primarily power users. Plus, when the game was being reviewed I bet most reviewers didn't even try to visit another island (it's possible it wasn't even enabled yet).
It's one reason why I wouldn't even bother having more then a few people at once on an island since if one person's net goes out or they accidentally put their switch to sleep or they aren't paying attention and it dies all progress gets lost for everyone, it's not worth the time to potentially have it squandered even by mistake or accident.This makes sense at least because it isn't saving and cuts the connection.
only the player "number 1" can do several actions and control the camera, what is the logic of this decision?
I'm aware of that, but why have this "leader" thing in the first place? Cut the screen in 2 and let me play with my brother freely.
I'm aware of that, but why have this "leader" thing in the first place? Cut the screen in 2 and let me play with my brother freely.
AC is like a black hole. It's so powerful is sucks in high scores without mercy. It's like reviewers know it's popular so they do feel good reviews for the clicks, which then pulls in even more people. It's unstoppable now. NH is my first and last AC game. I gave in due to curiosity plus not much new being released. It's definitely not for me, but sales clearly aren't giving Nintendo any reasons to care about online...or anything else really.Its terrible. How is the Metascore so high when the online component is so bad?
Nintendo just doesn't give a shit about online. They only have it to say they have online. They put a ridiculously small amount of care into their online UX.
Not sure if it'll ever change - Nintendo shouldn't charge for online at all.
They can't catch up because they ar even behind where microsoft was in 2006Nintendos online presence is something they honestly should be ashamed of in 2020. I was hopeful when switch was coming out that they would catch up to Sony and Microsoft but it has been pathetic.
All the points you mention are completely credible. It's really frustrating meeting up with friends in this game.
Why is there a 75ish character limit when you send an in game message?
Why are there 50 steps to send a letter?
Why can't you trade certain items or work on your island when people are on it?
It's Nintendo. It would be ridiculous to expect anything except mediocrity on the online front. It's the first game my wife has ever gotten into, so I've enjoyed the experience of playing something with her. But when we visit others, or have others visit us, it's just beyond frustrating that a game behaves this way in 2020.
Nintendo's online infrastructure being almost 2 generations behind now is borderline indefensible at this point. It's whack.
It's pretty pathetic.Nintendo's online infrastructure being almost 2 generations behind now is borderline indefensible at this point. It's whack.
Animal crossing more complex than Minecraft? Animal crossing is basically a two dimensional grid. With Minecraft, you can drop in and out w/o having the game pause for the people in the world.I mean I agree that Nintendo is behind when it comes to online.
But let's look at it from a developer's perspective:
1. Loading up the entire customized island and house, costumes and character customization, how many seconds should that realistically take?
2. How long does it take for a game of Fortnite and similar games to start? Probably also 1-2 minutes just like visiting an island in Animal Crossing?
3. Might the game stutter if you were allowed to walk around while it loads everything for an online visitor?
4. I've never visited anyone in Minecraft (so I don't know how fast it is), but surely a customized Animal Crossing island is more complex?
I dunno, it would have been nice if several players could "hop on" the plane at the same time, instead of getting the "wuh-oh, someone else is traveling right now, try again later". But really, I just check my phone or go to the bathroom, and then it's loaded.
Other than that, it's definitely my favorite Nintendo online experience, I mean I'm hosting 6 player online competitions on my island every weekend and there's only been connection problems once. Compared to the NES app, Mario Maker or Smash Ultimate, it works like a dream.
I honestly don't know, it's why I am asking. Can the minecraft blocks be rotated, or have many instances like the spinning wheels for example?Animal crossing more complex than Minecraft? Animal crossing is basically a two dimensional grid. With Minecraft, you can drop in and out w/o having the game pause for the people in the world.
You can run actual logic with Minecraft. These games aren't even comparable when it comes to their online modes. Animal Crossing's world online is a far more static version than offline.I honestly don't know, it's why I am asking. Can the minecraft blocks be rotated, or have many instances like the spinning wheels for example?
Nintendo's online infrastructure being almost 2 generations behind now is borderline indefensible at this point. It's whack.
Truth.They can't catch up because they ar even behind where microsoft was in 2006
Not to mention that the game has its own independent friends list from the Switch friends list, and to add someone to the in-game list you need to meet them in the game. If you know someone in real life and want to add them to the in-game friends list you need to open your island to visitors, get your island's temporary code, communicate that code outside of the game to your friend, and then add them to your friends list once they're on your island.
it's ludicrous
I honestly don't know, it's why I am asking. Can the minecraft blocks be rotated, or have many instances like the spinning wheels for example?
Why is there a 75ish character limit when you send an in game message?
4. I've never visited anyone in Minecraft (so I don't know how fast it is), but surely a customized Animal Crossing island is more complex?
It's certainly possible it wasn't enabled which may be why it wasn't accounted for much, but saying it's a feature relegated to only people who are super into it is kind of an odd take imo.