yeah, no.
can't get behind his opinion at all.
played majora's mask as a friggin kid (and multiple times after that) and had no problem whatsoever with the time limit, no anxiety, just get to the entrance of the dungeon, save going back to the first day, play the song to slow time and enter the dungeon.
Done. no anxiety , you have plenty of time to finish any of the dungeons that way, and if you can't even realize such a simple method, then sorry, but it's your fault, not the game.
also, what's wrong with tight challenges where you need to polish your skills to complete them? what's the point of some obstacle if you are going to win either if you are playing like shit or getting into the mechanics?
shit like this is what ruined portal 2 and all those other games that get focus tested to shit .
is the game perfect? not at all, some parts could have been better designed (like the part with the bridges and the goron mask, not because it needed precision, but because every time you fail it takes a bit too much time to go back for a new try, but some parts he complained about, like the whirpool room where you are just suppose to go with the current and you will be able to eneter any tunnel with precision, and even if you miss it, that same current is gonna bring you back for a new try in no time.
it's really strange for someone that delved in some of the hardest nes games to be so concerned by a bit of challenge.
james is always outta time