I don't think that's stirring the pot. Also I agree.Not trying to stir the pot but IMO I wish this was an offline single player open world game and BioWare focused on that.
Not trying to stir the pot but IMO I wish this was an offline single player open world game and BioWare focused on that.
AngryJoe and many others say "6 years for this game!" and they're right to call it out, but I feel that this blowback, atleast this specific complaint, could've been lowered or eliminated entirely if EA/BioWare took a page from Nintendo and provide decent QA in announcing that the game's development was restarted or something (because let's be honest, Anthem as it is wasn't the product of 6 years of consistent game development) like what recently was revealed with Metroid Prime 4.
But of course this is EA we're talking about so probably would never happen. So much schadenfreude I'm experiencing when observing the gaming industry.
Same here, i played the stronghold over and over and havent noticed this myselfDelrith talking about how there's evidence the game was chopped up and rearranged is pretty interesting, could definitely see that being the case.
Yeah that would have been great. If they had taken the core minute-to-minute gamplay but put all that development time into making it an open world single player ARPG, this would be such an amazing game.Not trying to stir the pot but IMO I wish this was an offline single player open world game and BioWare focused on that.
Jason's reporting on Anthem did not report on a project that got rebooted, but simply a project that was in preproduction for a looooooong time, just like Horizon Zero Dawn was.
And sure, a long pre-production phase does mean that the time that the game was spent on full production was shorter than 6 years, but that is the norm for many games.
At the end of the day, the story of a project getting rebooted or having a long pre-production window only serves to explain, but it doesn't somehow wash people's grievances with a product away.
AngryJoe and many others say "6 years for this game!" and they're right to call it out, but I feel that this blowback, atleast this specific complaint, could've been lowered or eliminated entirely if EA/BioWare took a page from Nintendo and provide decent QA in announcing that the game's development was restarted or something
Is people really defending the ai??The AI is shit and theres nothing else to say about that. I don't see why anyone would disagree
Something went very wrong with this game. And if it is indeed the engine that is to blame what is it with these looter-shooters using game engines that are not fit for purpose? I remember hearing Destinys engine was woefully lacking in the development tools department too, that it took a stupid amount of time to make even small changes and would be even worse if you're trying to design an entire level. If it's a choice between a third party engine that lets you iterate quickly and has all the tools you expect from a modern engine and one that creates roadblocks at every corner.. for Christ sake use the third party option.
Yeah this shit is completely mind blowing. Your game is already content starved and they've cut so much from the release. As far as I'm concerned this is on Bioware. Blaming EA only goes so far especially since so many people at Bioware have gone on record to state that EA had left everything up to them.He should've put the downgrade/cut content talk (starting at around 12min) into the review. Insane shit.
An engine is one of the earliest decisions you make at the beginning of the project, and even if that decision turns out to not have been the most ideal choice at that time - realistically you have to make choices that serve the limitations that you were forced into? Destiny's engine was a challenge in allowing them to produce the quantity of content that they may have envisioned, but by and large - other than the issue of quantity of worlds/levels, Bungie has managed to deal with the annoyance of whatever engine they were working with to deliver a product that while still flawed, has met a lot of expectations. ( and also not, but not out of engine - but design missteps )
If you think about it, Dragon Age / Mass Effect were just as repetitive to play if you look at the combat, which is why breaking up missions with actual story segments (not just radio dialogue the you can't hear in the midst of gun fights) is so important.I died a little inside when Joe realized he was describing a standard story mission from previous Bioware games like it would be some new innovative idea.
Until you get the legendary DevastatorThe loot is the worst part. Just trash after trash of weapons.
It was in the review at the end.He should've put the downgrade/cut content talk (starting at around 12min) into the review. Insane shit.
Lol when is that? Am level 26 and nothing good yet
You keep talking about content I'm talking about the game world. I've played D2 far more than a few hours lol.As someone who played Anthem and then switched to Destiny 2 I've never disagreed with an assessment more in my life. In one hour of D2's campaign you'll see more variety in enemies, weapons, encounter design, and locations than the entirety of Anthem has
Wait, is that true about the stat mods they aren't universal? I.e. the physical damage boost on the flamethrower only boosts the physical damage of the flame thrower instead physical damage for every skill?
That's just... I have no words.Surprisingly, yes. You can also get elemental damage boost on something that doesn't even do elemental damage or physical damage boost on something that doesn't do physical damage. You can really tell that BW had absolutely no clue how to make a looting game.
The gear icon means that the stat only works for that gun.
The body icon means that it applies at all times.
So if a sniper rifle rolled a gear icon LMG ammo mod, then it's useless.
That's just... I have no words.
I can't currently login to the game to test, but I'm assuming then this is also true for the other buffs? For example an LMG that says it boosts sniper rifle ammo capacity +10%. It doesn't actually increase the sniper ammo count?
Not trying to stir the pot but IMO I wish this was an offline single player open world game and BioWare focused on that.
Surprisingly, yes. You can also get elemental damage boost on something that doesn't even do elemental damage or physical damage boost on something that doesn't do physical damage. You can really tell that BW had absolutely no clue how to make a looting game.
Yeah he understands the importance of first impressions ;)
What?The part about how the community are finding evidence that the game was rebooted/re-structured is interesting. I think it deserves its own thread.
This is the way to go in the future IMHO. It worked in the past. Just make finished games with one or two big DLCs and sequels every 2-3 years. There is no need for all those fake-MMO elements. Or make a fully fledged MMO instead. Those hybrids rarely work out.Not trying to stir the pot but IMO I wish this was an offline single player open world game and BioWare focused on that.
The part about how the community are finding evidence that the game was rebooted/re-structured is interesting. I think it deserves its own thread.
Wait...the perk pools aren't related to the weapon archetype!? Like, in this world's lore the people who make the weapons are so fucking dumb they just put big sniper ammo mags on SMGs and call it a bonus?It can potentially roll for everything, but it has the chance to roll for just that piece as well. The difference is a gear icon compared to a suit icon. If it's the gear icon then it just applies to that specific piece while if it's the suit icon then it applies for everything. Basically, it's a total crapshoot. Anything can roll anything whether it actually works for that piece of gear or not.
Wait...the perk pools aren't related to the weapon archetype!? Like, in this world's lore the people who make the weapons are so fucking dumb they just put big sniper ammo mags on SMGs and call it a bonus?
My mouth literally went agape reading that. Holy cow.Yup. Snipers can roll machine pistol dmg, LMGs can roll sniper ammo, etc. Everything is randomized