Congrats, I'm excited for mine. Got the Japan version as well.
The MiSTer FPGA with its Mega Drive core (which is still pretty new) handles Overdrive 2 quite well, though with quite a few noticeable stumbles; even if it they don't on the Sg at first, they can probably patch it. :)
For comparison, Overdrive 2 on Genesis Plus GX (top right) is riddled with errors, including the sound turning into a flat tone.
Talking of which, I was very keen on getting a Mega Sg, but now that I have a MiSTer I'm not sure what added value I'll get (I don't have original carts to play)
Mega Sg is likely to be the most accurate core to original hardware, as well the cartridge adapters meaning highly accurate cores for those respective systems as well.I pre-ordered a Mega Sg and also recently picked up the MiSTer. I and curious what the differences will be between the two at first. I'm awaiting my add-on boards to take complete advantage of the MiSTer, although it's not needed for the Genesis core. I know one benefit of the Mega Sg will be to use it with the Mega Everdrive X7 and use save states to save all of my high scores on the arcade conversations.
I don't know. The MC68k core has been perfected for a while now and I don't see the Mega SG as beeing worth the price down the road, especially when it costs more than a full Mister setup.Mega Sg is likely to be the most accurate core to original hardware, as well the cartridge adapters meaning highly accurate cores for those respective systems as well.
The MiSTer has the benefit of open source and on going communal support. Analogue typically drops off any major updates to the system relatively quickly so what you get out of the box should round out your expectations for the system as a whole, and anything added post launch is gravy.
Basically the Sg is likely to be the strongest hardware recreation at launch but who knows what this stuff looks like 3-5 years from now.
How's the sound chip? Last I checked it still needed work but has been some time.I don't know. The MC68k core has been perfected for a while now and I don't see the Mega SG as beeing worth the price down the road, especially when it costs more than a full Mister setup.
I'm already expecting the SNES core to leave the Super NT behind prety soon once special chips are fully implemented.
I still have the SG on preorder though because I'm an idiot :p
But is your friend going to drop 220$-250$ to plug in Sonic and play?How's the sound chip? Last I checked it still needed work but has been some time.
MiSTer is also still way down the hobbyist device hole in terms of setup and overall usability. I dig the project but it is still pretty far removed from being able to point my average friend at and saying plug in your Sonic the hedgehog in and go.
But as mentioned I only see this stuff getting way more interesting over the next few years.
Yeah, cost is going to be a factor for folks, but that is a very different barrier than exposed assembly boards aimed at EE students.But is your friend going to drop 220$-250$ to plug in Sonic and play?
DAC is coming... any day now... pinky swear.
DAC is coming... any day now... pinky swear.
Almost a year exactly.
DAC is coming... any day now... pinky swear.
Almost a year exactly.
kevtris is the only one working on this for them and he put that aside to work on the Mega Sg a long time ago.
Nah, don't sweat it. It was pretty clear from the start the DAC was a pet project. Their reputation for shipping once they've actually started taking pre-orders is in good standing. I have no doubt the Sg will start shipping around April or whatever the date is, too lazy to go check.These delays make me question buying one of these things.
Also, the chances of this coming with a "jailbroken" firmware = 100%?
No people are right to bitch about something that has been an issue since day one and still isn't fixed one year later. Mega SG existing or this beeing a one man's job are no excuses.I don't know why people are expecting the scanlines at 1080p to be fixed before the Mega SG ships. There is one person basically designing this stuff, and he's currently tied up doing the Mega SG. I mean they've all but officially said this. Coming in here every few weeks to bitch that 1080p Scanlines on the Super NT still aren't fixed is petty and lame.
No people are right to bitch about something that has been an issue since day one and still isn't fixed one year later. Mega SG existing or this beeing a one man's job are no excuses.
Meanwhile I'll enjoy Megadrive on my Mister. With good scanlines.
Me too. I've been collecting Japanese Game Gear games like mad lately.Hoping to see those extra cartridge adapters drop in the near future. Want that Game Gear one.
Me too. I've been collecting Japanese Game Gear games like mad lately.
Officially it is for FW updates but the renders show the console has a SD card slot like the SuperNt.These delays make me question buying one of these things.
Also, the chances of this coming with a "jailbroken" firmware = 100%?
Officially it is for FW updates but the renders show the console has a SD card slot like the SuperNt.
And I'm not 100% certain but I don't think the MegaSG will have the "special chips" problem playing games off of SD with less (no?) genesis/MD drives using them.
Yeah I thought of that right after I posted (though I only ever played the 32x port), just not sure how widespread they are compared to the SFC/SNES library.
The problem resulted from Kevtris's / Analogues behavior:Kevtris has said he's not going back to the 1080p scanlines till after the Mega SG ships. Its not happening right now, bitching about it in this thread every couple of weeks accomplishes nothing.
Virtua Racing was the only game to use the SVP chip, and I'm not aware of any other Genesis games that used enhancement chips.Yeah I thought of that right after I posted (though I only ever played the 32x port), just not sure how widespread they are compared to the SFC/SNES library.
There is no "etc" as far as I know.
Yeah there isn't. I swore there was something else but on googling nothing of note comes up so hey.
The problem resulted from Kevtris's / Analogues behavior:
This would be ok for some hobby project like MISTer, but leaves behind a bad taste for a commercial product, even if I like the system very much and don't care about 2+3 myself.
- Some games are still broken - Kevtris even said he had fixed some of them, but he/they never released the update. Instead they released an update for some limited edition intro screen. And Kevtris played around with some Super Nt audio player between Super Nt and Mega Sg instead of finishing that important update.
- There still is no easy PAL 60 mode. The current solution didn't consider European needs and many people told Kevtris how to fix it.
- Fix for scanlines in 1080p was promised, but never delivered.
The problem resulted from Kevtris's / Analogues behavior:
This would be ok for some hobby project like MISTer, but leaves behind a bad taste for a commercial product, even if I like the system very much and don't care about 2+3 myself.
- Some games are still broken - Kevtris even said he had fixed some of them, but he/they never released the update. Instead they released an update for some limited edition intro screen. And Kevtris played around with some Super Nt audio player between Super Nt and Mega Sg instead of finishing that important update.
- There still is no easy PAL 60 mode. The current solution didn't consider European needs and many people told Kevtris how to fix it.
- Fix for scanlines in 1080p was promised, but never delivered.
I think the only problem here is putting it off until not time constrained assumes there will be a later when time is not so constrained. When the reality is as soon as the Sg launches he will likely be locked up in supporting it for a month after, and then on to the next project where he will again be severely time constrained. Just like what happened with the Nt mini and the intellivision core, or the super nt and discussed above.Kevtris has said before he's going to return to the SuperNT firmware but doesn't have the time while getting the Mega SG done and working his main job.
The point is that people want the advertised features to work. Analog's lack of communication and advancement on that front can lead people away from future fpga systems since they drop them prety quickly for the new 230$ toy (shipping included) they want to sell.Sure, but bringing it up constantly when its already known that its not going to be addressed till after the Mega SG ships is petty. Hey I know you said you're not fixing this yet but this is still broken. Hey this is still broken, hey why isn't this fixed when you said its not going to be addressed till after something else is done.
What is the fucking point. It's like coming in here and bitching that the SG hasn't shipped yet, when you know it shouldn't have. Kevtris has said he's not going back to the 1080p scanlines till after the Mega SG ships. Its not happening right now, bitching about it in this thread every couple of weeks accomplishes nothing.
The point is that people want the advertised features to work. Analog's lack of communication and advancement on that front can lead people away from future fpga systems since they drop them prety quickly for the new 230$ toy (shipping included) they want to sell.
This gives an incredibly poor customer service and product support expectancy.
Yeah, cost is going to be a factor for folks, but that is a very different barrier than exposed assembly boards aimed at EE students.
I doubt any one from analogue is reading this thread, so constantly complaining about it in here, doesn't accomplish letting them know anything.
On Super Nt you can't change country code (PAL/NTSC) independent from Hz (50/60). So you have to start PAL games in PAL50 and switch to NTSC60 after the region check is done, if you want to play European games with real 60Hz. This is inconvenient and doesn't work for some games that use repeated region checks during gameplay.Wait. What's wrong with PAL, and does that mean anything for the Mega Sg?
Most of my library is PAL and given that this is supposed to be the ultimate way to play your old games, I just assumed that they'd have a solution for this.
Some games were made with Europe in mind and released there first. The timing is right on those versions (compared to their NTSC counterpart)Honestly, if as a European you're spending a fortune on one of these devices, why in God's name would you put it to use with PAL carts?
Either import everything, or go full pirate, but settling for spending money on what are essentially broken versions of games makes no sense at all.
A fortune? Super Nt and Mega Sg are quite cheap in my opinion if you compare them to other hardware and mods you need to play retro games on modern displays in the best possible way. For example Framemeister, EON GCHD Adapter, SD-Solutions for Dreamcast and Saturn or SD2SNES.Honestly, if as a European you're spending a fortune on one of these devices, why in God's name would you put it to use with PAL carts?
There are different kinds of users. I never had a PAL system in my life, but some people have big collections and want to use them instead of flash carts. Some games work like the NTSC version as long as you can use PAL60, so a good PAL60 option will allow users to use their existing games instead of rebuying NTSC versions, which can be very expensive with the SNES.Either import everything, or go full pirate, but settling for spending money on what are essentially broken versions of games makes no sense at all.