"The mod itself runs purely on P2P connections. There is a server, however this is only used for summon signs." so maybe this is how the Elden Ring mod will work as well, with ER technically in offline mode to dodge EAC)
This is very possible. Afaik, there are "unofficial" servers for the Dark Souls games on PC that people are using while waiting for From/Bandai to fix the servers. Obviously with the caveat that you can get hacked on these unofficial servers.
The custom servers run a fixed version of the code, I do not think they are vulnerable to the RCE.
You're shitting me. Players have fixed it on custom servers, but the official servers are still down 3 months later? Wtf.
Dark Souls multiplayer is over. They even removed the multiplayer tags from the Steam pages a while ago. They don't give a fuck.You're shitting me. Players have fixed it on custom servers, but the official servers are still down 3 months later?
That's just shameful.Dark Souls multiplayer is over. They even removed the multiplayer tags from the Steam pages a while ago. They don't give a fuck.
You're shitting me. Players have fixed it on custom servers, but the official servers are still down 3 months later? Wtf.
Exactly how I feel. Only other From game I've played is Dark Souls 1 on Switch, primarily doing co-op with my brother, and it's crazy how different it is to say, Monster Hunter Rise, where you can do-op everything, and the game is designed around to that. Elden Ring's vastness, combined with enemies that seem to be better designed to withstand a group of players, seemed like the perfect opportunity to remove the old system. This modder is doing an incredible thing here (plus also a randomizer? Hot diggity dog!) and we're lucky to have someone like them.I can just dream of this being official with PvP support and back to to 6 player MP. I respect from's vision in their games but this is one aspect I'm simply over after so many games of frustration when waning to play with friends. ER with these online features will be amazing.
That was honestly my first thought when I saw this thread. Maybe they could avoid that if they use custom servers.Wont this get you softbanned from MP though? This sounds like it modifies way too many things to not get you banished to the shadow realm along with cheaters, so invasions are going to be insta kills from them, or immortal invaders.
Same, and it feels even more arbitrary when you start to fuck with the boundaries. I got summoned to someone's world as blue phantom, and they were doing that dumb shit where they hide in an inaccessible spot. The invader also appeared to be AFK.Yes please!
I cannot understand why ER coop had so many weird restrictions.
Dark Souls multiplayer is over. They even removed the multiplayer tags from the Steam pages a while ago. They don't give a fuck.
Online play is the one thing DS2 did better than any other Souls-like game, so I'm not surprised players into a true co-op mod would be fans.Plays video
Sees "I miss DS2"
Closes video
But seriously this is cool. Wont be surprised if modders beat From to a Souls MMO-like with Elden Ring.
no you don't understand, being hacked on the PC version is also part of the vision for the game/sYou're shitting me. Players have fixed it on custom servers, but the official servers are still down 3 months later? Wtf.
You're shitting me. Players have fixed it on custom servers, but the official servers are still down 3 months later? Wtf.
It's kind of baffling that people here are saying that From was lazy, or outright did not know how to implement an "actual" coop system. It's even funnier given how implementing constant connection and all over the map would probably be easier (given the literal fact a modder did just that) to implement whatever From implements to segment sections, restrict to summon pools, to remove the horse, send players back and forth when the host dies or the boss is defeated, not being able to rest in a grace, etc. How is setting your summon sign on the floor "archaic" when its clearly a game design choice?
Some update on the mod, the beta will be release on 27/05/22 on NexusMods!
Some update on the mod, the beta will be release on 27/05/22 on NexusMods!
Some update on the mod, the public beta will be release on 27/05/22 on NexusMods!
Honest question, were you really expecting Fromsoft to deliver a cozy Player One/Player Two experience with Elden Ring despite them deliberately not doing so in every other souls game up to the present?How the horrible and asinine coop got passed testing...... I just don't get it. Yes, it was a weird (annoying) quirky system in the previous tiny-leveled linear games, but how anyone thought it was good game design to run around the huge open world, go to a dungeon, but you cant enter the dungeon until the other person disconnects urgh.... so you dc and then enter and get the grace, then they have to run there and do the same, so you can complete the 2 second long dungeon together..... my god it's like making it so you have to press up-down-left 3x-R3-L3-R3 to move a tetris piece one tick to the right. It's horrible design. It should have been perma connect, you both get items/chests, and the other player get's their own horse/can be on your horse. That or just no coop. It's clearly not the focus and it's honestly not worth the pain to play together.
It's astonishing how bad the coop multiplayer infrastructure and design is in this game. Like truly a feat to get it to be so backwards. But hey, 97 score, amirite?
Hope this mod is feasible without any kind of bans.
Sorry for the mildly aggressive post but the juxtaposition between the score and the pc performance/netplay stability and design has me so irked with this game.
Some of the testing playtime have happened. Here are some twitch Vods.
From a design standpoint considering many other gameplay systems in the new entry were departures and player friendly quality of life changes, it would make sense. It's like them not including the horse or fast travel. It wouldn't make sense and be a detriment to leave those out.Honest question, were you really expecting Fromsoft to deliver a cozy Player One/Player Two experience with Elden Ring despite them deliberately not doing so in every other souls game up to the present?
I don't even know what the triggers / blockers are. I'm on my third NG+ and my friend is playing through for teh first time, so we thought it'd be fun to tackle some mini-bosses together. We set up a password and he summoned me to Caelid to kill a dragon. He was able to summon me three times in a row until we finally took it down. Then we went to another open area of Caelid to try to summon me for a different area boss, and he couldn't see my summon sign.It's the only thing I kinda hate about the game. My friends, that are not even into Souls, love Elden ring, and we try to play online every weekend. It's a terrible experience because how everyone has to advance independently through their game.
Interesting way to get through the Grafted Scion intro. I guess the host is prevented from dying during that particular fight?
edit: Just noticed the YouTube trailer has a Q&A underneath with some important info about how the mod works-
=================================
Q) Can the mod get me banned?
A) No, the mod doesn't connect to the matchmaking servers and does not use FromSoftware's online services and therefore you can't get banned for using it.
Q) What is the player cap?
A) The maximum player count in a party is 4 (1 host + 3 guest players). Increasing the player cap beyond this is out of the scope of this project.
Q) Are there invasions?
A) No, there are no invasions. You can PvP with members of your party if you like using an item to toggle friendly fire mode.
Q) How do items work?
A) Items are unique to every player. If boss drops a talisman pouch for example, everyone will get it. The same applies to items found in the world and enemy drops.
Q) How do sites of grace/bonfires work?
A) If one player sits at a site of grace anywhere in the world an enemy/world reset will occur for every player. If a player is fighting a non-open world boss at this time, they will be placed back outside the fog wall and the fight will be reset.
Q) Is progress shared?
A) Yes progress is shared. But it only applies to actions you do whilst in a player's world - for example if you start a fresh character and join a player to kill an end-game boss, only that boss will be dead in your world and you won't inherit all of the other player's progress they had before you joined.
Q) How does it work with the anti-cheat?
A) It doesn't, the mod uses a separate launcher which runs the game without launching Easy Anti-Cheat.
Q) Can I use other mods?
A) Yes, however for regulation / param file edits everyone in the party must have them active in order for them to be visible. (e.g. if just 1 player uses a randomiser, it will only work for that player).