I played Echoes before Prime, and I think Echoes still holds the higher place in my esteem.It's such an amazing template for the best game ever; Metroid Prime 2: Echoes.
I played Echoes before Prime, and I think Echoes still holds the higher place in my esteem.It's such an amazing template for the best game ever; Metroid Prime 2: Echoes.
I would go as far to say that Tropical Freeze surpasses the original SNES games by a country mile.Yep, what they did with Donkey Kong Country was also incredible. They lived up DKC 1+2
wait ... it's not a team based online multiplayer battle royale game with season passes...
I've wanted to replay it but I have been holding out for like 18 months now in hopes of that fabled Metroid Prime Trilogy HD on Switch.
Maybe I'll just break down load it into Dolphin :\
Holy shit. You are right. There are no other 3d metroidvanias now that I think about it. I wonder why an indie dev is not making a prime like game. Weird.
The map design and atmosphere was incredible. I could do with less scanning though, found that to be a really boring mechanic. The epitome of telling not showing.
The game does a lot visually but still decides to throw (at times) walls of text at you. I wish they communicated more of it visually or kept the scans more vague.Most of the lore gotten through scanning is implied visually though. The game is showing AND telling all throughout.
The game does a lot visually but still decides to throw (at times) walls of text at you. I wish they communicated more of it visually or kept the scans more vague.
I guess my thing is why have scan logs at all, or so many of them, if the info is conveyed visually. At a certain point I felt obligated to read them in case there was some important lore tucked away inside.I'd have to look through some of them to see what you mean. Stuff like having space pirates limping amid dismembered corpses of their former crewmates tells a lot visually, and the player doesn't need to scan them to tell something bad happened to them. Optional scanning was probably the perfect form of unobtrusive world-building, especially for when that came came out.
I'm real curious what specifically could've been done better—what scan logs weren't conveyed enough visually, and exactly how could those instances be done better?
Gotta agree. I don't have a better solution to offer, but at some point I found myself feeling like I have to scan the entire environment in each room after clearing it, which killed the pace of the game.I guess my thing is why have scan logs at all, or so many of them, if the info is conveyed visually. At a certain point I felt obligated to read them in case there was some important lore tucked away inside.
Did it feel like the game was lacking after ignoring scanning? So much of it is optional—and conveyed as optional—that I don't get what makes it a problem. It also doesn't take a long time to scan anything, and I don't recall scan points being hard to find.Gotta agree. I don't have a better solution to offer, but at some point I found myself feeling like I have to scan the entire environment in each room after clearing it, which killed the pace of the game.
Maybe that's on me and I'm not sure I felt that way when it came out (and loved it to hell and back), but I attempted to replay it recently and had to put that idea to rest fairly quickly once I was put in this "scanning mindset".
You're absolutely right, it's optional and I can still get behind that design decision. Matter of fact, I truly hope Prime 4 doesn't flip the table on that principle. And thinking back again, I doubt that I hated scanning when it came out, I probably even liked it. I was surprised to feel the way I did about it when I tried to return to it after 15 years or so.Did it feel like the game was lacking after ignoring scanning? So much of it is optional—and conveyed as optional—that I don't get what makes it a problem. It also doesn't take a long time to scan anything, and I don't recall scan points being hard to find.
Would definitely be interested in ideas on how they could actually be improved, because they seem like the perfect approach, if not the most perfect implementation at the time.