Why so petty? 😂
Why so petty? 😂
The year was 2009, and Frictional Games was in crisis. We were almost out of money, and it was running out fast. We had lots of ideas for innovative systems and puzzles, but they weren't working out. Rash decisions had to be made.
"Screw innovation! Let's just make the scariest game we possibly can."
With this, Amnesia: The Dark Descent was born. And it took off beyond our wildest dreams. The game became a byword for narrative horror, and is still a staple of Let's Plays and livestreams today.
Now, a decade later, we want to return to those roots. We want you to experience the thrills, chills, and creeping dread of the world of Amnesia in a brand new story.
I'm proud to be able to finally reveal:
Amnesia: Rebirth
What is Amnesia: Rebirth? A new protagonist, a new setting, a new story, but built on what we learned from the original game. No gimmicks. No inventing something completely new. This is Amnesia.
That doesn't mean that we're just doing more of the same — in horror, repetition is a deadly sin. You need to keep players on their toes at all times. We've had to twist expectations, refine old features, and up the ante on everything you've seen from us.
As you might expect from a Frictional game, we're not simply going for a carnival attraction of jumpscares. Amnesia: Rebirth is an emotionally harrowing journey — something different, something less predictable. It will test you in ways you haven't experienced before, and will make you think about the things that really scare you.
When Amnesia: The Dark Descent came out, we loved to hear the player feedback that said people couldn't get through the game because they were too scared to continue. But, these days, simple horror isn't enough. We want to take you beyond horror and out the other side — and see whether you'll stand the weight of what we put you through.
Amnesia: Rebirth will be available later this year. Let's see if you can bear it.
There is no way its exclusive to PS consoles. Its just an announcement on PS Blog. Its likely coming Xbox one like SOMA did.
So yeah, Amnesia is a series that had its birth on PC, there is no way its exclusive to any of the three systems. I think Frictional games are just a small team and can't easily make the game for all three platforms so they went to the platforms that buys more of these games first.
All in All iam extremely excited about them returning to Amnesia series to possibly finish it off? I hope not but we'll see.
You seem angry.Yes at the time of its announcement, just like SOMA. Thats all iam saying. You can consider it an exclusive until its quite possibly announced for xbox later on ofc going by the use of the wording here at era.
I saw what you did there!
I liked it a lot. It's a bit different, but it has some neat tricks and the overall setting and plot is really cool.Was A Machine for Pigs any good? I've blasted through all of Frictional Games' titles but never picked this one up.
I'm interested in this too. I own the whole collection on PS4 and planned to play all 2.5 games but ended up stopping after the first one. People seem pretty down on the Machine for Pigs - it seems like something that doesn't have as much enduring popularity. I'd be interested to hear what people think now. The game seems more like a sequel to the first game, which makes sense since Frictional didn't make the second one.Was A Machine for Pigs any good? I've blasted through all of Frictional Games' titles but never picked this one up.
A harrowing journey through desolation and despair, exploring the limits of human resilience.
YESSSSSS couldn't be more hyped for this!!!When Amnesia: The Dark Descent came out, we loved to hear the player feedback that said people couldn't get through the game because they were too scared to continue. But, these days, simple horror isn't enough. We want to take you beyond horror and out the other side — and see whether you'll stand the weight of what we put you through.
It's more reminiscent of the "walking simulator" roots of The Chinese Room's games than Amnesia original puzzle hide 'n seek gameplay. It was ok, but worse than Frictional games and The Chinese Room other works (Dear Esther and Everybody's Gone to the Rapture).Was A Machine for Pigs any good? I've blasted through all of Frictional Games' titles but never picked this one up.
Amnesia : A Machine for Pigs was so bad, I'm cautiously optimistic.
Frictional didn't make A Machine for Pigs, Chinese Room (the creators of Dear Esther and Everbody's Gone to Rapture) did. This is the sequel by the original developers and creators of SOMA and Penumbra as well.
Aw man, I wished it was something new. Soma was so fresh and captivating.
Yes at the time of its announcement, just like SOMA. Thats all iam saying. You can consider it an exclusive until its quite possibly announced for xbox later on ofc going by the use of the wording here at era.
Same here, but I mean I'm happy nonthelessCool i guess. I really did like SOMA more than Amnesia though. Was hoping something more in that direction.
I hope this goes back to Dark Descent style gameplay and expands on that. I fucking love SOMA but the gameplay is too bare bones.
Good. I really hope it has some solid gameplay mechanics.Frictional talked a lot a few years ago that their horror game was going to try and move forward horror mechanics as a whole, they want to be innovators to inspire other games. So my guess is the gameplay mechanics will be quite different than Dark Descent, and try to reinvent the hide'n'sneak horror genre and experiment a lot with what mechanics can benefit horror games.
Nope, that's made by The Chinese Room and it's a boring a** walking game, it has nothing to do with Frictional Games titles.Hope its a fully voice acted narrative throughout like SOMA and not like previous Amnesia games. I didn't play Machine for Pigs but I'm assuming it was similar to the first with only voice acting during loading screens and such.
Was A Machine for Pigs any good? I've blasted through all of Frictional Games' titles but never picked this one up.
They said the contraryFrictional talked a lot a few years ago that their horror game was going to try and move forward horror mechanics as a whole, they want to be innovators to inspire other games. So my guess is the gameplay mechanics will be quite different than Dark Descent, and try to reinvent the hide'n'sneak horror genre and experiment a lot with what mechanics can benefit horror games.
What is Amnesia: Rebirth? A new protagonist, a new setting, a new story, but built on what we learned from the original game. No gimmicks. No inventing something completely new. This is Amnesia.
That doesn't mean that we're just doing more of the same — in horror, repetition is a deadly sin. You need to keep players on their toes at all times. We've had to twist expectations, refine old features, and up the ante on everything you've seen from us.
I don't think what you quoted is contrary to what I said, actually. I think it can directly be Amnesia but also not be the same, I take the sentence to mean more to people it's not like a Machine for Pigs, IE it's a hide'n'sneak horror game.They said the contrary
Frictional Games Reveals Horror Sequel Amnesia: Rebirth
First details on the follow-up to the cult-classic Amnesia: The Dark Descent, coming to PS4 this fall.blog.us.playstation.com
I don't think what you quoted is contrary to what I said, actually.
So my guess is the gameplay mechanics will be quite different than Dark Descent
vs
Seem kinda contradictory to me...No gimmicks. No inventing something completely new. This is Amnesia.
We've had to twist expectations, refine old features, and up the ante on everything you've seen from us.
Also the Steam Store page basically lists the same mechanics...But, these days, simple horror isn't enough. We want to take you beyond horror and out the other side — and see whether you'll stand the weight of what we put you through.
- First-person narrative horror experience
- Explore environments and uncover their histories.
- Overcome puzzles that stand in your way.
- Carefully manage your limited resources, both physical and mental.
- Encounter horrific creatures and use your wits and understanding of the world to escape them.
Not angry, just trying to be transparent to the others since we're dealing with a traditionally multiplat series. Iam myself gonna play it on steam :).
Although on a different note i would say that announcing it on PS Blog can sometimes give the wrong idea when we're dealing with multiplats and I personally don't like it since the press materials there are for playstation only but I can see why the devs would make an announcement there since its a place where they can get the max visibility for their game at the time of the announcement.