That star wars Demo actually uses ray traced AO, ray traced area light shadows, and ray traced reflections.
They wrote about that quite a bit
That star wars Demo actually uses ray traced AO, ray traced area light shadows, and ray traced reflections.
Are you even serious now?Are those youtube videos from AMD, or are they from a private individual? Do they show gameplay footage?
Of course you can, literally thousands of companies are doing this every day.As a company like AMD, you cant just record footage of games using your tech without having authorization and just publish it.
What about marketing deals and trademak/copyrigth? So if Microsoft want to make a fifa trailer running on xbox the can just do that?Are you even serious now?
Of course you can, literally thousands of companies are doing this every day.
Different optimisation strategies though.if they make an Xbox version, they inherently make a Nvidia-supported game thanks to how DX12U work
Different strategies but nothing that means cutting out Nvidia. Maybe there's some kind of aspect that'll cause a repeat of an asynchronous compute-style issue, but that's about it
Look we're talking about running a benchmarking software, not making a TV commercial with footage from 3rd party software. The latter does need to be approved with the content owner. But running a benchmark? Like 3DMark? Half of YouTube is doing this every day on all h/w on the market - and people seriously think that all them are getting a "go" from UL for this? Lol.What about marketing deals and trademak/copyrigth? So if Microsoft want to make a fifa trailer running on xbox the can just do that?
I said a company LIKE AMD and NVIDIA specifically cannot just take a game and try to showcase it using their hardware without the permission of the developer.Look we're talking about running a benchmarking software, not making a TV commercial with footage from 3rd party software. The latter does need to be approved with the content owner. But running a benchmark? Like 3DMark? Half of YouTube is doing this every day on all h/w on the market - and people seriously think that all them are getting a "go" from UL for this? Lol.
If it's a benchmark then sure they can. And there's also 3DMark.I said a company LIKE AMD and NVIDIA specifically cannot just take a game and try to showcase it using their hardware without the permission of the developer.
If they want to use a video presentation of 3DMark Port Royal for marketing purposes/public showing, they will need to license it from UL (the copyright holders).If it's a benchmark then sure they can. And there's also 3DMark.
They could just use the numbers if AMD wanted to compare their performance to Nvidia. DXR is an API, the output should match visually regardless of HW being used and 3DMark is an application designed for benchmarking. But they clearly do not want any comparisons yet and since you cannot run this demo on your own HW (and the demo isn't showing anything new compared to previous DXR usage) it's pretty boring marketing exercise.If they want to use a video presentation of 3DMark Port Royal for marketing purposes/public showing, they will need to license it from UL (the copyright holders).
He doesn't know what he's talking about. AMD is sponsoring 3DMark development, alongside with many other IHVs. They don't need any license to show it in any form because they have it, by default.They could just use the numbers if AMD wanted to compare their performance to Nvidia. DXR is an API, the output should match visually regardless of HW being used and 3DMark is an application designed for benchmarking. But they clearly do not want any comparisons yet and since you cannot run this demo on your own HW (and the demo isn't showing anything new compared to previous DXR usage) it's pretty boring marketing exercise.
Yes, I agree. That's what I meant by my last paragraph. It's done this way specifically to avoid comparisons with current hardware.They could just use the numbers if AMD wanted to compare their performance to Nvidia. DXR is an API, the output should match visually regardless of HW being used and 3DMark is an application designed for benchmarking. But they clearly do not want any comparisons yet and since you cannot run this demo on your own HW (and the demo isn't showing anything new compared to previous DXR usage) it's pretty boring marketing exercise.
Considering they gave a talk on online ray tracing, the reason they didn't use someone else's demo was because those didn't support DXR1.1. This demo was probably an in-house renderer made to the new spec. If anything supported the updated api, they'd be here themselves