I thought the same, lol.I liked Nvidia's Star Wars demo a lot more.
EDIT:
Photorealistic realism? Is it 2003 again? Because this looks like something from Spy Kids 3D.
Probably the same as the build version of this tech demo; single digits.
The frame cadence of the 60 fps footage on YT is:
same, reminding me of cybernet if anyone remeber that.This was fucking horrible.
What the flying fuck. I'm laughing so much.
Excuse me, I have to feel validated about my RTX purchase (that was totally worth it btw, I played Quake 2 RTX on medium settings on my 2060) so I need to attack the competitor's alternative even if I don't know what I'm talking about.Not sure why people are complaining *again* about a technical presentation not being on par with consumers expectations.
This video is meant for developers to show them the capabilities of the system and the new API under a reasonable amount of stress.
And it's doing that just fine. Claiming that it sucks artistically and it doesn't look photorealistic it's very weird.
Why should it? It's meant to have all surfaces overly reflective, that's the entire point.
It's not meant to look good to consumers.
Very cinematic!The frame cadence of the 60 fps footage on YT is:
Frame 1, Frame 1, Frame 1, Frame 2, Frame 2, Frame 3, Frame 3, Frame 3, Frame 4, Frame 4, etc.
That would be like, what... 24 fps?
Tbh this isn't really interesting for developers as there are no details how it differs from Nvidia, it might implement the same API but if the underlying HW is radically different it probably has different perf implications and that would be the interesting stuff, not some video without performance details or source code.This video is meant for developers to show them the capabilities of the system and the new API under a reasonable amount of stress.
The description for the demo (which is literally in the second post) clearly states:Claiming that it sucks artistically and it doesn't look photorealistic it's very weird.
Why should it? It's meant to have all surfaces overly reflective, that's the entire point.
Sure, you can talk about how this isn't aimed at consumers and therefore doesn't have to look pretty, but when you look at similar demos that NVidia puts out (like the Star Wars demo which also shows off reflections and is also linked in the second post) it really feels like that AMD (and Sony too since you referenced yesterday's presentation) do not understand that consumers are going to be exposed to this stuff and not properly understand how to show off their tech in both a practical but also an interesting way.AMD said:This video is to give you a taste of the photorealistic realism DXR 1.1 will enable
The complaints are about the presentation and NVidia is just better at presenting their tech is a more pleasing fashion.Haven't seen the video yet. But to those complaining.
is there something wrong with their implementation?
What are we supposed to be seeing?
Any 🍎 to 🍎 comparison with nvidia's solution?
Haven't seen the video yet. But to those complaining.
is there something wrong with their implementation?
What are we supposed to be seeing?
Any 🍎 to 🍎 comparison with nvidia's solution?
Not sure why people are complaining *again* about a technical presentation not being on par with consumers expectations.
This video is meant for developers to show them the capabilities of the system and the new API under a reasonable amount of stress.
And it's doing that just fine. Claiming that it sucks artistically and it doesn't look photorealistic it's very weird.
Why should it? It's meant to have all surfaces overly reflective, that's the entire point.
It's not meant to look good to consumers.
there's nothing wrong with it, it's just aesthetically uglyHaven't seen the video yet. But to those complaining.
is there something wrong with their implementation?
What are we supposed to be seeing?
Any 🍎 to 🍎 comparison with nvidia's solution?
The frame cadence of the 60 fps footage on YT is:
Frame 1, Frame 1, Frame 1, Frame 2, Frame 2, Frame 3, Frame 3, Frame 3, Frame 4, Frame 4, etc.
That would be like, what... 24 fps?
What is this showing for a developer? What conclusions can you make from it?
That ray tracing exists and it's realtime?
This is the blog post they've linked:
Powering Next-Generation Gaming Visuals with AMD RDNA 2 and DirectX 12 Ultimate
AMD has long been a strong supporter of next-generation, low-overhead graphics API technologies like Microsoft® DirectX® 12 that help take games to a whole new level. Therefore, we’re pleased to announce that in partnership with Microsoft we will provide full support for DirectX® 12 Ultimate in...community.amd.com
Which links to this post:
Announcing DirectX 12 Ultimate - DirectX Developer Blog
It is time for DirectX to evolve once again. From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we’ve ever introduced in an...devblogs.microsoft.com
it's now up on youtubeIn the presentation they do break down the demo from a development perspective (at a very high level)
Why would developers of all people need such video to know what capabilities RT has?Not sure why people are complaining *again* about a technical presentation not being on par with consumers expectations.
This video is meant for developers to show them the capabilities of the system and the new API under a reasonable amount of stress.
And it's doing that just fine. Claiming that it sucks artistically and it doesn't look photorealistic it's very weird.
Why should it? It's meant to have all surfaces overly reflective, that's the entire point.
It's not meant to look good to consumers.
Not sure why people are complaining *again* about a technical presentation not being on par with consumers expectations.
This video is meant for developers to show them the capabilities of the system and the new API under a reasonable amount of stress.
And it's doing that just fine. Claiming that it sucks artistically and it doesn't look photorealistic it's very weird.
Why should it? It's meant to have all surfaces overly reflective, that's the entire point.
It's not meant to look good to consumers.
AMD has always been god awful at marketing and this is no exception.