I am getting tired of the hero scale proportions in video games. Nothing takes me out of a game more then playing a game that kind of shoots for a realistic-ish aesthetics, but the characters are wielding 20 feet long swords with 5 feet long spikes attached to the blades. I'm not exactly sure why it's so popular, but I think it's because it's either A) back in the day it's easier to show details on large object; or B) gamers are simple and they constantly want things to get bigger to show progression.
I mean look at this imgur album
So tired of this aesthetic creeping into every game I play and I'm not sure who to blame. I want to point my fingers at Blizzard for making it so popular; but Game Workshop pretty much created this aesthetics. But Japan takes it to the 11s and create that pizza cutter monstrosity. So what I'm getting at is that it's world wide effort in making every game look like a cartoon for 12 years old boys.
Just once, I want to play my demon slaying ninja game with weapons that can actually fit in the room.
I mean look at this imgur album
So tired of this aesthetic creeping into every game I play and I'm not sure who to blame. I want to point my fingers at Blizzard for making it so popular; but Game Workshop pretty much created this aesthetics. But Japan takes it to the 11s and create that pizza cutter monstrosity. So what I'm getting at is that it's world wide effort in making every game look like a cartoon for 12 years old boys.
Just once, I want to play my demon slaying ninja game with weapons that can actually fit in the room.
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