It's sooo terrible. I thought I'd try it again a little while back and nope... huge drops and stutters everywhere lmao. DX12 was ROUGH early on =X
How can you apply system wide HDR on BC titles? Don't developers need to change assets?
HDR as a baseline is interesting, there has been some bad implementations of it so i wonder what MS's solution is here. either way MS's BC work is incredible, i wish Sony would keep up a bit.
It happenes now with Xbox One and Xbox 360 games so I don't see why they wouldn't continue it.Potentially dumb question, but any official confirmation on playing series x games with x1? Like if I'm playing Gears 5 on series x and want to coop with someone on x1, i would assume it would work but wasn't sure. Same with any game with coop.
Ah, that's pretty impressive, i thought AI might have something to do with it, it seems it will have a big part to play next gen, probably for upscaling like DLSS too.I've been speaking to them about it. It's super sophisticated and extends the work done by the Coalition on Gears 5.
With Gears they trained an AI to look at SDR and HDR output frames of various games and understand what the difference in colour space transform was:
So HDR became the ground truth and SDR was the image that was derived from that.
The AI could see how HDR to SDR had and once it had been trained with enough data would actually be able to do the opposite. To take the SDR image and make it look like the same HDR image.
Trained with enough data you can then take an SDR game and perform that same inverse tone mapping.
They are working with an even more sophisticated setup than the software only approach of Gears 5.
Now the advantage with doing it at a source level, is that it is possible to have access to the original 11bit or 16bit data including, rather than have to apply it as a post-process to an 8bit image - which doesn't contain enough data to avoid banding.
Also because of it is happening at source, it is far faster and latency-free compared to doing it in other ways (or having a TV do it)
The Solution for the Xbox Series X goes further and all of this happens on the display controller so there is 0 affect on memory and GPU performance , working in HDR normally has a minor hit on these things. Which is actually why the S is overlocked vs the XB1 OG.
Shouldn't Gears Ultimate be able to run 4K on X1X anyway? It's 1080p on base Xbox One
Ah, that's pretty impressive, i thought AI might have something to do with it, it seems it will have a big part to play next gen, probably for upscaling like DLSS too.
Sticky this shit please!!!
Yeah tensor cores seem to be a bit of a failure & Nvidia shifting r&d costs onto consumers, i would not be surprised to see them gone in Ampere.Well I think the thing to remember is that you don't need AI to perform the operation, rather you need it to do the learning.
This is why there is no machine learning components built into the console, as you wouldn't ever be training an AI on the machine.
I think it's why DLSS is a little bit of a swizz as I don't think it actually uses the tensor cores on a client device to perform that side of it.
They are looking to improve that. Also this team will be working right of the bat to come with new tech to improve framerate and resolution and will likely deliver new features over the course of the generation.
Potentially dumb question, but any official confirmation on playing series x games with x1? Like if I'm playing Gears 5 on series x and want to coop with someone on x1, i would assume it would work but wasn't sure. Same with any game with coop.
What's more, the team has also designed the system to enable cross generation multiplayer, as well as introduce new features such as Smart Delivery, which ensures you only have to purchase a title once, knowing you will get the best version of the title on whatever Xbox console you choose to play on. This will allow players to seamlessly move between multiple consoles and console generations as they see fit. Xbox Series X is the fastest, most powerful Xbox console ever, designed for a console generation that has you at its center.
That sounds absolutely amazing, and it sounds like the type of intricate feature that Sony may not be able to match. Time will tell though.I've been speaking to them about it. It's super sophisticated and extends the work done by the Coalition on Gears 5.
With Gears they trained an AI to look at SDR and HDR output frames of various games and understand what the difference in colour space transform was:
So HDR became the ground truth and SDR was the image that was derived from that.
The AI could see how HDR to SDR had and once it had been trained with enough data would actually be able to do the opposite. To take the SDR image and make it look like the same HDR image.
Trained with enough data you can then take an SDR game and perform that same inverse tone mapping.
They are working with an even more sophisticated setup than the software only approach of Gears 5.
Now the advantage with doing it at a source level, is that it is possible to have access to the original 11bit or 16bit data including, rather than have to apply it as a post-process to an 8bit image - which doesn't contain enough data to avoid banding.
Also because of it is happening at source, it is far faster and latency-free compared to doing it in other ways (or having a TV do it)
The Solution for the Xbox Series X goes further and all of this happens on the display controller so there is 0 affect on memory and GPU performance , working in HDR normally has a minor hit on these things. Which is actually why the S is overlocked vs the XB1 OG.
Yeah tensor cores seem to be a bit of a failure & Nvidia shifting r&d costs onto consumers, i would not be surprised to see them gone in Ampere.
Xbox Series X: A Closer Look at the Technology Powering the Next Generation - Xbox Wire
A few months ago, we revealed Xbox Series X, our fastest, most powerful console ever, designed for a console generation that has you, the player, at its center. When it is released this holiday season, Xbox Series X will set a new bar for performance, speed and compatibility, all while allowing...news.xbox.com
Alien Isolation in 4K with HDR would be amazing. Also the difference in load times is pretty significant as well.
Next-next gen is going to be XB[alphanumeric]SX
Does it finally have wide screen supportIt isn't? It had mouse problems at launch, which were fixed. It also had a problem in where the rendering resoluton is reduced if you use DPI scaling in Windows, and you need to tick a checkbox in the compatibility menu for the game for it to render at the correct resolution. I think this was never fixed, but just selecting that option fixes it permanently, so no big deal. And other than that there are no issues. It's not a bad port :(
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I don't know if The Coalition will ever fix it which really sucks to be honest. Loved Gears 1 and was really looking forward to playing the remake on PC but that ain't happening with it being virtually unplayable due to the awful stuttering and framerate issues.
EvilBoris Looks like you were right about evolving the Heutchy method to be used on XB1 games on XSX. The one case I'm extremely happy I'm wrong about. LOL