Not thrilled about having to create an account and wording like "FIVE IMAGES FREE"
Not thrilled about having to create an account and wording like "FIVE IMAGES FREE"
It wouldn't need 1000s of photos of that particular person, it just needs a general understanding of what it's looking at in the photo; then it can sample from similar facial features it has learned from other peoples photos. Using you example, Google has billions of photos to learn and sample from, so even with one low-res photo of person, never photographed before, they should be able to reach a point where they can generate a pretty close prediction of what the high-res version would be.Tried gigapixel and letsenhance on family pictures from the early 2000s using webcams and first gen digital cameras. Works to a degree but still flawed. I began wondering if Google Photos will go this route with their face identifying tech. Use thousands of pictures of one family member to fix the face from a picture thats 640x480 with the only input from you is identifying the which person is which.
Extracted backgrounds from MI2 Special Edition too, because why not. Lets compare them:
Original:
AI magic:
Special Edition (made some adjustment to make it fit to other two):
AI version, being (obviously) much closer to the original vision and style is... better? WTF?!
Extracted backgrounds from MI2 Special Edition too, because why not. Lets compare them:
Original:
AI magic:
Special Edition (made some adjustment to make it fit to other two):
AI version, being (obviously) much closer to the original vision and style is... better? WTF?!
OK, I just got a result so impressive I'm in semi-disbelief myself. This was from a random profile pic, not a specific game, but the results are in the "wow" category for me.
So, source image (I ran this, then ran the result through the process again):
To help get a sense of the amount of detail in the pic, here's a nearest neighbor upscale made in Photoshop to match the output size I would end up getting:
And this was the actual result from running that first image through the process twice:
I'm honestly so impressed with the result, I feel like I'm gushing.
After all the anger about the shitty new DBZ transfer, I'm wondering if the best thing to do would just be shoving the Dragon Box transfers into one of these programs and calling it a day.
Dragon Box have used bad versions of the masters too.
Only Funimation seems to have the good copy of the masters but they decide to consistently destroy them with each shitty release.
There's also the audio problem where Toei lost the high quality audio and fans had to rip it out from VHS and send it to them and they said they didn't want it.
Funimation was also given the high quality audio (stereo japanese tracks).
THEY WERE GIVEN THE STEREO TRACKS?! Those were lost! I could've sworn they were!
They were. Fans put them back together and it can be found illegally online.
Funimation was given the tracks. Needless to say it sounds incredible.
Really? I've never watched them myself but I've always heard the Dragon Boxes were fantastic and highly accurate to the source, with their only problem being that they're not in HD (which something like Gigapixel could fix).
They are absolutely not accurate, they used masters that had been degraded because of old age. The colors are all messed up, some instances the detail is also lost, the audio is absolute trash etc...
It was just better than the awful cropped and overly saturated, filtered mess Funimation put out ... The lesser of two evil.
Looks great indeed!I have been trying this out on the Steam version of "Shadow Man" and have been getting some really good results:
If the demand is there, a pack could be created.
I have been trying this out on the Steam version of "Shadow Man" and have been getting some really good results:
If the demand is there, a pack could be created.
Played it on 64, the difference is night and day on that emblem wow. The scope of the The Asylum blew me away back then and that was just one zone. Without a guide back then I ran around for hours trying to make progress. I would be highly interested in a pack.I have been trying this out on the Steam version of "Shadow Man" and have been getting some really good results:
If the demand is there, a pack could be created.
I wish there was a way to include proper controller support in the PC version. That would be the cherry on the cake. The current ways of using third party apps isn't ideal.
If the AI upscaling is fast enough, it would be perfect fit to do during runtime.Rages megatexture tech was pretty cool until you looked closer. I wonder if this could fix it, that could be a hell of an undertaking, and I'm curious if you can even actually unpack them all.
Man, this makes me want to replay even though I replayed it right when it came out.This is unbelievable
This is the vomit they are selling on every console and Steam
This is fitered background + old font + CRT filter
Man, this makes me want to replay even though I replayed it right when it came out.
Do you have links to all of the mods used? I want this.
FF9 with this is always impressive
The mod is here but still in beta https://steamcommunity.com/app/377840/discussions/0/1741105805743188237/
That already exists for hentai, actually.Mind blowing stuff here! We're one step closer to uncensor japanese porn, haha.
FF9 with this is always impressive
The mod is here but still in beta https://steamcommunity.com/app/377840/discussions/0/1741105805743188237/
I don't really mind the base remaster since touch/mouse controls are pretty nice but I'm definitely gonna install all these mods next time I want to replay because it looks sooooo good.What i did is :
- moguri mod (it installs the backgrounds and old font and also adds Analog direction, the pressure is busted but at least you can walk around 360 degrees now)
It comes with Memoria which lets you speed up the battle transitions and battle speed in general (make it run at 20 fps in the .ini it's perfect and pick "fast" battle)
Then install Reshade and do this :
- "HDR" (important to preserve contrasts with the CRT)
- Adaptive CRT make it high resolution so that it's subtle
- AdaptiveSharpen
-TechniColor1
-TechnoColor 2 (both at the same time offset each other to give colors that are very close to the original without "CRT")
They are selling the game like this
I can't
Not sure if I am doing it right by my results are awful
It just looks like sharpening was added. I know the original texture is garbage but I expected the outcome to look a bit better
The folks who ported Catherine to PC a few months back used a similar model to improve the low-res textures.I really have to wonder...when will a game publisher actually commercially use ESRGAN in a remaster that they sell. I hope it's Capcom for RE 1-3.
Could we get a list in OP of the current mods out there that implemented this feature into their respective games?
Here's the original 1px size that should have been be used:Not sure if I am doing it right by my results are awful
It just looks like sharpening was added. I know the original texture is garbage but I expected the outcome to look a bit better
So that's why your image is a no ; because it uses indexed colors and very rough dithering on the skin.1. ESRGAN's default networks were trained on a very specific type of image. That is, high resolution photographs downscaled with bicubic sampling. So it struggles with pics that went through color reduction or heavy dithering (like you see with old prerendered sprites), pictures that are blurry (I'd recommend downscaling them by 50%, as you'll still get a 2x resolution boost), and pixel art. It may be possible to "tune" it by training it on specific categories of images. I've had some success adding small amounts of noise to the images to help it out, or blurring out color banding or sharp edges.
That's it running on fine pixel-art. Were there special settings for this one?
There've been a few examples of people taking a good output and feeding it back in, so as long as it looks good the first pass you should be able to loop indefinitely.This is so good. Plase tell me what is the max resolution you can upscale it to? Is there a limit?
It's way way too slow to be properly real-time. Theoretically an emulator could be made to do something automatically each time new textures come in, but it would need to pause to wait for it to be ready.Can this be run on the fly or is there texture fanagling at play?
Is it possible to just boot up a rom of say turtles in time and it'll run?
FF9 with this is always impressive
The mod is here but still in beta https://steamcommunity.com/app/377840/discussions/0/1741105805743188237/
Nah, default ESRGAN settings