Dawn of War 2 was also very different to Dawn of War 1 and its add-ons and it was a resounding success as far as I'm concerned. Sometimes devs succeed in taking a series in a new direction, sometimes they don't.
Pc only... For now at least. Maybe they bring it to xbox in some form later with kbm support
Oh, for sure. The reason why AoK was so huge was because it attracted a whole swathe of different players- from hardcore multi-player scene, to custom Scenario designers, to people who just liked to build pretty towns and then comp-stomp/face friends in LAN.Which was a questionable idea, given that among the "big" of the genre AoE has always been THE base-building-centric RTS and its audience loved it for it.
Like Skyrim with arquebus...es
But it had its own CORE appeal, which is precisely what I'm talking about.
Not my thing (as far as I know) but I'll probably give this a go with Game Pass.
I think the attack animations look a bit wooden. Those arrows look downright silly. But these are things they can still fix or might look better when playing.Looks pretty bad to me. Something off with the graphics or art style or something.
I loved the series back when I was a teenager, though, so I'll keep an eye on this.
How so? Looks absolutely amazing?
Wasn't the third game released like 15 years ago? Such a massive gap.
Wasn't the third game released like 15 years ago? Such a massive gap.
Well yea, imagine of it was to scale.. this is an RTS after all. Ploppig up a castle should not take 4-5 screens of space xDThe buildings look small to me. Like the elephants are almost as big as the castles.
The thing is that it looks more visually to scale in AoE 2. I've been playing it a lot lately and thats just my opinion haha.Well yea, imagine of it was to scale.. this is an RTS after all. Ploppig up a castle should not take 4-5 screens of space xD
Haha yes, in a way I can agree.. I love how the walls look big and menacing in comparison tho.The thing is that it looks more visually to scale in AoE 2. I've been playing it a lot lately and thats just my opinion haha.
What would China be called? Mongolians? I honestly don't know and googling isn't super clear because of dynasties and such.Kind of a nitpick, but I hate how these games use modern historical conceptions for the civilizations, and are so inconsistent about it. Like "China" wasn't a nation during this time period. But weirdly, they did the right thing with Delhi Sultanate, instead of just calling it "India".
Another thought - I wish they had made the building more to scale. I know it was like this in previous games - but it would be really cool to be able to build an absolutely imposing castle
Kind of a nitpick, but I hate how these games use modern historical conceptions for the civilizations, and are so inconsistent about it. Like "China" wasn't a nation during this time period. But weirdly, they did the right thing with Delhi Sultanate, instead of just calling it "India".
The Dynasties
Dynasties are a unique trait of the Chinese civilization. With their ability to build all landmarks at any Age, two from the same age triggers a Dynasty of their choosing for unique bonuses, buildings, and units.
The Tang Dynasty focuses on exploration, giving speed and vision bonuses for Scouts. The Song Dynasty focuses on population boom, giving access to the Village building and the Repeater Crossbow unit. The Yuan Dynasty focuses on food boom, giving access to the Granary building and Fire Lancer unit. Lastly, the Ming Dynasty focuses on military advantage, giving access to the Pagoda building and Grenadier unit.
Looks like a painting. I really like the artstyle, but seeing the response online it's a little divisive. :P
I haven't seen a whole lot of complaints about the terrain. For one I think it looks great.
The complaints seem more about the building, unit proportions and the arrows looking very rough. It's still in development and I've heard they used a months-old build for this which is pretty standard for trailers and such.
Not too worried yet about the animations. Do think the units could've been a little more high res. Especially the infantry.