CA is vile and doesn't make the game more dream-like unless you consider a getting a headache dream-like.
There needs to be a toggle for it anytime it is used by default.
Grant 2n2 eyes so he can see how wrong he is. 😂😂😂
CA is vile and doesn't make the game more dream-like unless you consider a getting a headache dream-like.
There needs to be a toggle for it anytime it is used by default.
No disrespect for Bluepoint, but why would anyone want a Bloodborne 2 that isn't developed by From?I really don't know why anyone would want a sequel to Bloodborne from a studio whose last original idea was a PSN game that came out 15 years ago.
Like it's a GIGANTIC LEAP from taking someone else's work and restoring it all the way to making an entirely new sequel to one of the most beloved PS4 games of all time without any help from the original creators of the franchise.
Let them make a new IP so they can find their own voice. That's the best case scenario for all of us.
I really don't know why anyone would want a sequel to Bloodborne from a studio whose last original idea was a PSN game that came out 15 years ago.
Like it's a GIGANTIC LEAP from taking someone else's work and restoring it all the way to making an entirely new sequel to one of the most beloved PS4 games of all time without any help from the original creators of the franchise.
Let them make a new IP so they can find their own voice. That's the best case scenario for all of us.
I recently saw the Retry for Sekiro by RKG and the series highlighted what an absolutely complicated web of lore and narrative constituted the fabric of its world. From the plain to the obscure (overheard) dialogs to the objects within a level and the level designs themselves all work so unbelievably harmoniously to convey a thematically consistent structure is simply astounding.
While I have not finished BB or DS3, neither Des, nor DS1 nor DS2's world building comprises of this many story, character, level design et al threads that all contribute towards aforementioned consistency. It is as if Miyazaki and his narrative team have reached the zenith in how to tell a complex story with multi-tiered objectives that are often obscured to reach different endings without the trapesing into the real of story driven WRPGs with myriad dialog trees.
So, all that said, I honestly do not know if BP are prepared to go down that rabbit hole to make a game that is expansive yet esoteric, extremely ambitious- scope-wise yet seemingly simple on the surface, crafting an entire world of organically weaving myriad characters from different times and making them intermingle yet letting player skip over many of them, to make a sequel to BB.
That, BB still looks great, better resolution and AA + what you said and it'll be perfect.Just give me 60FPS and good framepacing on Bloodborne that's all we're asking for
Bloodborne still looks really good to me. I think it is safe to say Bluepoint have proven themselves in handling a Souls game and doing it full justice, so why not have them be the studio to do a Bloodborne sequel?
Bloodborne doesn't need a remake. It just came out one generation ago. All it needs is a frame rate patch and it's fine.
But they have the experience now. If there ever was to be a Bloodborne 2 it would have to be a studio other than FromSoftware anyway, and I think Bluepoint would be the best studio for the job.Giving someone else's work a new coat of paint and technical polish does not prove they can craft their own lore to build off that work. Hell, it doesn't even mean they can design levels or enemies. They've proven they can code circles around FromSoft. But I mean, so can plenty of other studios.