Let me begin my saying what I mean: I wouldn't be surprised if people first reaction is to disagree with this. Why? Because they would be correct. REmake 1 and Zero Mission were for a lot of the time 1:1 remakes, with slight changes, improvements and extra content. But the map in Zero Mission was the same, REmake 1 had a fixed camera angle and tank controls, etc. That is, they were very close to the original when compared to more recent remakes like REmake 2/3 or Metroid: Samus Returns. KoTOR needs more than that, particularly in terms of combat.
What I mean then is that in terms of quests, structure, story, characters, KoTOR is basically perfect. All the changes the remake make should be so the game can stay the same! Replaying the game it's incredible how every single small thing feels meaningful, how every character you meet feels like they justify their existence, no matter if they are a small character that plays Pazzak (which should be expanded on the remake!) or one that is involved with a big questline. Every piece of the game falls into place. I mean, meeting HK-47 for the first time? That should be in the remake, line for line. And then add more if you want, a new memory perhaps. Jolee is such a wonderful take on the Jedi, all his stories must remain, and so on. It's true that there is always room for polishing some dialogues and characters, and that should be done. With care.
I feel like even a small quest getting cut will bring... unbalance. An overstatement perhaps? But true in the sense that every quest in that game made it slight better than if it wasn't there. Combat will need to be reworked, and the level design will be a consequence of that. But you can still be faithful to everything I mentioned in the second paragraph.
In short: in terms of combat and level design: rework and create something new and modern. In terms of everything else: keep the same/polish and add more.
What I mean then is that in terms of quests, structure, story, characters, KoTOR is basically perfect. All the changes the remake make should be so the game can stay the same! Replaying the game it's incredible how every single small thing feels meaningful, how every character you meet feels like they justify their existence, no matter if they are a small character that plays Pazzak (which should be expanded on the remake!) or one that is involved with a big questline. Every piece of the game falls into place. I mean, meeting HK-47 for the first time? That should be in the remake, line for line. And then add more if you want, a new memory perhaps. Jolee is such a wonderful take on the Jedi, all his stories must remain, and so on. It's true that there is always room for polishing some dialogues and characters, and that should be done. With care.
I feel like even a small quest getting cut will bring... unbalance. An overstatement perhaps? But true in the sense that every quest in that game made it slight better than if it wasn't there. Combat will need to be reworked, and the level design will be a consequence of that. But you can still be faithful to everything I mentioned in the second paragraph.
In short: in terms of combat and level design: rework and create something new and modern. In terms of everything else: keep the same/polish and add more.