I think I would have preferred ports of the originals tbh. They look soooo much better.
Both games are on Wii U! :P
I think I would have preferred ports of the originals tbh. They look soooo much better.
Yup already has listings on most of the major retail sites
I like Advance Wars very much, but I don't see it as my obligation to buy something that I don't want. If being a "fan" means blindly spending money on things that don't appeal to me for the nebulous and unpromised hope of some vague future day granting me something that I might want, I guess I'm not a fan. I'm a grown adult with a family and my own interests and tastes, it's not my job to beg corporations to make things for me by giving them money without getting a product that I directly want in return.
Also, as far as this point goes - "The art style might very well move back closer to the old pixel-art in future AW titles, but only if they even get a chance to exist" - you could easily argue that if the game is successful, there would actually be little to no interest in returning to pixel art, because the market has clearly shown that the new style is preferred.
Can't speak for them, but I'm embarrassed when people are shitty about something not looking the way they want it to in their mind and they act like it's a huge deal.
I'm embarrassed to be on the same forum as people like that.
That's pretty ugly box art too, to be fair.I'm honestly much more accepting of the art style after learning that this box art from the Japanese version of the game likely served as WayForward's inspiration -
Oh crap! I wish gamestop would give us such a deal on e3 preordersBoth Metroid and Advance Wars are no longer part of Target Buy 2 Get 1 deal :|
It was quite a bit harder than any other mission in the game.I remember loving the first game but I could not finish the final mission, was it just me being a 13 year old kid or was it actually difficult?
I can't wait to play this so I can actually finish it this time around, and then finally playing the 2nd game.
The last missions, both the one against the final boss, as well as Rivals! as a bonus map if you unlocked it, can be absolutely brutal. The battle against the final boss can be significantly more difficult depending on the COs you end up with based on your actions in the campaign.I remember loving the first game but I could not finish the final mission, was it just me being a 13 year old kid or was it actually difficult?
I can't wait to play this so I can actually finish it this time around, and then finally playing the 2nd game.
I was thinking about checking wargroove out… What's wrong with it?
"looking the way they want it to in their mind".
In my mind? I would be happy if the Advance Wars remake looked like the originals still do on my GBA, but sadly, it's a pretty big downgrade.
Is that me being shitty? Does it embarrass you?
I don't like the art style but I could live with it. What I'm not interested in is a wayforward game. Someone at Nintendo thought it was ok to pass this franchise off to wayforward then I'm ok with not buying it.Can't speak for them, but I'm embarrassed when people are shitty about something not looking the way they want it to in their mind and they act like it's a huge deal.
I'm embarrassed to be on the same forum as people like that.
Can't be worse than Intelligent Systems, surely.I don't like the art style but I could live with it. What I'm not interested in is a wayforward game. Someone at Nintendo thought it was ok to pass this franchise off to wayforward then I'm ok with not buying it.
Worse part is that Nintendo will let them have an AW sequel if this sells well. The day that game comes out the chickens will have come home to roost and we'll see how you feel about it then.
We will see my friend.
The last missions, both the one against the final boss, as well as Rivals! as a bonus map if you unlocked it, can be absolutely brutal. The battle against the final boss can be significantly more difficult depending on the COs you end up with based on your actions in the campaign.
Wayforward working here makes me wonder what Intelligent Systems is doing right now. Sure, they finished Paper Mario last year but they used to release games rather frequently and now they're being assisted by other studios like Koei Tecmo and Wayforward.
Wayforward working here makes me wonder what Intelligent Systems is doing right now. Sure, they finished Paper Mario last year but they used to release games rather frequently and now they're being assisted by other studios like Koei Tecmo and Wayforward.
Hunh? Wayforward is a solid enough developer and have done some great sequels/spin-offs to existing series while respecting them(like RCG). I mean no way to know till it happens of course but they do good work and do great work with oversight. Even if they put their own twist on it they'd still respect the design style of the seriesI don't like the art style but I could live with it. What I'm not interested in is a wayforward game. Someone at Nintendo thought it was ok to pass this franchise off to wayforward then I'm ok with not buying it.
Worse part is that Nintendo will let them have an AW sequel if this sells well. The day that game comes out the chickens will have come home to roost and we'll see how you feel about it then.
I'm kinda wondering if Wayforward came to them instead of the other way around. Especially with how little presence the series has in Japan. And this is acting as a litmus test. I mean no way to know till someone asksThey have WarioWare releasing in a few months.
I wonder if Advance Wars sells well if there could be a new AW team at IS to develop new entries in the series.
Or if Nintendo would entrust WayForwad to make a new AW game.
I'm kinda wondering if Wayforward came to them instead of the other way around. Especially with how little presence the series has in Japan. And this is acting as a litmus test. I mean no way to know till someone asks
"looking the way they want it to in their mind".
In my mind? I would be happy if the Advance Wars remake looked like the originals still do on my GBA, but sadly, it's a pretty big downgrade.
I mean, like I said someone will hopefully ask and find out. The other possibility is Wayforward talked to Nintendo about doing a game together(or vice versa) and Nintendo decided to give to is a try thanks to the smash ballotI kind of hope that's not the case, because I prefer the idea of a Nintendo that is taking chances and going deep into their portfolio of IPs to bring back classics that people loved. It makes me hopeful about other franchises making a return, like Golden Sun.
This makes no sense.
If you want to play Advance Wars on the GBA then play Advance Wars on the GBA. Wayforward isnt busting down your house and stealing your cartridges.
It's outsourced and it's very easy to mess up with game balance in something like this, so they apparently just got the new developers to stick to the original game design. Also, AW is specifically an Intelligent Systems game, not just "Nintendo", but it's clear IS aren't interested in pushing the series, probably because it completely lost any relevancy in Japan (compare with Fire Emblem, which they always attempted to keep in production even during its weaker phases).I LOVE Advance Wars. It is such a perfect portable game on 3DS. It was one of my favorite 3DS games. But honestly this game looks terrible. The graphics and animations and the overall depth to the game looks extremely underwhelming.
Why remaster this? The game concept is not too difficult to make. It's not like making another Final Fantasy 7. It's a tabletop game. Why doesn't Nintendo make a new Advance Wars for the Switch generation with a new story and more modern art style/graphics/better design. Just another example of Nintendo's history of providing little games on its consoles and relying on remasters.
Although they maybe have similar proportions, they're completely different styles - one's anime, the other's Jimmy Neutron!
And people want it to look like Link's Awakening lolThe black screen transitions from map to fight seem wayyy too long
Your goal posts seem to have shifted a little there.Although they maybe have similar proportions, they're completely different styles - one's anime, the other's Jimmy Neutron!
What goal do you think I'm trying to achieve? Every post I've made here has just been to try and explain why so many people are disappointed in the new art style. Not that it's wrong, or bad, or anything, just that it's clearly a different style and when something you really like suddenly has a new style, it's (potentially) going to be disappointing, especially if you've waited so long to see more of something you liked. There are a lot of posters in here that seem confused about why anyone would be disappointed, or even how the art style is different.
Of course it makes sense. I a really big Advance Wars fan. I'm thrilled that any Advance Wars is getting a release in 2021.
I also happen to think that the remake looks significantly worse than the original GBA games. That's fine, isn't it? There's need for hyperbole.
I was also 12~13 when I first played AW1 back on the GBA, and at first I couldn't see how that last level was supposed to be beaten. It is just overwhelming when compared to the rest of the game.I see, it makes sense that I found it to be impossible back in the day.
I hope that they don't mess with the difficulty unless it was unbalanced in some way.
This
Is not the same argument as thisFor those wondering why there's disappointment in the new art, at least on my end it's because the limited resolution of the pixel art is giving the player room to imagine details, to picture the units as being as cool and detailed as the COs are, but the higher resolution but low-detail 3D models are explicitly saying "no, there's actually nothing else going on here".
Although they maybe have similar proportions, they're completely different styles - one's anime, the other's Jimmy Neutron!
Seemed to be the same based on the Treehouse gameplay. The AI still prioritizes attacking APCs over almost anything else for some reason.Is it likely that the AI will be made from scratch or taken straight from the original versions?
In the originals, the portraits use the same pixel art anime art style for both COs and units, in the remake the COs are a clean anime style and the units are very simple 3D models. I personally loved the pixel art. The pixel art at a low resolution lets me (me personally!) imagine the details and style on the units in the battlefield view to match the portraits, and the remake shows them in 3D, without those (imagined) details or style. I see the soldiers in the game board as, essentially, tiny anime characters with the same art style the rest of the game uses. The remake shows them as like, phong shader CG characters, not 2D anime. The shapes may be the same but in my eyes, the styles are different.This
Is not the same argument as this
And while I certainly the latter is closer to true than the former, you only moved from " these details mean we can't imagine the units to be as cool as the COs" to "it's different though" when it was pointed out that we already knew what the units look like.
Hence me saying your goalposts seem to jave moved.