• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Deleted member 5593

User requested account closure
Banned
Oct 25, 2017
2,635
The arguments are valid...

But Massive Yikes at this guy defending sexualization of minors. Playstation is in the right here and Aniplex are the ones that should be called out.
 

RisingStar

Banned
Oct 8, 2019
4,849
Games like FFXVI, Metal Gear, Resident Evil have international recognition. They will always be on the forefront especially since PlayStation identifies with those franchises heavily since its inception. So it's not surprising that they have timed exclusivity for FFXVI.

The main draw for PS4 for Japanese content has been from Atlus/Sega for me and I'm sure for many others. If they somehow end up on Switch only or the worst case scenario, Sega's gets sold to Microsoft, that huge piece of Japanese console content will disappear too.

Vita didn't do that great in Japan but it still was its best region with zero support from Sony. The PS5 is a big machine, doesn't have many Japanese oriented games, low stock, their own Japan Studios is becoming a full time support studio, I mean the signs are there.

Sony are currently the most successful they've ever been and it's the same with the PlayStation brand. If them focusing hard on anime is any inclination, maybe their Japanese games support isn't dying but rather being retooled short term. Just praying Atlus and Sega don't leave the ecosystem for now.

edit: the anger towards censorship of sexualized content, especially for the 3000 year old dragon teens will always baffle me.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
But hasn't the disinterest of the Japanese market already started with the PS3 and continued from there? I mean if I saw that development of just one country, as a global player, I wouldn't focus that much to tailor just to them. Especially not if so much money in other places is on the line.

It wasn't really the case because even though PS3 and PS4 didn't perform well in Japan, Japanese developers were still on board from day one (though on PS3 at a slower pace because of HD development). Now Sony is also risking to lose a sizable amount of third party games (which are going either multiplatform or exclusive to other platforms).
 

Le Dude

Member
May 16, 2018
4,709
USA
Sony has content from third parties doing the heavy lifting in a variety of ways across the globe. Sony isn't pumping out MP focused FPS games because they have more than enough third parties to do that for them quite successfully. It's not a new part of their strategy and being the global leader means they'll continue to get these third party games to fill niches Sony doesn't.
I think you missed the point of my post. They're facing a shrinking mindshare in a country that is overrepresented in video game output. It's worthwhile for them to cater to that market and maintain a strong presence there, because all the youth there (some of which will grow up to be developers) are living in a market where the PlayStation brand makes up only a relatively miniscule portion of the sales. By the end of the PS4's life, there will be some young developers entering the field who have experienced a market that's been like 90% Switch/Switch 2 since they were 12.

They do a fine job of courting Japanese developers to provide Japanese games, but that didn't particularly work out well for selling the PS4 in Japan. They seem to be continuing that strategy with the PS5 while also making bizzare decisions that further alienate the market so I'm sure there will be an even further decrease in hardware sales there.

Think of all the Japanese titles that were PS4 exclusive, console exclusive, or timed-exclusive: Steet Fighter V, Monster Hunter World, Nioh, Final Fantasy VII remastered, Persona 5, and more.
 

Piston

Member
Oct 25, 2017
11,170
I said this in the Media Create thread but... Sony may have actually shot themselves in the foot in Japan.
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,364
But hasn't the disinterest of the Japanese market already started with the PS3 and continued from there?

The disinterest of PlayStation consoles in Japan, yeah. The Wii came out after the PS3 and is the best selling console on that chart. The Switch (while obviously a hybrid console so not entirely 1:1) is completely dominating right now. The article's point is that there is a huge audience for games still.

I think it's easy to say 'there isn't an audience for home consoles in Japan anymore' but, equally, that could be seen as just looking at disappointing PlayStation sales and taking 'there is no home console market anymore' rather than 'PlayStation isn't doing so hot these days'. PlayStation is the home console market in Japan.

The only other non-PlayStation console that is relevant to the post PS3 discussion really is the Wii U. Which is obviously such a dramatic, crushing outlier that it can be discounted.
 
Last edited:

shoptroll

Member
May 29, 2018
3,680
Totally agree with some of the early responses. I think Sony is making a bad play here but I also think that citing the content restrictions is a really bad hill to die on. This is also why I pay attention to Japanese sales numbers. I don't think we're going to see devs go out of business but there is going to be a market shift towards Switch as the target platform for smaller games with possibly PS5 ports as an option. And those same developers are going to be slower adopting PS5.

It seems like Sony is counting on exclusivity from people like Square and Atlus to handle the Japanese side of things.

If Persona 6 and/or Project Re:Fantasy aren't PS4 titles I'm going to be shocked. Atlus is notoriously late to the next generations but the PS5 BC and slow uptake in Japan gives them a lot of reason to stick with that.

Regardless both Square and Atlus are largely Nintendo portable shops with Sony getting their big budget stuff. That's been true since the DS era, and if anything it's become increasingly clear given how much longer it's taking their Japanese studios to release AAA titles.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
Games like FFXVI, Metal Gear, Resident Evil have international recognition. They will always be on the forefront especially since PlayStation identifies with those franchises heavily since its inception. So it's not surprising that they have timed exclusivity for FFXVI.

The main draw for PS4 for Japanese content has been from Atlus/Sega for me and I'm sure for many others. If they somehow end up on Switch only or the worst case scenario, Sega's gets sold to Microsoft, that huge piece of Japanese console content will disappear too.

Vita didn't do that great in Japan but it still was its best region with zero support from Sony. The PS5 is a big machine, doesn't have many Japanese oriented games, low stock, their own Japan Studios is becoming a full time support studio, I mean the signs are there.

Sony are currently the most successful they've ever been and it's the same with the PlayStation brand. If them focusing hard on anime is any inclination, maybe their Japanese games support isn't dying but rather being retooled short term. Just praying Atlus and Sega don't leave the ecosystem for now.

edit: the anger towards censorship of sexualized content, especially for the 3000 year old dragon teens will always baffle me.

Sony tried hard, unsuccessfully, on PSV with many Monster Hunter clones like Soul Sacrifice and Freedom Wars.

There are many other Japanese developers, like Bandai Namco, Koei Tecmo and Konami who are already migrating over other platforms, exclusively or not. Also, Capcom and Square Enix are doing the same while the main franchises are being developed on PS5 too.
 
Dec 27, 2019
6,080
Seattle
The idea that Playstation is faltering in Japan because of censorship is especially ridiculous given that it's being displaced by Nintendo.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
The disinterest of PlayStation consoles in Japan, yeah. The Wii came out after the PS3 and is the best selling console ever in the region. The Switch (while obviously a hybrid console so not entirely 1:1) is completely dominating right now. The article's point is that there is a huge audience for games still.

I think it's easy to say 'there isn't an audience for home consoles in Japan anymore' but, equally, that could be seen as just looking at disappointing PlayStation sales and taking 'there is no home console market anymore' rather than 'PlayStation isn't doing so hot these days'. PlayStation is the home console market in Japan.

The only other non-PlayStation console that is relevant to the post PS3 discussion really is the Wii U. Which is obviously such a dramatic, crushing outlier that it can be discounted.

The Wii is actually only the 5th most successful home console AFAIK. Famicom, Super Famicom, PS1 and PS2 were all more successful by quite a decent margin. The Wii fell over quicker in Japan than it did elsewhere due to a lack of software.

Software is actually the stick that PS4 gets beat with, unlike the PS3(or Wii) it had the full force of third parties pushing it and still came up short.
 

RisingStar

Banned
Oct 8, 2019
4,849
Sony tried hard, unsuccessfully, on PSV with many Monster Hunter clones like Soul Sacrifice and Freedom Wars.

There are many other Japanese developers, like Bandai Namco, Koei Tecmo and Konami who are already migrating over other platforms, exclusively or not. Also, Capcom and Square Enix are doing the same while the main franchises are being developed on PS5 too.

I think it's not even a question about exclusivity. They will have to fight Nintendo to even have those games on PS5 alone. If the Vita showed anything was then losing big name franchises like Monster Hunter crippled them there. They need to absolutely have Monster Hunter, Persona and the likes on the platform.

I'm not opposed to the games going on other platforms at all. Competitive advantage or not, I think the market has changed and it's more about remaining relevant than standing out with how things are shaping up with their Japanese support.
 

MatrixMan.exe

Member
Oct 25, 2017
9,500
It's a good article except for trying to use censorship of sexualised underage girls as a supporting argument. Not sure why the author thinks that's an appropriate or even relevant point to make, but I digress.
 

Elios83

Member
Oct 28, 2017
976
Totally useless and ungrounded drama in my opinion.
PS5 is in short supply everywhere in the world, tons of people want one but can't buy it right now.
It's not just Japan.
Sony decided to not delay the Japanese launch and they shipped basically 250k units for November+December there and they all sold out.
Is it enough? No. What where the other options?
Delaying the launch until February like they did with PS4 and I don't think that would have been considered a better sign of consideration of the Japanese market.
The other option was shipping more units to Japan taking them from the US and main European markets.
That would have been a crazy way to make business given the different strategical importance of the different markets worldwide, the fact that US is a much more important market for global success than Japan is just a reality.
Now that the holiday season is over demand will stabilize and Japan will get more units, I've seen pictures around that they just got a farily big restock for the new year. It will get better, not that I'm convinced that PS5 will sell amazingly well there even with the proper supply.
Even with Nintendo having a total failure like Wii U and PS4 dominating worldwide, PS4 couldn't achieve incredible sales results in Japan. It's a market that has moved away from traditional home console gaming. Now it's all mobile or with some form of portability or if you have Nintendo's games on it.
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,364
The Wii is actually only the 5th most successful home console AFAIK. Famicom, Super Famicom, PS1 and PS2 were all more successful by quite a decent margin. The Wii fell over quicker in Japan than it did elsewhere due to a lack of software.

Software is actually the stick that PS4 gets beat with, unlike the PS3(or Wii) it had the full force of third parties pushing it and still came up short.

Oh, thanks. Updated my post!
 
Dec 8, 2018
1,911
This thread should be locked since it's basically about a journalist begging for Sony not to censor pedo material. If that is what Sony needs to sell their consoles in that market better to let it die and throw some gasoline and fire on the corpse after.
 

Thera

Banned
Feb 28, 2019
12,876
France
For PS3 I agree, it was an issue everywhere and Sony probably had more games planned which had to be cancelled.
But for PS4 they knew the score and the development was easier with a less exotic cpu, and yet they published less then half of what they did for the PS3. That's on them.
The decrease of interest for home console was already in place.

And again, I am not disputing the fact they aren't focus on Japan games/dev. But it begins a long time ago and for reasons.
 

Sandfox

Member
Oct 25, 2017
24,743
Totally useless and ungrounded drama in my opinion.
PS5 is in short supply everywhere in the world, tons of people want one but can't buy it right now.
It's not just Japan.
Sony decided to not delay the Japanese launch and they shipped basically 250k units for November+December there and they all sold out.
Is it enough? No. What where the other options?
Delaying the launch until February like they did with PS4 and I don't think that would have been considered a better sign of consideration of the Japanese market.
The other option was shipping more units to Japan taking them from the US and main European markets.
That would have been a crazy way to make business given the different strategical importance of the different markets worldwide, the fact that US is a much more important market for global success than Japan is just a reality.
Now that the holiday season is over demand will stabilize and Japan will get more units, I've seen pictures around that they just got a farily big restock for the new year. It will get better, not that I'm convinced that PS5 will sell amazingly well there even with the proper supply.
Even with Nintendo having a total failure like Wii U and PS4 dominating worldwide, PS4 couldn't achieve incredible sales results in Japan. It's a market that has moved away from traditional home console gaming. Now it's all mobile or with some form of portability or if you have Nintendo's games on it.
PS5 is hitting record numbers in other parts of the world while Japan gets scraps despite Jim Ryan calling it their second most important market.
 

Deleted member 31092

User requested account closure
Banned
Nov 5, 2017
10,783
That's not true though. Those symbols aren't O and X in Japan, they are Maru and Batsu which would be the equivalent of a tick for yes and a cross for no. They are used everywhere, not just on PlayStation. As an example here's a photo from a Japanese retailer showing what Switch models are in or out of stock:

Eqnvf0cVQAItFLn.jpg

Sony's strategy is attempting to convince everyone the Switch is out of stock lol
 

Shoshi

Banned
Jan 9, 2018
1,661
I dont know about sales figures and censored animated porn games on ps4 but I saw the other day a bit hidden wall for pre-order games on electronics store Sofmap which was dominated by sexually animated visual novel games for mostly ps4.
 

mute

â–˛ Legend â–˛
Member
Oct 25, 2017
25,097
Way to torpedo your article with the censorship discussion. Sony isn't losing ground in Japan because there is no new Senran coming out or a few VNs people would rather play elsewhere have more god rays. The impact is microscopic. Continuing to harp on the whole "have to submit for review in English OMG" thing is weird too. There hasn't been some huge exodus of games away from PS over this issue either (Studio Japan is another thing altogether, and much more at the root of the problem IMO).
 
Last edited:

Mr. Gold

Member
Jul 1, 2019
725
Please stop using the censorship of under age girls being groped as a reason to use against a company taking a region's market seriously. Come on.

Yeah, when i saw that I was like, really, this type of analysis we are doing?

We are putting the Sony's stance of how women are portrayed as the main driver over Japan's portable continued preference? I think twitter has warped people's minds
 

fanboy

Banned
Oct 27, 2017
4,452
Slovakia
Well... Spider-man and Souls games do really well relatively speaking. A big part of the reason Nintendo is so dominant in Japan is that something like ARMs is as popular as games that would be considered pretty big hits for other publishers.



Businesses aren't infallible. We are not far enough removed from Vita or Wii U to act like platform holders can't make mistakes regardless of what data they have.
mistakes like these dont come every month, as i fear some users and media outlest wish people would think
 

Crumrin

Banned
Feb 27, 2020
2,270
I don't even know why ERA is highlighting and giving credibility to an article that suggests pedophile content as a solution to improve Sony's position in the Japanese market. It is as if people want to push a certain narrative so badly that they ignore a giant red flag in front of their eyes. Fuck whoever wrote this article and whoever defends any sort of child fetishism.
 
Last edited:

fiendcode

Member
Oct 26, 2017
24,926
It's a good article except for trying to use censorship of sexualised underage girls as a supporting argument. Not sure why the author thinks that's an appropriate or even relevant point to make, but I digress.
There are very legitimate issues with Sony's content approval program but they're entirely logistical and the article didn't address them at all. Someone pointed to implied hypocrisy but I don't really see that either (different divisions).
 

Sanox

Member
Oct 25, 2017
10,557
citing the content restrictions is a really bad hill to die on

Its relevant in the context of Sony and the Japanese market as its a policy specifically targeting Japanese games. It also stands out as Sony is effectively throwing stones in the way of devs wanting to release games on playstation with content that Sony themselves is profiting off in other areas be it mobile or anime. All while Nintendo made a statement that they won't demand third parties to change content
www.dualshockers.com

Nintendo Will Continue to Leave Censorship of Third-Party Games Up to Rating Boards

After Nintendo built a kid and family-friendly image, it is a bit weird to see their new take on censorship.
 

fanboy

Banned
Oct 27, 2017
4,452
Slovakia
I mean, all these articles have come from Japanese analysts, so they're people reporting on their own industry, and therefore are going to be most invested with Sony helping their home market.
Sony's current plan is probably what will make them the most money (doing what they need to do in Japan to compete would be very expensive), so is fine from that perspective, but it seems pretty clear it will also cede the Japanese market to Nintendo.

For my part, I simply miss the games Sony used to publish for the Japanese market, as that was my jam back in the PSX days.

Oh, I miss them too :) I just kinda accepted what the norm was in last and what it will be in the upcoming years.
 

Nanashrew

Banned
Oct 25, 2017
6,328
So... this mean that it's easy to find a PS5 in Japan?



6h4pPCa.jpg
Even harder to find. Sony essentially threw away the holiday season in Japan by providing them next to nothing.

Week 46: 118.085 (launch week)
Week 47: 42.891
Week 48: 40.459
Week 49: 11.893
Week 50: 11.056
Week 51: 17.578
Week 52: 13.000*

Week 52 is rounded because Gibson didn't give raw numbers in his tweet, and Famitsu will be combining Week 52 and Week 1 when it comes out on January 7th.

Totally useless and ungrounded drama in my opinion.
PS5 is in short supply everywhere in the world, tons of people want one but can't buy it right now.
It's not just Japan.
Sony decided to not delay the Japanese launch and they shipped basically 250k units for November+December there and they all sold out.
Is it enough? No. What where the other options?
Delaying the launch until February like they did with PS4 and I don't think that would have been considered a better sign of consideration of the Japanese market.
The other option was shipping more units to Japan taking them from the US and main European markets.
That would have been a crazy way to make business given the different strategical importance of the different markets worldwide, the fact that US is a much more important market for global success than Japan is just a reality.
Now that the holiday season is over demand will stabilize and Japan will get more units, I've seen pictures around that they just got a farily big restock for the new year. It will get better, not that I'm convinced that PS5 will sell amazingly well there even with the proper supply.
Even with Nintendo having a total failure like Wii U and PS4 dominating worldwide, PS4 couldn't achieve incredible sales results in Japan. It's a market that has moved away from traditional home console gaming. Now it's all mobile or with some form of portability or if you have Nintendo's games on it.
Sony didn't even send stock proportional to Japan's market. Being there day 1 as a tier 1 country was all lip service as every other country got much more, including markets smaller than Japan.
 

RailWays

One Winged Slayer
Avenger
Oct 25, 2017
15,676
"Censorship" complaints aside, the points raised are correct. Though their assessment of HW sales based on the initial piddly stock that was allocated I think is premature. The PS5 sells whatever they managed to actually stock in Japan so far, so when they get more consoles in stores there will be an uptick in sales. What's very concerning, however, is the very weak software numbers for its launch. That won't be easily fixed because Japanese developers are always late on the arrival to new consoles with exclusive software and Sony themselves have been cutting back on 1st party game development each generation. Cross-gen titles will persist for the foreseeable future which then leads to the question of incentive for consumers to buy into PS5 over just keeping their PS4.
This thread should be locked since it's basically about a journalist begging for Sony not to censor pedo material. If that is what Sony needs to sell their consoles in that market better to let it die and throw some gasoline and fire on the corpse after.
That was one of 5+ points raised in the article. I wouldn't call it the main idea being presented by ACE Research Institute. The anger directed at FGO shouldn't be used to bludgeon Playstation though. I agree with the earlier posts that the call should instead be pressing Sony to enforce the content standards company-wide instead.
 

Uzupedro

Banned
May 16, 2020
12,234
Rio de Janeiro
While I understand and agree with some points...
The main issue concerns the 2nd point above. Aniplex, which is part of the Sony umbrella, is deriving large amounts of income from Fate/Grand Order's swimsuit characters, but on PlayStation, games that depict swimsuits either cannot be sold or have had alterations forced onto them. This is nothing but a double standard. All this does is feed into users' distrust. This policy should immediately be rescinded. However, it unfortunately seems to be taboo for Sony's upper management to breach the topic of censorship, so we predict that ACE Economic Research Institute's opinion will be ignored.
ViciousThankfulKentrosaurus-max-1mb.gif

If anything Sony Music(the division responsible for mobile games) should stop profiting over sexualized characters, and yes, Playstation division should also be harsher.
And if this is legitimately one of the solution for Sony's Japan problem then honestly I couldn't care less, fuck off with this shit.
 

Elios83

Member
Oct 28, 2017
976
PS5 is hitting record numbers in other parts of the world while Japan gets scraps despite Jim Ryan calling it their second most important market.

Sony didn't even send stock proportional to Japan's market. Being there day 1 as a tier 1 country was all lip service as every other country got much more, including markets smaller than Japan.

There were no other options besides delaying the Japanese launch or compromising their global success during the launch phase while they're busy competing with a strong competitor like Microsoft in the US.
Japan is not a key market for their global success and couldn't get the priority but Sony simply didn't have other realistic choices given their supply issues. That is all. Japan will start getting proper supply in the next weeks but I'm sure that even then after they're done with core gamers sales won't be that great except for the weeks where big titles are released (things like Biohazard 8 and such).
The reality is simply that Japan is not particularly receptive anymore of the kind of product Sony is making, a traditional home console.
 

Encephalon

Member
Oct 26, 2017
5,856
Japan
Point #2 doesn't even really feel like it belongs.

It's a good thing that Switch is doing so well in Japan, and I am happy to be where the games are, but at the same time it feels like it would be healthier for the Japanese industry to have two reasonably healthy platforms, so Sony's approach to Japan has been disconcerting to say the least.

Also, I hate the â—‹ to Ă— change, but oh well.
 

cvxfreak

DINO CRISIS SUX
Moderator
Oct 25, 2017
945
Tokyo
Can I get the machine translation instead? Is the person who did it more used to translating fantasy tales and the like, it reads far too flowery in parts and tbh a bit fucking overly dramatic in others. Maybe the source article itself is tilted the same ways, I dunno, seems properly off though.

I double checked and there are no issues with the translation and the intent of the author is conveyed as closely as possible.

If you're skeptical, here's Google Translate's version (with the dramatic language bolded):

First of all, the previous article received a great deal of feedback. Looking at it, we can see that there are a certain number of Japanese game users who are quietly angry with Sony (SIE). In the last few years, Sony (SIE) has clearly been heavily focused on the US market, so it seems that domestic users have begun to steadily move away from PlayStation. The purpose of the previous article was not to instigate a sensational title, but to convey the deep despair of domestic users to Sony headquarters and SIE, so I think you probably understood it.

However, we received a direct feedback from the Sony headquarters that we value the Japanese market. Perhaps they really care about it. Feelings are important, but no action is involved. For this reason, users think that Sony and Jim Ryan are "disregarding the Japanese market." If you point out this, you might think that it is speculation of the Ace Institute of Economic Research.

To be more specific,

The launch of PS4 in 2013 was made a latecomer to Japan
From the fall of 2018, we will introduce our own expression restrictions and suppress the release of titles for Japanese users
There was no Japanese narration in the introduction video distribution of PS5, and there were defects in fonts and translations.
Changed the enter button from 〇 to × button because it is a global standard
The first actual sales of PS5 in Japan was just slightly higher than PS3, which had a manufacturing trouble, and did not reach the early adapter.

And so on. The only counter-evidence against this is that E3 and PS-related sales (price cuts) during the year-end sales season were held at the same time in the world, and PS5 was released at the same time in the world. Probably, PS5 became the world at the same time only in response to Microsoft's offensive in Japan, it seems that the position itself of Tier 2 (2nd place) has not changed, and it is important from qualitative analysis. I don't think.

In particular, I think that the problem is (2), and although Aniplex under Sony is making a lot of money with the gacha of the swimsuit character of FGO, it is double that the swimsuit expression can not be sold on PS or it is forced to correct. It's only standard. Doing this only increases the distrust of the user. I should quit this kind of thing immediately.

However, unfortunately, it seems that it is taboo for Sony's upper management to touch on expression restrictions, so I expect that the opinion of the Ace Economic Research Institute this time will be completely silent. I'm sure Sony will regret it.

Next is the data for 25 weeks after the release.

As mentioned last time, as expected, PS5 has become PS3 or less. Can you feel Sony (SIE)'s willingness to succeed in the Japanese market from this graph? It is very invisible as an ace economic research institute.

Even so, the actual sales of 11,000 units in the 4th and 5th weeks and 17,000 units in the 6th week are too small. The cumulative total of 240,000 units is estimated to be the lowest level ever for Sony's stationary game consoles. At this rate, the entire life cycle will be less than half that of PS4. And a small number of popular games could cause a crisis in the domestic consumer game industry.

Even in quantitative analysis, it does not seem to be very important. With this, it is no wonder that users have a deep sense of despair, thinking that "Sony is downplaying the Japanese market."

Another reason why the movement of domestic users has become so cold is that SIE lost sight of the Japanese behavioral principle due to the move of the head office to the United States. As I mentioned last time, Japanese game users rarely complain on SNS, so from the perspective of SIE headquarters staff in the United States, Japanese users look like good customers who will accept them no matter how cold they are. I wonder if there is. But that's not the case, it just disappears slowly and quietly.

Considering the above points, Sony (SIE) seems to think that the high-end game experience is unnecessary in the Japanese market where Moe is the mainstream, and the platformer has lost the intention to take responsibility in the Japanese market. I have to say. And the initial action of this PS5 means that the fall of the PlayStation brand in the Japanese market has become decisive, and the Ace Economic Research Institute cannot help but be very disappointed. Again, Sony will surely regret it.

Even so, as I said last time, the United States occupies half of the world game market, and I think some people claim that if they win there, everything will fit in a circle. It is true that Japan's economy has stagnated for the past 30 years in the world as a whole, and many of them have only about 10% share of home appliances, and their presence is fading.

It is said that the reason why the Japanese economy has been sluggish for a long time is not well understood. The Ace Institute of Economic Research considers that the increase in single-person households and the small living area of single-person households are major factors, but this is not a place to express such opinions, so let's move on.

If the market share is only 10%, there seems to be a tactic that it doesn't matter anymore, but is Japan really a market where game consoles cannot be sold? Is it a market where users have to grieve?

This graph shows 3DS, PS4, and Switch on a calendar year basis since its release. There is a year when both 3DS and switch have achieved actual sales of more than 5 million units. It should be noted that even at the present time when all the numbers are not available in the 4th year of Switch, the peak-out concern seems to be a lie beyond the peak of 3DS. Cumulative actual sales also exceeded 17 million units. Probably the final sales will exceed 25 million units.

In addition, I have commented that the number of units sold (arrival) in the entire life cycle of Switch will exceed 150 million units. It can be said that the progress is almost as expected. On the other hand, PS4 has never exceeded 2 million units a year. The final sales volume in Japan will be about 9.5 million, which is lower than PS3. The final sales volume of PS4 is likely to be less than half that of Switch, and even considering that there is Switch Lite dedicated to mobile mode, the sluggish sales are clear. How is it? Does Japan look like a market where game consoles cannot be sold? It is a market where more than 20 million units can be sold depending on the device. It seems to be a big business problem to cut off because photoreal games are not mainstream or stationary dedicated machines cannot be sold, but Sony (SIE) does not feel a strong will. Also, the reaction of the capital market seems to be as long as there is news that PS5 is selling, and it seems that there is no problem with the decline of the Japanese market.

The late Mr. Iwata of Nintendo once avoided the statement of failure because it had an adverse effect, but I think that admitting it at the Ace Economic Research Institute will eventually lead to the success of the next generation. These points this time will also be silently killed by Sony (SIE). However, looking at the current situation of Sony (SIE), which cannot ship PS5 during the year-end sales season, we have to be deeply concerned about the future of the Japanese PlayStation market.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
There were no other options besides delaying the Japanese launch or compromising their global success during the launch phase while they're busy competing with a strong competitor like Microsoft in the US.

Sony is forecasted to beat Microsoft by two or three times in most major markets...but they couldnt spare a few hundreds thousands consoles for their allegedly second biggest market worldwide? "Global" includes Japan. That'd mean they're pretty bad at global launches (which they aren't, so it's on purpose).
 

sir_crocodile

Member
Oct 25, 2017
23,506
There were no other options besides delaying the Japanese launch or compromising their global success during the launch phase while they're busy competing with a strong competitor like Microsoft in the US.
Japan is not a key market for their global success and couldn't get the priority but Sony simply didn't have other realistic choices given their supply issues. That is all. Japan will start getting proper supply in the next weeks but I'm sure that even then after they're done with core gamers sales won't be that great except for the weeks where big titles are released (things like Biohazard 8 and such).

Correct, Japan is not longer seen as one of their most important markets.

The reality is simply that Japan is not particularly receptive anymore of the kind of product Sony is making, a traditional home console.

It's a games issue, not a console issue imo.
 

MatrixMan.exe

Member
Oct 25, 2017
9,500
There are very legitimate issues with Sony's content approval program but they're entirely logistical and the article didn't address them at all. Someone pointed to implied hypocrisy but I don't really see that either (different divisions).

What are those logistical issues? They're the only one of the big three who process for approving content is completely alien to me. And I agree, it's not really hypocrisy as PlayStation and Aniplex may as effectively entirely separate entities from what I understand.
 

Thera

Banned
Feb 28, 2019
12,876
France
No it wasn't, the Wii did fantastic until Nintendo took their foot off the pedal.
Oh common, everybody knows Wii is exceptionnal.
Nintendo sales home console :
  • NES : 19,3
  • SNES : 17,1
  • N64 : 5,5
  • Gamecube : 4,0
  • Wii : 12,7
  • Wii U : 3,3
They sold more Vita than N64 !!!
PSP (with 19,6) sold more than any home console in the country.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
The low shipments, changing of tradition and increased scrutiny to meet international standards seem like valid points.

The ongoing march to photorealistic graphics and simulation also doesn't help. No one says you have to spend all of your development budget on art and technology but poor graphics can hurt your games reception. Prices a lot of companies out of the Game of the Year discussion that's for sure.
 

cvxfreak

DINO CRISIS SUX
Moderator
Oct 25, 2017
945
Tokyo
Regardless of whether one agrees with the points raised or not, the actual original Japanese article is very well written. Japanese is a very different language from English and many expressions are difficult to translate into English in a smooth manner while maintaining the entire original intent of the author. Words translated into English as "despair" and "cold" and "regret" and such are used in professional Japanese analytical articles and are not an issue here.

Stick to critiquing the points argued, not how they're written or translated.
 

RecRoulette

One Winged Slayer
Member
Oct 25, 2017
26,044
The article also glissed about what I think is one of the major issues: games from Japanese devs have to be submitted for certification to Playstation in the US in english, even if the game is japanese only. That was reportedly a pretty big issues to some devs.

Fucking what?
 
Dec 8, 2018
1,911
User Warned: Thread Whining
"Censorship" complaints aside, the points raised are correct. Though their assessment of HW sales based on the initial piddly stock that was allocated I think is premature. The PS5 sells whatever they managed to actually stock in Japan so far, so when they get more consoles in stores there will be an uptick in sales. What's very concerning, however, is the very weak software numbers for its launch. That won't be easily fixed because Japanese developers are always late on the arrival to new consoles with exclusive software and Sony themselves have been cutting back on 1st party game development each generation. Cross-gen titles will persist for the foreseeable future which then leads to the question of incentive for consumers to buy into PS5 over just keeping their PS4.

That was one of 5+ points raised in the article. I wouldn't call it the main idea being presented by ACE Research Institute. The anger directed at FGO shouldn't be used to bludgeon Playstation though. I agree with the earlier posts that the call should instead be pressing Sony to enforce the content standards company-wide instead.

And I don't think that it's worth having a thread were the author is asking for pedofilic content regardless of his other takes and should not bring him or these ideas exposure.
 

Sandfox

Member
Oct 25, 2017
24,743
Oh common, everybody knows Wii is exceptionnal.
Nintendo sales home console :
  • NES : 19,3
  • SNES : 17,1
  • N64 : 5,5
  • Gamecube : 4,0
  • Wii : 12,7
  • Wii U : 3,3
They sold more Vita than N64 !!!
PSP (with 19,6) sold more than any home console in the country.
The N64 and Gamecube had low sales WW because of Sony dominating the market for various reasons.

You forgot to mention the PS1 selling 18.9 million and the PS2 selling 22 million if we're talking Japanese console sales.
 

Kcannon

Member
Oct 30, 2017
5,663
The idea that Playstation is faltering in Japan because of censorship is especially ridiculous given that it's being displaced by Nintendo.

Nintendo is actually allowing all sorts of degeneracy (except actual porn) in their shop.

Plus, Xenoblade and Fire Emblem to a lesser extent.
 
Last edited:

Elios83

Member
Oct 28, 2017
976
Correct, Japan is not longer seen as one of their most important markets.


It's a games issue, not a console issue imo.

It's not a matter of how they ''see'' it, it's just the reality of facts.
Japan is not as important as the US and Europe for global success, it's in the reality of the numbers, it's not a grudge Sony has against Japan.
Even all the biggest Japanese publishers have been trying to find global success with their games.

And it's not a game issue.
PS4 has the best game library you can get including niche japanese titles.
It was competing again Wii U and Xbox and still couldn't sell better than 9-10m units. What else was Sony supposed to do with a home console other that what they did with PS4??
The market is simply not particularly receptive for the specific product anymore. Japanese people want to play their mobile games, while they're on the go and not being forced to use a big screen in their house.
 

sir_crocodile

Member
Oct 25, 2017
23,506
Oh common, everybody knows Wii is exceptionnal.
Nintendo sales home console :
  • NES : 19,3
  • SNES : 17,1
  • N64 : 5,5
  • Gamecube : 4,0
  • Wii : 12,7
  • Wii U : 3,3
They sold more Vita than N64 !!!
PSP (with 19,6) sold more than any home console in the country.

You see it as the Wii was exceptional, but it can also be seen as a return to form for Nintendo - the N64/GC eras being exceptionally bad for them (and obviously the market as a whole was healthy, as can be seen with the PSX/PS2). The Wii merely took the position of market leader from the PS2.

And lets remember that the wii sold 12.7M even with Nintendo coasting in the last few years. It could have done even better. And yet Sony's response to this for the next generation still had Japan as a tier 2 market for the PS4 with few games published by Sony themselves for the market.
 

Nanashrew

Banned
Oct 25, 2017
6,328
There were no other options besides delaying the Japanese launch or compromising their global success during the launch phase while they're busy competing with a strong competitor like Microsoft in the US.
Japan is not a key market for their global success and couldn't get the priority but Sony simply didn't have other realistic choices given their supply issues. That is all. Japan will start getting proper supply in the next weeks but I'm sure that even then after they're done with core gamers sales won't be that great except for the weeks where big titles are released (things like Biohazard 8 and such).
The reality is simply that Japan is not particularly receptive anymore of the kind of product Sony is making, a traditional home console.
No other options? There was plenty, actually supplying more to Japan, one of Sony's biggest markets. Jim Ryan's own words say it's one of Sony's biggest markets. Supply coming in now or next month makes it no different than delaying the console a few months like they did for the PS4. What is the point of making it a tier 1 country and not supplying it.

Because it's just that, the change of button prompts. Global unification has nothing to do with neglecting one country.
Button prompts is an Asia thing. Japan isn't the only place where O is confirm and X is cancel. Genshin Impact gets complaints in the west for having the bottom button cancel and the right button accept and that's a Chinese game, for example.
 

Elios83

Member
Oct 28, 2017
976
No other options? There was plenty, actually supplying more to Japan, one of Sony's biggest markets. Jim Ryan's own words say it's one of Sony's biggest markets. Supply coming in now or next month makes it no different than delaying the console a few months like they did for the PS4. What is the point of making it a tier 1 country and not supplying it.

Oh yes launching in the US with 800k units instead of 1.1m and in Japan with 400k units would have made a lot of business sense :P
 

sir_crocodile

Member
Oct 25, 2017
23,506
It's not a matter of how they ''see'' it, it's just the reality of facts.
Japan is not as important as the US and Europe for global success, it's in the reality of the numbers, it's not a grudge Sony has against Japan.
Even all the biggest Japanese publishers have been trying to find global success with their games.

And it's not a game issue.
PS4 has the best game library you can get including niche japanese titles.
It was competing again Wii U and Xbox and still couldn't sell better than 9-10m units. What else was Sony supposed to do with a home console other that what they did with PS4??
The market is simply not particularly receptive for the specific product anymore. Japanese people want to play their mobile games, while they're on the go and not being forced to use a big screen in their house.

Publish more JP focused games themselves given many Japanese devs were still struggling coming off the PS3? And yet they published less then half the number of games than they had for the PS3.