that it's actually pretty damn good(And a separate storyline) but it's super short.
Have they said what the reasoning is? I assume it is a necessary compromise due to the additional hardware demands of VR. (Less planes in the sky, less ground detail, ...)
In what planet is Ace Combat an AAA game? At least you will support it I guess.Still no solid details about the Xbox One X Enhancements and if they even exist. The game isn't listed as Xbox One X Enhanced so that isn't inspiring confidence. I'm not going to support a AAA game that doesn't even support the X.
Have they said what the reasoning is? I assume it is a necessary compromise due to the additional hardware demands of VR. (Less planes in the sky, less ground detail, ...)
The base consoles run with an unlocked frame rate in the 40s and they've said they're just "focusing" on frame rate. The game isn't labeled at X Enhanced at all so looks like they're just not bothering and letting it brute force to 1080/60. There is a single interview that mentioned higher resolutions on Pro/X but every other interview and the lack of the Enhanced label I'm doubting it. Which is frustrating because I want to get the game but I'm not going to get it if they're not even going to bother to Enhance it.
The base consoles run with an unlocked frame rate in the 40s and they've said they're just "focusing" on frame rate. The game isn't labeled at X Enhanced at all so looks like they're just not bothering and letting it brute force to 1080/60. There is a single interview that mentioned higher resolutions on Pro/X but every other interview and the lack of the Enhanced label I'm doubting it. Which is frustrating because I want to get the game but I'm not going to get it if they're not even going to bother to Enhance it.
Not sure what they're thinking here. The whole "focusing on a smoother frame rate" is such BS as the game is just running at an uncapped frame rate. It's no different than games running with uncapped frame rates from well before the X/Pro were out.
The most obvious differences are that the Thrustmaster one does not have force feedback and the HORI one does not officially support the PC.Anyone know what the difference is between the flight stick for this game ( https://www.amazon.com/Combat-Hotas-Flight-Stick-PlayStation-4/dp/B01A0P8NBC ) and a regular HOTAS 4 ( https://www.amazon.com/Thrustmaster-T-Flight-Hotas-Flight-playstation-4/dp/B015PJ68BK )? Other than price I mean.
The most obvious differences are that the Thrustmaster one does not have force feedback and the HORI one does not officially support the PC.
I didn't see that image before. This is the first time I've seen a reference to PC with this stick. But it wouldn't surprise me if it works as the PS4 dualshock is supported by steamworks and other games.Are you sure of that? Because the amazon listing suggests otherwise:
Ace Combat 7: Skies Unknown - Behind The Scenes in VR Video
Join members of the development team for a look behind the scenes on how VR was implemented in the upcoming game.
Anyone know what the difference is between the flight stick for this game ( https://www.amazon.com/Combat-Hotas-Flight-Stick-PlayStation-4/dp/B01A0P8NBC ) and a regular HOTAS 4 ( https://www.amazon.com/Thrustmaster-T-Flight-Hotas-Flight-playstation-4/dp/B015PJ68BK )? Other than price I mean.
It is awesome. I've only played one mission (which I think was cut short in the demo booth at PAX Aus). Amazing fun. Cockpits are very detailed, graphics good overall, sound was great. Takeoff lacked a bit of urgency/atmosphere but that was my only gripe. So good to track a plane fly past and turn and watch, roll and loop and chase through clouds.