MS first party will be showing Epic what UE can do, much like this gen.
It's impressive but I wouldn't read too much into it just yet. Compare the models in UC4 cutscenes to the ones in gameplay and there's a big difference. I'm pretty sure there's a video from ND artists where they state that the cutscene model for Drake uses three times the number of polygons that the gameplay one does despite both being real time.So, this is by far the best real time graphics we've seen so far, right?
Good looking but Horizon Forbidden West is ahead IMO and some parts of the video looks more like gameplay. It is more organic with many more details.
Why are people obsessing over this? Both Sony and Microsoft are working with Epic closely, they invest money, they have strong business ties - but that doesn't mean that Epic people aren't genuinelly amazed with both PS5 and Xbox hardware and possibilities.
Of course they are amazed. They have a financial interest in being amazed and making sure that everyone knows that amazing hardware can be powered by their amazing game engines.
That's a very cynical take. People working at all these companies have a lot of passion, it is a business, but that doesn't mean people don actually get excited. I mean, have you seen those demoes? They speak for themselves, they really do look amazing.
Epic collaborated with Ninja Theory during Hellblade's development to demonstrate some of the new tech they were working on for UE4.UE5 is not out yet though... I never understood the special privileges some studios get. Are they co-owned by EPIC? Or partnered?
UE5 is not out yet though... I never understood the special privileges some studios get. Are they co-owned by EPIC? Or partnered?
Epic collaborated with Ninja Theory during Hellblade's development to demonstrate some of the new tech they were working on for UE4.
That goes for a lot of UE developed studios, but most still don't get those sorts of privileges.Owned by Microsoft/Xbox, but they have partnered with Epic in the past so no doubt they have lots of friends and mutuals there.
As I said in my edit, most likely because Hellblade 1 was a UE4 showcase. Epic most likely expects it to be THE UE5 showcase title since they're aiming for movie like visuals. Like tech demos and short films are one thing but Hellblade 2 will be a full game.Yea, I remember that. Still doesn't explain why Ninja Theory though...
It was always accepted as real-time, the question is whether it's indicative of gameplay.
More organic many more details on the screen ? Hellblade is just a face.... Yes I think graphics on Horizon 2 is the most incredible thing we saw until now with a never seen level of details on the screen."more organic"
Lmao. Just say you like that game more, nobody is going to judge you; though I absolutely disagree with you.
Yes, Digital Foundry.
Or they are capable of understanding that one game is vying for photorealistic visuals and the others are very much stylized. There's not too much that you can even directly compare because of these different approaches to rendering, so it's a bit dishonest to say stuff like this.Anyone who thinks Horizon Forbidden West or R&C looks technically superior to what was shown of Hellblade 2 is blind.
Agreed.MS first party will be showing Epic what UE can do, much like this gen.
Maybe next gen, sure, but this gen, some of the best looking UE games I've seen were Final Fantasy VIIR and Days Gone.
Yes I think graphics on Horizon 2 is the most incredible thing we saw until now with a never seen level of details on the screen.
Gears 5 is technically above those its not comparable imo. 4k/60fps, especially with the fidelity Gears runs at, is crazy. Even DF spoke of it as one if the best looking games on PC made.Maybe next gen, sure, but this gen, some of the best looking UE games I've seen were Final Fantasy VIIR and Days Gone.
Yea, I remember that. Still doesn't explain why Ninja Theory though...
That goes for a lot of UE developed studios, but most still don't get those sorts of privileges.
I don't believe Ninja theory or anyone else for that matter does not have access to UE5 at this early stage, it would be foolish for them to do so (for production).
I think the amount of enemies is really impressive in Days gone, but considering Gears 5 runs with 60FPS looking as good as it does, TC are really UE experts.Gears 5 Was significantly more impressive as an UE showcase than Days Gone, as noted by Digital Foundry.
I think it'll be indicative of the cutscenes in thr game. But gameplay models are always lower quality.It was always accepted as real-time, the question is whether it's indicative of gameplay.
More organic many more details on the screen ? Hellblade is just a face.... Yes I think graphics on Horizon 2 is the most incredible thing we saw until now with a never seen level of details on the screen.
And if you read what I said is just MY opinion.
Maybe next gen, sure, but this gen, some of the best looking UE games I've seen were Final Fantasy VIIR and Days Gone.
Gears 5 Was significantly more impressive as an UE showcase than Days Gone, as noted by Digital Foundry.
It didn't? Just out of curiosity what would you consider impressive?
Riiiight
It didn't? Just out of curiosity what would you consider impressive?
Dunno why people doubted this. The question I've been asking is whether or not they can carry this quality into real-time gameplay at a decent framerate.
Is this alien race called mountain?
I love FF7R, but you are absolutely right. The game can look really impressive. However it has to many flaws in a lot of levels to be considered in the top5 of UE games this gen.I'm sorry but with how inconsistent and the muddy looking PS2 textures, I can't call Ff7R one of the best looking UE games when you can go from PS4 high quality textures to Ps2 ones in the same level.
You say that as if you know for sure and of course they will be contributing to make the engine run faster, it behooves them to do so. They and other studios may get an earlier pull slightly before release when things are more finalized. I can guarantee no one has it right now, what would Ninja theory be optimizing if certain features will change significantly from now until release? and certainly they wouldn't use vanilla Unreal anyway they'll have their own custom UE5 to do whatever they want with, so it would be pointless. Unreal is a general purpose engine, so what specific needs Ninja theory will likely have will not be suitable for everyone.
Vanilla Unreal is great for indies but even mid size studios will take the source code and do what they will to it, depending on their needs.