Now this is an interesting thread, because I made a complaint thread about Hollow Knight's final Pantheon being one of the worst designs I have ever seen (from a pacing standpoint and the fact that they arbitrarily took away benches' ability to be a checkpoint). All I said was that I wish Team Cherry had the foresight to add in checkpoints to made the Pantheon less tedious, because ultimately 2 cinematics is not enough reward for the amount of time spent on the bullshit you go through, and I was still met with the same responses that people in here are saying:
"It's the developer's vision"
"Git gud"
"Hurr Durr Youtube it"
Hell some people even misinterpreted what I said as being entitled to see all the content, when that wasn't the point. All I said was that I wish checkpoints where a thing, because being thrown 40 bosses with varying difficulties makes the Pantheon itself feel like a dice roll to get to the tougher bosses. It's punishing beyond what is reasonable, and on top of that, Hollow Knight isn't an easy game to begin with (but it is a hell of a lot more fair than the Godmaster content). The elitism and attitudes is really stupid because it's just a game. It's not as if you're doing anything meaningful in life that's actually worth bragging about.
Okay back to the topic at hand. Now when it comes to the design of games in general, I do think there needs to be a balance between difficulty and accessibility because no matter how good some of you are with certain games, not all of the player base are video game gods. Not to mention, games are commodities so the general idea should be to appeal to as many people as possible (obviously not all games will appeal to everyone but you get my point). It's why I don't understand why some people here get so triggered if there's an inclusion of easy mode for those who aren't great at games, or those who have a physical disability where their skill is affected by lack of movement/reaction times. Hell, I have a disability (I'm deaf and require the use of a cochlear implant), and anything involving sound cues for boss fights is my biggest weakness. It's why I have to rely so much on visual cues as my implant registers sound differently than people with regular hearing (what people hear as clear sound cues, I sometimes end up hearing as gibberish because I can't make sense of what's being said). Not to mention, sometimes music really interferes with my ability to hear sound cues so that's another challenge. So, I am sympathetic to people who have disabilities where their motor control is affected, and it's not really fair to lock them out of enjoying games because of that.
Furthermore, your experience won't be any less legitimate if you like playing games on a hard difficulty, while others play on easy mode. It's like people have no awareness to realize that gaming is a subjective experience. What you guys will experience is not going to be the same as what I experience and vice versa (best example: people like myself love the time limit in Majora's Mask, while others absolutely hate it). I've played my fair share of hard games from this generation all the way back to the NES, and not once did I feel like I was cheated bc the easy option was there. AND if anything, for the games that were ridiculously harder than I was used to, I would just use Easy mode as a training wheel and then work my way up to hard mode.