Is that ever done before in game software ? (I guess specific hardware allow you do that already).Another new feature is the Co-pilot system, which grants a second PlayStation controller with mirrored controls access to the game. This only requires another controller (DualSense controller for PS5, DualShock 4 controller for PS4) and a second user profile. The Co-pilot system was implemented thanks to incredible feedback and support from our sightless accessibility consultant.
Oh that's really nice. I am all to be punished when taking damage but I really don't like that most harder difficulties makes every ennemies HP sponge. That was something I really dislike in GoW, especially at the beginning of the game.We're also introducing the Custom Difficulty setting, which allows you to adjust damage levels that Aloy deals and receives to/from enemies, giving more flexibility in adjusting combat difficulty.
I am cryingoptional motion sensor controls
There are sliders for the sensitivity of movement as well as Dead Zone settings for the analog sticks
You can also decide on the size of the subtitles
We're also introducing the Custom Difficulty setting, which allows you to adjust damage levels that Aloy deals and receives to/from enemies, giving more flexibility in adjusting combat difficulty.
You can select your preferred language (both spoken and subtitles) when starting the game for the first time.
In the game menu you can find the Notebook
This is absolutely amazing. I wish this could be OS level for all consoles.Another new feature is the Co-pilot system, which grants a second PlayStation controller with mirrored controls access to the game. This only requires another controller (DualSense controller for PS5, DualShock 4 controller for PS4) and a second user profile. The Co-pilot system was implemented thanks to incredible feedback and support from our sightless accessibility consultant.
It's much more precise &, when implemented correctly, is basically like using your controller as a mouse.The Sony first party games really go all-in with the accessibility. You love to see it!
I'm curious though, why do some you prefer gyro aiming? Is it much more effective with precision? I'm open to make that my default as well
More games should do this. I simply don't have the time to dedicate to many games and this will help me get through them easier. I love this and thanks, Guerrilla.We're also introducing the Custom Difficulty setting, which allows you to adjust damage levels that Aloy deals and receives to/from enemies, giving more flexibility in adjusting combat difficulty.
PS5 has system level colorblind settings iircYeah, no visual/colour aids is very strange 🤔 but this doesn't seem to be a comprehensive listing....
Ah! That's nice.
download Astro's playroom. It's free and it has gyro if you own a PS5.
Gives me wrist ache, just like playing games with a mouse.It's much more precise &, when implemented correctly, is basically like using your controller as a mouse.
Custom Difficulty should be more common, keep the difficulty presets but let us finetune things to our preference.
Question about the co-pilot mode. Why are the controls mirrored on the second controller? I understand a second player being able to assist but it seems like having the controls be opposite for them would be a hinderance. Accessibility settings like this are fascinating but I'm having trouble wrapping my head around this one.
Its not.I hope the wording doesn't mean gyro is PS5 only because that would be very strange.
For sure. I can't tell you how many times I've thought "if only I could change this one little thing" when it comes to a game's difficulty.
Maybe "swan dive" press O after jumping so you dive straight into the water instead of just floating, just a guess.These are fantastic.
One question, in the controls image there's a function on the circle button called "swan":
I'm not familiar with the term gameplay-wise, and google isn't exactly helping ("move about or go somewhere in a casual, irresponsible, or ostentatious way").
Does anyone have a idea of what kind of mechanic it's refering to?
"Mirrored" as in they are the same controls. Pressing a button on one controller is the same as pressing it on the other. Not literally mirrored as in flopped horizontally or something.Nice to see they also have options for the camera alignment. I know that could get a bit weird for people in the first game.
Question about the co-pilot mode. Why are the controls mirrored on the second controller? I understand a second player being able to assist but it seems like having the controls be opposite for them would be a hinderance. Accessibility settings like this are fascinating but I'm having trouble wrapping my head around this one.
Maybe "swan dive" press O after jumping so you dive straight into the water instead of just floating, just a guess.
or it could be a way to land the flying mountThat could be it, we see Aloy doing that in the gameplay videos (I assumed it was automatic). Thanks.
Love this stuff in games, wish more did it. I think the balance was strange in the first easy being too easy and normal being too hard for certain areas that customize that would be nice. Other games I can think of was TLOU2 and Control with the later being able to make me finish the game.We're also introducing the Custom Difficulty setting, which allows you to adjust damage levels that Aloy deals and receives to/from enemies, giving more flexibility in adjusting combat difficulty.