Yeah, I agree with this.So I'm totally onboard with people revisiting Unity and realizing that when everything clicks, it's a pretty fun time. However, man...I just cannot get onboard with this sudden, bizarre revisionism of Unity retroactively being the best game in the franchise, or even one of the better games at all. Seriously, I think I was kicked in the head by a horse or something, because I feel like I woke up one day and suddenly Unity went from being widely regarded as a 6 or 7/10 game to being the pinnacle of the franchise. I really feel like in the wake of folks being disappointed by the reboot trilogy, we're now over-correcting and heaping praise on Unity that it doesn't really deserve.
It's not like, outside of the bugs, the problems people had with Unity upon its release suddenly went away.
- Arno is still a character made of plywood, and is possibly the most forgettable protag in the franchise
- The combat is as brain-dead and clunky as it gets
- The story isn't particularly noteworthy or memorable
- The parkour looks great when it works, which is exactly 65% of the time.
- The game is still pretty damn buggy, especially when it comes to those fancy animations.
- The new stealth mechanics, while certainly welcome, were not brilliantly implemented - especially when you compare it to actual stealth-focused games like Disohonored, MGS or Splinter Cell.
- A lot of Paris (and its citizens) feels completely copy + paste
- ^^ Which is especially jarring when you compare Unity's open world to its contemporaries at the time of release - GTAV and The WItcher 3 - which really felt hand-crafted and alive.
- The game's map is packed to the brim with Ubi's usual avalanche of icons and meaningless collectibles.
I would describe Unity today exactly as I did when it was released, a "beautiful mess". I agree that when everything clicks, it's a fun time, and artistically speaking it absolutely is one of the best looking games in the series (especially when it comes to interiors). And hey, if it's your favorite game in the series, then power to ya. But for me, there really is no one- game in the franchise that just knocked everything out of the park. Brotherhood, Black Flag, and Syndicate were, for me at least, the best examples of the "old" style of AC design - despite their own flaws.
Also this - play it in FrenchDo you have a physical copy of Unity to get to 60fps? Or a PC?
I like that game a lot! I recommend playing it with french voices, they're the way to go.
tbh I've always felt Era could do with a solid dose of learning to appreciate things as more than the sum of their parts. I know we are enthusiasts and care more about the details, but there's something to be said about losing sight of the forest for the trees that in the nitpicking that happens in a lot of threads....but it's better than the sum of it's parts to me (on PC at least).
Y'all know you play an assassin and murderer in every Assassin's creed game right?
Unity allows you to use the jump button at any time while running / climbing making the parkour the most fluid, flexible and creative. This omission is sorely felt in all following games.That's actually a convincing argument, parkour is one of my favorite aspects of the series. I thought Syndicate did a good job of it too. Unity is comparable then?
AC hasn't gone anywhere.
SPOILERS OBVIOUSLY:
That's a single city questline in Valhalla, from which there are about 5 or so, and it's AC as fuck, parkour, templars, stealth and all.
this is a good post but don't forget the multiplayer co-op assassin missions, a big part of the game's marketing thrust, were basically a huge clusterfuck and were never really expanded on in future entries.So I'm totally onboard with people revisiting Unity and realizing that when everything clicks, it's a pretty fun time. However, man...I just cannot get onboard with this sudden, bizarre revisionism of Unity retroactively being the best game in the franchise, or even one of the better games at all. Seriously, I think I was kicked in the head by a horse or something, because I feel like I woke up one day and suddenly Unity went from being widely regarded as a 6 or 7/10 game to being the pinnacle of the franchise. I really feel like in the wake of folks being disappointed by the reboot trilogy, we're now over-correcting and heaping praise on Unity that it doesn't really deserve.
It's not like, outside of the bugs, the problems people had with Unity upon its release suddenly went away.
- Arno is still a character made of plywood, and is possibly the most forgettable protag in the franchise
- The combat is as brain-dead and clunky as it gets
- The story isn't particularly noteworthy or memorable
- The parkour looks great when it works, which is exactly 65% of the time.
- The game is still pretty damn buggy, especially when it comes to those fancy animations.
- The new stealth mechanics, while certainly welcome, were not brilliantly implemented - especially when you compare it to actual stealth-focused games like Disohonored, MGS or Splinter Cell.
- A lot of Paris (and its citizens) feels completely copy + paste
- ^^ Which is especially jarring when you compare Unity's open world to its contemporaries at the time of release - GTAV and The WItcher 3 - which really felt hand-crafted and alive.
- The game's map is packed to the brim with Ubi's usual avalanche of icons and meaningless collectibles.
I would describe Unity today exactly as I did when it was released, a "beautiful mess". I agree that when everything clicks, it's a fun time, and artistically speaking it absolutely is one of the best looking games in the series (especially when it comes to interiors). And hey, if it's your favorite game in the series, then power to ya. But for me, there really is no one- game in the franchise that just knocked everything out of the park. Brotherhood, Black Flag, and Syndicate were, for me at least, the best examples of the "old" style of AC design - despite their own flaws.
I second that!No offence but don't listen to this OP lol. Unity is by far the most similar to the classic games. Paris is exceptional, assassination missions are great, and it has the best parkour.
Yes, Unity and Syndicate both have the same parkour system. Hold RT/R2 to run, hold A/X to ascend, hold B/O to descend. "Descending" while running on flat terrain will have you automatically vault over obstacles (up to chest height) without stopping. Descending while on a building will have you find the smoothest and fastest route downwards automatically. Ascending is basically the same as it's always been.That's actually a convincing argument, parkour is one of my favorite aspects of the series. I thought Syndicate did a good job of it too. Unity is comparable then?
Yes? But this is the first game you play as a Viking? You know, the rapey, slave taking kind?
They're not quite the same. Syndicate holds your hand more when it comes to jumps, and will actively stop you from attempting ones you won't make. Unity also has several more parkour moves, such as side mounts/dismounts, which were removed from Syndicate for some reason. The parkour blending is much better in Unity.Yes, Unity and Syndicate both have the same parkour system. Hold RT/R2 to run, hold A/X to ascend, hold B/O to descend. "Descending" while running on flat terrain will have you automatically vault over obstacles (up to chest height) without stopping. Descending while on a building will have you find the smoothest and fastest route downwards automatically. Ascending is basically the same as it's always been.
Huge step down from how friendly they were in origins and odyssey. The towns are small, and basically all single floor building with the odd church or longhouse. You will traverse most of them either on horse or in the bushes.That's good to know! I'm enjoying Valhalla for what it is, but I'm glad to know there are some classic elements. I'm about 20 hours in and haven't reached any of the major cities yet. How big and parkour friendly are they compared to previous games (including Origins and Odyssey)?
No offence but don't listen to this OP lol. Unity is by far the most similar to the classic games. Paris is exceptional, assassination missions are great, and it has the best parkour.
I mean the big cities like London and York. Haven't reached those yet.Huge step down from how friendly they were in origins and odyssey. The towns are small, and basically all single floor building with the odd church or longhouse. You will traverse most of them either on horse or in the bushes.
London is far from big in this game. York hopefully, haven't been there yet.I mean the big cities like London and York. Haven't reached those yet.