I am gonna say though that while Unity may look better, Syndicate has MUCH better LoD (this is fairly awful in Unity) and even ignoring the fact that Syndicate has full dynamic weather and ToD unlike Unity, the actual weather effects in Unity are very, very basic, whereas in Syndicate you get proper puddles and wet surfaces. At night, it looks really fucking good.
So yes while Syndicate may have lower quality cutscenes, character models and material quality, I'd say that in some areas its actually an evolution and overall I'd say they are pretty close and both look damn good even today.
Unity for me is the best Assassin's Creed game. It was when the series peaked in my opinion. Unfortunately technical issues took away from how good the core game was.
They've gone downhill since, and to be honest recent ones don't even feel like Assassin's Creed games.
They're basically new IP's but Ubisoft were scared to release them under a new name, so they're milking the Assassin's creed name.
I got Valhalla free with a motherboard purchase and it's nothing like Assassin's creed......
Think you might be misremembering this one slightly. The game did launch with a bunch of chests that were unlocked using a companion app and a barely-working website, and which were inaccessible to anyone who didn't use those. They didn't require microtransaction to open (but often the stories explaining how they worked also included a description of the game's microtransactions, so perhaps they got conflated for some people).There's still a bunch of microtransactions forced into the game including chests you can't even open without paying actual money for.
Oh great! And you're right too, I was trying to remember how the companion app factored in. Thanks for the corrections, that was one of the things I was trying to figure out but when I've searched for how exactly Unity has been fixed, all I get is giant videos talking broadly about how great the game is but not addressing the issues besides bugs.Think you might be misremembering this one slightly. The game did launch with a bunch of chests that were unlocked using a companion app and a barely-working website, and which were inaccessible to anyone who didn't use those. They didn't require microtransaction to open (the stories explaining how they worked also included a description of the game's microtransactions, so perhaps they got conflated for some people).
There was a patch a few months after launch that opened all of those chests to everyone so that was among the issues that got fixed.
They were both a bit of a mess, but I think that the major difference in how they got received was that some of Unity's bugs (no matter how common) were far more dramatic than Valhalla's. Like a typical Valhalla bug is that the game decides you don't get triangle button interactions any more so you have to close and re-open the game, or now you're capped at 12 arrows until Ubisoft patch it so that you can have more again. They're irritating bugs (and sometimes have major consequences) but they look pretty boring on YouTube. Unity at launch was generating bugs like "falling through the world" or civilians (and sometimes Arno) completely ignoring physics and appearing out of nowhere or in walls or floating above/in the ground.Truthfully, I don't remember Unity being that buggy at launch, especially compared to PS4 Valhalla which is extremely buggy.