Shit, this was a tough one. You can really tell that Jim's been having a tough time recently which really isn't surprising seeing as how both of his main passions have seen such horrible shit uncovered recently. If you're reading this then, as someone's who's experienced similar levels of self-hatred before, all I can really say is that you're doing great and you should continue what you're doing.
Unfortunately I really don't see things getting better anytime soon. Gamers are more-than-willing to turn a blind eye to the more 'blatant' stuff so, like how Jim says, it's much worse when it comes to people caring about the things the gaming industry doesn't want us to know about. There's also the notion of 'fanboyism', where criticisms and allegations against people, studios, companies, etc that others have a strong attachment to are seen as the work of 'haters' more than anything. It's an incredibly insidious line of thinking that I've seen in practically every corner of the internet, but it's especially significant in gaming as we tend to attach so much emotional value to the games we play and franchises we like. Many of us don't see games as the works of flawed, sometimes horrible, people, but as parts of ourselves that we must defend at all costs. For instance it wasn't surprising that the only people defending Rueben Langdon on my Twitter feed when he began to victim blame sexual assault victims were... the people who really like Devil May Cry (I've since unfollowed them if you were wondering).
The industry itself, when it's not just ignoring things, harbours either open or more subtle hostility towards the kinds of voices that could actually see their abuses and crimes put into light. Jim mentioned the recent TLoU:P2 embargo as a good example of this; despite spoilers being one of the most petty of concerns the industry still made it so that negative voices could not adequately explain themselves (spoilers for the game) (and made it so that the game's trans and lesbian representation couldn't be criticised before launch) before the game had already launched and made a bajillion dollars. Many people actively celebrated them for that and implied that anyone critical of the decision was 'lazy' and 'couldn't write well'. So for things that are actually harmful that is only going to be amplified ten-fold, especially as the role of 'journalist' is more flimsy than ever to begin with (the vast majority of games journalists don't have J. Schreier's job security or Jim Sterling's fanbase, after all).
I don't know. It's all just incredibly depressing. I wish that I could say things might get better but I don't know if they're going to tbh. I also can't say that I'm not in some way culpable as, despite what I have said, I still do buy games from companies that I know have done shitty things. I know I shouldn't, and I know I could easily not do it, but I still do and I have to own that. Self-reflection is an incredibly difficult thing but it's something that most of us have to do at some point in our lives.
But, yeah. Great video, Jim.