Beat the first tutorial after about a year and a half. I expanded the railway far more than it told me to, but I was incredibly hampered in what I could do due to it not unlocking all options. Made train admin a bit of a pain. Will start the second one at the weekend.
Also, I encountered a bug where the entire world just went white. All the menu's were still there but I had to reload.
I found that when I have trains running in the same direction on a loop, they start catching each other up, and bunch together, despite all having the default time options set.
Maybe the distance between some stations mean when it's time to stop, they all stop behind eachother as it's the nearest station?
Like when it's Midnight, Train A is just pulling into Station A, so stops there.
Meanwhile, when Midnight hits, Train B has already departed Station B and is on the track to the next Station to stop there for the night...which is Station A...but since Station A is occupied by Train A, Train B just sits behind them.
A way around that is to probably build a Depot and make each train drive to that Depot at the end of the Night and depart in the morning in intervals.
How are you all crashing? I felt like I am the only person who's budgeting the 24 billion yens like crazy...Tried the demo, really liked what I saw. Couldn't complete it though, got the tourist but not the population.
The game crashed once, and after I tried different colours for a new train, a warning message kept popping up. But overall, the game run well.
Added to my wishlist, 60USD in this time is quite a bit for my budget O.O
New patch is out now (v1.03) that supposedly fixes, amongst other things, saves not being read.
It was mentioned in a different place (/r/tycoon) that the Switch release is less complex than A-Train 9 on the Steam PC, but it's more complex than the A-Train Classic.Compared to the 3DS release, did they make the simulation even deeper or is this basically a more beautiful and responsive version of A-Train 3D with tourism added to it? (And I don't mean that in a negative way. I'm in awe at what they did with the Switch version, although I only experienced it second hand via video.)
The hype for this game (my personal hype that is) got me back into A-Train 3D. It's a marvelous piece of software.
Playing the demo and I'm really struggling to get freight to work.
I built a dedicated line between three stations with depots in range and placed a train on the line. When I go into the operating schedule, it prompts me to press Y to enable freight at each stop, which I do, but as soon as I leave that screen, it seems to lose the setting. Like, if I go back in it's disabled, and only the depots near the factory have any freight. The others have nothing and the stations show no freight having been handled, so I am sure the settings in the train schedule are just not sticking.
Anyone know what I am doing wrong?
Found a good Japanese stream that showcases how to put down freight stations properly here, all timestamped. The important segment of the episode starts from 22:00 and ends at 25:00.
- First thing is to select an electric train (the green train in the second menu item in the Trains menu).
- When you select the electric train, the game gives you the option to choose how many train cars that can transport materials or passengers. You will want either materials-exclusive train cars, or a mix of passengers and materials train cars.
- Once you do this, purchase the new train and place them down on the rails of your choice. It would be preferable if you have a dedicated freight/commuter rail that doesn't impede the normal standard passengers-only trains (orange trains).
- In the Stations menu, you should be able to toggle "Progress Freights" where your electric train will stop at. These stations will then have an additional menu where you can set it to allow pickup materials, or drop materials off. (Blue means pickup, red meaning drop-off.) This might be what you are having issues with.
- Once you are done with the trains, the next step is to pay attention to the prompt in the lower left corner of your main display. You will see that sometimes, building construction will commence near where one of your stations are.
- You get to view the range of your stations, to determine where you should put your depots at. There are layered green rings that gradually turn red the further away you are from the station. Maybe the depots are too far away from the stations that has pickup and drop-off configured? Or it might be misconfigured?
I think it's the part where you are to purchase a new train in the demo. Even I don't recall being forced to purchase an electric train nor gotten any hints of needing to do so.Thank you so much! I will watch the video later on and give this a try. I think what I am doing wrong is probably that I wasn't using electric trains. Does it tell you this anywhere?
Hmm, I don't remember that. Anyway, I added an electric train and now there are options for freight. I also figured out something else that was throwing me off and took me ages to join the dots. The Y to 'progress freight' means that any stops you select with Y, when you go into the freight settings, it will change them all at once. It's like a 'select all'. Really badly worded.I think it's the part where you are to purchase a new train in the demo. Even I don't recall being forced to purchase an electric train nor gotten any hints of needing to do so.
Yeah, I agree. It should've been "Enable Freight" instead of "Progress Freight", so when you view the "Freight Settings", all stations with freight enabled will have the freight settings be applied to them. I think it's the word 進行 that's throwing the translation off.
Hmm, I don't remember that. Anyway, I added an electric train and now there are options for freight. I also figured out something else that was throwing me off and took me ages to join the dots. The Y to 'progress freight' means that any stops you select with Y, when you go into the freight settings, it will change them all at once. It's like a 'select all'. Really badly worded.
Thanks for your help. Starting to get somewhere now.
Oh so THAT'S what's it is. Now it make sense why after I did that. Any change I made (either freight or how the train interact when arrive at the station) to one station apply to all of them I selected earlier. I can see it being a useful feature. But it really should've word better (and also actually explained it in the manual)Yeah, I agree. It should've been "Enable Freight" instead of "Progress Freight", so when you view the "Freight Settings", all stations with freight enabled will have the freight settings be applied to them. I think it's the word 進行 that's throwing the translation off.
There's a manual?Oh so THAT'S what's it is. Now it make sense why after I did that. Any change I made (either freight or how the train interact when arrive at the station) to one station apply to all of them I selected earlier. I can see it being a useful feature. But it really should've word better (and also actually explained it in the manual)
Yeah, you can access it in the demo at any time.
Goddamn it, that explains why I know nothing. Where is it? I actively looked.
It's activated by pressing + at any point in the game. The secretary did point this out in her last tutorial conversation (aka the last one you can read right away before having to wait until a certain day in-game for a new conversation to pop up) so if you skimmed past it you might not know that.Goddamn it, that explains why I know nothing. Where is it? I actively looked.
Press the + button during gameplay. You'll need to progress through all the way to the end of the first tutorial to unlock the Help manual.Goddamn it, that explains why I know nothing. Where is it? I actively looked.
I tried every button, but...It's activated by pressing + at any point in the game. The secretary did point this out in her last tutorial conversation (aka the last one you can read right away before having to wait until a certain day in-game for a new conversation to pop up) so if you skimmed past it you might not know that.
...aah. I'm still on the first tutorial, so that must be it.Press the + button during gameplay. You'll need to progress through all the way to the end of the first tutorial to unlock the Help manual.
Added it!By the way, if you see any bugs in the English version, feel free to submit a bug report here:
ARTDINK CUSTOMER SUPPORT / A-Train: All Aboard! Tourism
www.artdink.com
Apparently, Patch 1.0.4 will be coming soon in the near future.
CaptainNuevo Please add this link to OP.
95% of the text are large enough to read easily. 5% of the text are squished due to the size limitations of where the text is placed (for example, the "Goverment" is squished in the menu item framebox, which can fit up to 6 squares / kanji characters.)
95% of the text are large enough to read easily. 5% of the text are squished due to the size limitations of where the text is placed (for example, the "Goverment" is squished in the menu item framebox, which can fit up to 6 squares / kanji characters.)
I play handheld exclusively in bed.
I don't know about normal Switch, but it might be a bit too small for Lite users though. so your mileage may vary.
You can switch the train route on the fly (assuming doing that won't clash with other train on the rail, or you only have two trains) but in practice this only works if a train get stuck at the station (I don't think you can reverse the train that way) so the only other solution is to withdraw it yeah.Okay, so I got to the point where the manual has unlocked, lol.
Now the question I have is, when you get trains deadlocked, is there any way to get one to reverse or something to clear the way? The only solution I have found is to withdraw one and replace it, which incurs a cost.
That's surprising. It would also explain why the framerate became much more inconsistent when it was on.When you turn on shadows, this game has NVIDIA raytracing... This is something I didn't know about until walking up to the shrine's stairs during the daytime.
Apparently so.
Yes, patch 1.0.5 is released, and fixed a bunch of bugs.What's the verdict on the game 1 month after? Anyone still playing this?
I'll bookmark that subreddit. Thanks. Listening to some japanese math rock right now.Yes, patch 1.0.5 is released, and fixed a bunch of bugs.
Lots of info in the /r/ATrainGame, but not a lot of users there.