So the purpose of this is not to bash the game's visuals or the graphics team.
I am genuinely wondering why did Square Enix choose to go with these low resolution backgrounds that seriously hurt the game's sense of believability ? looking up distinctly felt like looking at 2D background. I was not tricked into thinking the plates were really up there or that the slums were below in the parts that you look down from above.
What is the reason for this massive compromise ? Is current hardware unable unable to render these backgrounds in 3D at a playable framerate ? Was UE4 pushed to its limits ?
Or did Square maybe opt for these backgrounds because they didn't have enough time ?
The issue is that I feel we've seen similar trickery done much better in games to give an inflated sense of scale even on last gen hardware.
I am not technically knowledgeable but I think FF7R's playable area is small enough to allow the engine to render a distant 3D structure with some depth of field effect to give an actual sense that that city plates are up there.
Was this a necessary compromise or just a development shortcut ?
SE are masters of presentation and even FF13 for example did an amazing job with backgrounds and vistas on the PS3.
I am genuinely wondering why did Square Enix choose to go with these low resolution backgrounds that seriously hurt the game's sense of believability ? looking up distinctly felt like looking at 2D background. I was not tricked into thinking the plates were really up there or that the slums were below in the parts that you look down from above.
What is the reason for this massive compromise ? Is current hardware unable unable to render these backgrounds in 3D at a playable framerate ? Was UE4 pushed to its limits ?
Or did Square maybe opt for these backgrounds because they didn't have enough time ?
The issue is that I feel we've seen similar trickery done much better in games to give an inflated sense of scale even on last gen hardware.
I am not technically knowledgeable but I think FF7R's playable area is small enough to allow the engine to render a distant 3D structure with some depth of field effect to give an actual sense that that city plates are up there.
Was this a necessary compromise or just a development shortcut ?
SE are masters of presentation and even FF13 for example did an amazing job with backgrounds and vistas on the PS3.