Well I beat Mario 64 on PC. 55 stars and for the first time in my life got the rapid backwards long jump on the infinite stairway to work.
This thing's a monumental achievement. I love it.
I cleared it with 16 stars. the glitches work. lmao
Well I beat Mario 64 on PC. 55 stars and for the first time in my life got the rapid backwards long jump on the infinite stairway to work.
This thing's a monumental achievement. I love it.
How you feel is irrelevant
Some people are distributing the .exe. That's that people's problem. The devs only intended to distribute the source code with no assets and you have to compile it using the assets from a ROM you provide yourself., it's just an .exe, you don't have to provide anything to play it.
Unless I'm missing something, or i mistakenly didn't download the right thing.
That doesn't seem right, it's just an .exe, you don't have to provide anything to play it.
Unless I'm missing something, or i mistakenly didn't download the right thing.
That doesn't seem right, it's just an .exe, you don't have to provide anything to play it.
Unless I'm missing something, or i mistakenly didn't download the right thing.
I think there's a version floating around that is already compiled, including the copyrighted game files. Obviously the legality of this port doesn't extend that far. Nintendo can and will take down those compiled ports. For it to be legal you have to compile it using your own version.That doesn't seem right, it's just an .exe, you don't have to provide anything to play it.
Unless I'm missing something, or i mistakenly didn't download the right thing.
How you feel is irrelevant
Some people are distributing the .exe. That's that people's problem. The devs only intended to distribute the source code with no assets and you have to compile it using the assets from a ROM you provide yourself.
URDE is a Metroid Prime PC port that includes no assets and has been publicly in development for years with no legal issues. I can package URDE + the Prime assets ready to play and upload it here. That doesn't make URDE illegal, it's ME who is doing something illegal in that case. Same concept.
The exe thats been making rounds is a build of the port somebody compiled and distributed, the port itself has nothing to do with Nintendo. The assets in this exe is Nintendo´s property tho'.
The EXE is the "illegal" one, as it includes everything. The actual code released by the Dev does not contain any Nintendo assets iirc
I think there's a version floating around that is already compiled, including the copyrighted game files. Obviously the legality of this port doesn't extend that far. Nintendo can and will take down those compiled ports. For it to be legal you have to compile it using your own version.
Source code for the OpenGL version:That just means I downloaded the wrong thing then. You should relax a bit.
Alright thanks, I can't find the regular patch file though, do you have any link to share?
Source code for the OpenGL version:
Source code for the DX12 version:sm64pc-sdl.7z - AnonFiles
www.anonfiles.com
Pastebin that explains how to compile it:sm64pc_src.zip - AnonFiles
www.anonfiles.com
how to build the super mario 64 pc port# Before Building* get the sm64 US - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.pastebin.com
The port, as in "the binaries people are downloading to play the game" is definitely illegal, though.Okay this is getting insane, can a mod add a warning to the OP about not allowing implying that this port is illegal when it isn't?
I know, right? lol... How does one even legally obtain an N64 rom?The port, as in "the binaries people are downloading to play the game" is definitely illegal, though.
There is already both a local multiplayer and an online multiplayer mod for the N64 version so rest assured it WILL happen!Can't wait to see what people do with it.
PBR textures for RayTracing support would be amazing.
High-framerate support would be amazing
Maybe multiplayer is doable? It will be fun to see.
By plugging your n64 cartridge into a usb adapter, those things have been around for more than a decade.I know, right? lol... How does one even legally obtain an N64 rom?
If you don't have a cartridge dumper there are other options.I know, right? lol... How does one even legally obtain an N64 rom?
Like 99% will just download the exe while the rest build it themselves with a rom they downloaded.
Either way, all the wink wink and technicalities don't even matter. Knowing Nintendo, they'll take as much action as they can, but it's futile. As useless as trying to stop people from downloading roms.
- N64 cartridge to USB adapter (stupid easy, requires cheap hardware purchase)I know, right? lol... How does one even legally obtain an N64 rom?
Like 99% will just download the exe while the rest build it themselves with a rom they downloaded.
Either way, all the wink wink and technicalities don't even matter. Knowing Nintendo, they'll take as much action as they can, but it's futile. As useless as trying to stop people from downloading roms.
I didn't even know about this, but that wasn't my point. DOZENS are probably doing it that way.By plugging your n64 cartridge into a usb adapter, those things have been around for more than a decade.
what charade, I literally have my retrode sitting next to me on this desk. I've also dumped VC titles before, even injected my own. you'll find that a lot of people from the retro-gaming camp own such hardware.I didn't even know about this, but that wasn't my point. DOZENS are probably doing it that way.
No need for the charade since there's nothing Nintendo can do to stop this.
No offense to you, just talking generally.what charade, I literally have my retrode sitting next to me on this desk. I've also dumped VC titles before, even injected my own. you'll find that a lot of people from the retro-gaming camp own such hardware.
Okay this is getting insane, can a mod add a warning to the OP about not allowing implying that this port is illegal when it isn't?
Btw, if this is gonna be taken down, then Wine, a Windows reimplementation, would have been taken down decades ago ;)
Yeah but Doom was made officially open source by the devs so people don't go around screaming about how it's illegal.Some users would have their mind blown if they known that, for example, classic Doom is mainly played through sourceports nowadays, even for speedrunning.
Given how people were saying this about URDE, and the assembly decompilation. I think we have an idea.The port, as in "the binaries people are downloading to play the game" is definitely illegal, though.
The port, as in "the source code of the PC port of the fan reverse-engineered source code to Super Mario 64", is not illegal.
When people are saying "this will get C&D'd", we don't know which one they mean.
What version are you trying to compile?So lost on how to recompile. Getting nothing but errors following the instructions. Can someone post a step by step guide?
fps is being worked by another person within the decompile project, iirc. right now, only option we have is that the exe creates an ini file, where you can change, depending on the version(opengl or dx12) some stuff, like input mapping and if it's true fullscreen or not.Okay, I got it running but is it really just a simple exe with no adjustable settings? I guess it just defaults to whatever resolution Windows is set to? Is it possible to increase the FPS?
Source code for the OpenGL version:
Source code for the DX12 version:sm64pc-sdl.7z - AnonFiles
www.anonfiles.com
Pastebin that explains how to compile it:sm64pc_src.zip - AnonFiles
www.anonfiles.com
how to build the super mario 64 pc port# Before Building* get the sm64 US - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.pastebin.com
you can just rename it.Can I just rename an .n64 to a .z64 or do i need special tools for that?
What version are you trying to compile?
Copy pasting your terminal window errors would help.
Of course. You could make a Mario game from scratch creating all assets yourself, and it could still be taken down. Nintendo holds copyright over the Mario franchise (obviously).Can it legally be taken down if they refactored everything and replaced all of the assets?
Well, what if it's Brian, the non-moustached jumping guy?Of course. You could make a Mario game from scratch creating all assets yourself, and it could still be taken down. Nintendo holds copyright over the Mario franchise (obviously).
Sounds like a windows thing, what command are you trying?I am using the readme. I installed linux via the build in powershell command. In the instructions I only see one command. When I try to run that it says the command can't be found. Like I I said a step by step guide with pictures is really needed. Or a video.
Did you try removing the space after?Getting an error at this step. Everything before it seems to run smoothly.
$ pacman -S git make auto{make,conf} libtool python3 gcc \ mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2 mingw-w64-pkg-config
error: target not found: mingw-w64-x86_64-gcc
error: target not found: mingw-w64-pkg-config
Feel like im doing something wrong at the line break "\" but for the life of me I can't figure out what.
I'm not sure if you could sell Brain, it's a very big question mark since the mechanics are 1:1 and in this case from a decompile. Even if you recreated completely clean room and it felt like Mario 64, I really don't know if you could sell it. Mario64 with different assets that is not being sold, I don't think you'd have any issues.Well, what if it's Brian, the non-moustached jumping guy?
But I guess the level design would still be a copyrighted thing.
Getting an error at this step. Everything before it seems to run smoothly.
$ pacman -S git make auto{make,conf} libtool python3 gcc \ mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2 mingw-w64-pkg-config
error: target not found: mingw-w64-x86_64-gcc
error: target not found: mingw-w64-pkg-config
Feel like im doing something wrong at the line break "\" but for the life of me I can't figure out what.
What does the error say?mingw-w64-x86_64-gcc works for me but I have the same error with mingw-w64-pkg-config.
I've tried doing it sequentially:
$ pacman -S git make auto{make,conf} libtool python3 gcc \
>mingw-w64-x86_64-gcc
works
>mingw-w64-x86_64-SDL2
works
>mingw-w64-pkg-config
fails
No need to say the rest of the command are useless as I'm getting multiple errors starting here:
CC=x86_64-pc-msys-gcc CXX=x86_64-pc-msys-g++ ./autogen.sh --prefix=/usr/
Ah, I would suggest if you still want to, follow the pastebin up above.File not found or something like that. Honestly I just uninstalled everything since my anti-virus was exploding with intrusion detection / malware detected / malicious request anonfile stuff.
Yeah but Doom was made officially open source by the devs so people don't go around screaming about how it's illegal.
OpenJK for Jedi Knight, URDE for Metroid Prime etc are better examples.
I read that on console because of the input lag you could press the button before you touch the ground, while on this port you can't. Try to press the buton a bit *after* you touch the ground, instead of a bit before.