One thing that would have been really cool in the Ultra games is if the places where you fought Legendary Pokemon had the background where they are from instead of just the psychedelic backgrounds that they have.
Is even worse on Twitter than in here. I was called entitled there, just because I want more than just the bare minimum. And in this game case, even losing features there was always in the past games.I really, really can't understand how people keep defending a company with a game director that justifies cutting tons of content because "kids these days have worse attention span". This sw/sh shit already has more cuts than any game before.
I mean, how can that be acceptable at all? When's the last time the games had the amount of content something like HG/SS, Platinum or BW2 had? Those were DS games ffs.
How is the online and matchmaking barebones? The other is cutscenes and story
Is even worse on Twitter than in here. I was called entitled there, just because I want more than just the bare minimum. And in this game case, even losing features there was always in the past games.
I swear, some of this companies could slap some people in the face, and they would still defend them.
How is the online and matchmaking barebones? The other is cutscenes and story
Yeah SM made it a bit more convoluted than XY. SWSH looks like it's back to PSS level of good thoughPokemon had better online functionality in XY than most Nintendo games which they just made really awkward in Sun and Moon.
I don't really expect much of anything from Nintendo regarding online though...
Mario Tennis Aces -Poor progression, limited doubles queue, connection problems, Busted Matchmaking
Super Mario Party - Can only play a few minigames, no traditional mode that people play MP for.
Mario Maker 2 - busted netcode, queue against people on wi-fi and no way to play with friends until the blowback from fans
Smash 5 - busted netcode, queue against people on wi-fi, cant play squad strike online, friendly fire forced to off for co-op, GSP ranking etc etc
That's the thing though. People are treating it like it is the case, that all attacks are like Double Kick, that all textures are like the compressed far away tree in the rain with the colours dulled and the texture blurred for the rain effect and so forthThis is what drives me nuts. Just because people point out flaws doesn't mean they're saying that's "all there is". It's both absurd and ironic to imply this.
Yes. Wingull flaps its wings to change altitude and take off. This doesn't change the fact it glides and seldom flaps its wings in flightPeople trying to justify that Wingull overworld animation are shameless. Even ORAS did a better job on the 3DS:
The response is basically "we've heard you complaining but we don't give a shit"
My only statement is that they should have put Wingull higher up like Butterfree and Corviknight rather than low to the ground. It was a poor choice to show off.
Just FYI, Creatures Inc. also deal with much of the 3D modelling and animations :)I'm not going to jump in and weigh in on the actual Pokédex controversy here, partially because nobody is going to be swayed by anything that anybody else says in this thread on that topic, but what I do want to say is this:
What the hell kind of internal politics led to Masuda being assigned the duty of making this statement?
Pokémon Company handles all communications regarding these titles, so was this their marketing and PR realizing they had to say something and so they stuck it with Masuda because he's a well-known name or because he delivered the news in the first place, despite him being a Producer on the game? Like...he was certainly involved in the Pokédex decision but I imagine he had his hands full directing Let's Go up until last fall AND producing the pre-production and early production on Sword/Shield simultaneously. He's not an auteur.
Or...did Masuda go to the Pokémon Company and say that he WANTED to put out this statement. I doubt that's the case considering it's such a nothing statement and reads very heavily like "oh shit we gotta put SOMETHING out there"
...
Alright, I'll say one thing:
Game Freak is a mid-size developer of about 140 people, not all of whom work on the Pokémon Projects. There's a small support group over at Creatures, Inc. (who largely manages merchandise, side games, and runs the TCG,) but development culture in Japan isn't as open to external contractors as one might expect - especially Nintendo and Nintendo-related companies. By the time they made the decision I guarantee someone threw out the possibility of hiring up to not have to cut. It's not as if game developers are actively out to spite players - and in the process of deciding anything that they know fans will dislike, other ideas are usually thrown out. This is just complete speculation on my part, but it's possible that from when they realized they couldn't ship in November with the current staff and every monster, hiring would have been inefficient with scouting, hiring, training, and ramping up the workload. Though that's saying nothing about future updates, yadda yadda this thread has gone around in enough circles to know what the other talking points are. Just wanted to throw in my two cents as a producer
Yeah they need to add a turning animation for the Pokémon. Then it'd not look so stiltedAlso, the fact that it's running in small squares with stiff animations is pretty weird. Pokémon in the oveworld look so off.
Just FYI, Creatures Inc. also deal with much of the 3D modelling and animations :)
However, Masuda was probably picked because he's the face of the franchise and is the main game franchise Director
Yeah they need to add a turning animation for the Pokémon. Then it'd not look so stilted
That said, that'd add to the list. If say 500 Pokémon are in the game, that's another 500 animations to do.
This is the sort of thing I've been talking about. One small feature addition becomes a mammoth task due to the sheer number of Pokémon that exist
Yeah doing turning animations would definitely futureproof and yeah the models are futureproofed but animations still getting added for a simple feature is a big workload. Eventually you'll get diminishing returns.I'm pretty sure that'd be feasible for a game selling 15m+ units. Also, they can always future-proof models and animation. Wasn't this the excuse for high-poly models in previous games?
Honestly, if it tilted sideways or flapped its wings when turning on the overworld I'd have no problem with it. You can at least give us that it's jarring how it just flips 90 degrees, right?My only statement is that they should have put Wingull higher up like Butterfree and Corviknight rather than low to the ground. It was a poor choice to show off.
I mean. No one asked for Dynamax and camping animations. Just do these to the galar mon and port the other models with patches. It's not some impossible task people are asking.Yeah doing turning animations would definitely futureproof and yeah the models are futureproofed but animations still getting added for a simple feature is a big workload. Eventually you'll get diminishing returns.
Like I said earlier. 1006 Pokémon/forms presently in the game (not counting texture recolours). Add 10 animations to it for a game and that's 10,006 new animations that need conceptualising, capturing, modelling, rigging, testing, fixing etc. and they're not necessarily quick to do.
I do 100% understand and get the time constraints they hit due to the animations. I hate it as much as you guys do, but I understand it.
Honestly, if it tilted sideways or flapped its wings when turning on the overworld I'd have no problem with it. You can at least give us that it's jarring how it just flips 90 degrees, right?
Also I'm curious where you stand right now. Are you in the acceptance stage or do you think they might do post release patches? If the latter, do you still think gen 9 will be everyone is here?
I'm not asking because I think you "changed sides" or somethig people would accuse you of, just interested in your reading of the situation, and it is very sad I have to even state this. I may not always agree with you but you don't deserve the hate people give you in these threads.
I agree with camp but you shouldn't dismiss Dynamax. It's a vital new feature to the game and is a huge part of battles. I am 100% fine with them prioritising DynamaxI mean. No one asked for Dynamax and camping animations. Just do these to the galar mon and port the other models with patches. It's not some impossible task people are asking.
I think the main problem is what they prioritize and think the franchise is about. To me it's a collecting monster RPG, but they seem to care more about the gimmicks and think too much content overwhelms players (???).
How is the online and matchmaking barebones? The other is cutscenes and story
It also has happened with XY and Sun & Moon. People seem to forget that polish does happen with games. Most of the elements that people are complaining about will not be a problem at actual launch. This isn't Ubisoft or other devs where games get downgraded as launch approaches
If we are judging barebones online, then we need to look at the latest games, and Let's Go online functions were shockingly abysmal.
You have to insert a 3 pokemon code to fight or trade with your friend (And best hope no one else is using the code you use). No Battle Spot, No GTS, They even axed Wonder Trade! And we have to pay for this online now! And that's before I bring up they didn't even include Hack Checks for these games.
I'm shocked more reviewers didn't point out how bad it was.
To quote someone more famous than I.
Sorry 'bout that Joe, at least the Y-Comm looks like it's got some more work into it than Let's Go did. Raids alone make it more interesting.
Now bring back Wonder Trade please.
This doesn't add up for two reasons:This is just complete speculation on my part, but it's possible that from when they realized they couldn't ship in November with the current staff and every monster, hiring would have been inefficient with scouting, hiring, training, and ramping up the workload.
Sun & Moon did add a lot of animations so I can see it.This doesn't add up for two reasons:
If this was a situation as you describe, where they realized halfway through development that they just weren't going to have enough time to add all of them in, then as you mentioned they could have come up with a solution to add them in over time, or even apologized but ensured fans they'd be back in the next title...but they didn't. And they even had advance warning that this process was becoming more time consuming back during Sun and Moon's development, so they could have prepared for that and hired the staff needed before the development of Sword and Shield had even began...but they didn't.
- They've said that they almost made the decision to cut the Pokemon during the development of Sun & Moon.
- They have committed to this being a 'policy change' in general where no future game will contain all of the Pokemon.
Based on everything they've said, this was a conscious decision that they almost made in like 2014, at a time they'd have even less justification for it.
Let's Go was crap, yes.
However when making an overall statement about Pokémon, choosing to ignore the prior games is a bit disingenuous
Different people work on it so that shouldn't factor in but all signs point to yesif they are cutting a large number of the mons, they got more time to make sure the online is alright, right?
Gamefreak is really lucky that it's not EA or Gearbox. If EA had announced a similar service like home and than the second announcement that home is not exactly what people are hoping for people would still be roasting EA.This doesn't add up for two reasons:
If this was a situation as you describe, where they realized halfway through development that they just weren't going to have enough time to add all of them in, then as you mentioned they could have come up with a solution to add them in over time, or even apologized but ensured fans they'd be back in the next title...but they didn't. And they even had advance warning that this process was becoming more time consuming back during Sun and Moon's development, so they could have prepared for that and hired the staff needed before the development of Sword and Shield had even began...but they didn't.
- They've said that they almost made the decision to cut the Pokemon during the development of Sun & Moon.
- They have committed to this being a 'policy change' in general where no future game will contain all of the Pokemon.
Based on everything they've said, this was a conscious decision that they almost made in like 2014, at a time they'd have even less justification for it.
This is what hits me the hardest, and makes this whole thing that much harder to swallow:This doesn't add up for two reasons:
If this was a situation as you describe, where they realized halfway through development that they just weren't going to have enough time to add all of them in, then as you mentioned they could have come up with a solution to add them in over time, or even apologized but ensured fans they'd be back in the next title...but they didn't. And they even had advance warning that this process was becoming more time consuming back during Sun and Moon's development, so they could have prepared for that and hired the staff needed before the development of Sword and Shield had even began...but they didn't.
- They've said that they almost made the decision to cut the Pokemon during the development of Sun & Moon.
- They have committed to this being a 'policy change' in general where no future game will contain all of the Pokemon.
Based on everything they've said, this was a conscious decision that they almost made in like 2014, at a time they'd have even less justification for it.
Japanese companies get saved from some flack because they have "star devs" at the front, while companies like EA are just seen as a corporation.Gamefreak is really lucky that it's not EA or Gearbox. If EA had announced a similar service like home and than the second announcement that home is not exactly what people are hoping for people would still be roasting EA.
Yeah doing turning animations would definitely futureproof and yeah the models are futureproofed but animations still getting added for a simple feature is a big workload. Eventually you'll get diminishing returns.
Like I said earlier. 1006 Pokémon/forms presently in the game (not counting texture recolours). Add 10 animations to it for a game and that's 10,006 new animations that need conceptualising, capturing, modelling, rigging, testing, fixing etc. and they're not necessarily quick to do.
I do 100% understand and get the time constraints they hit due to the animations. I hate it as much as you guys do, but I understand it.
You're gonna get 151 gen I pokemon with new forms and you're gonna like it.
You can only Dynamax in certain areas though and we'll have to wait and see whether it is going to improve the battle system at all. I think it has the potential to make certain Pokémon completely broken.I agree with camp but you shouldn't dismiss Dynamax. It's a vital new feature to the game and is a huge part of battles. I am 100% fine with them prioritising Dynamax
Who says they aren't rebalancing older Pokémon? They have the last two gens with changes to base stats and abilitiesYou can only Dynamax in certain areas though and we'll have to wait and see whether it is going to improve the battle system at all. I think it has the potential to make certain Pokémon completely broken.
Step 1: Use a boosting move like Dragon Dance, Quiver Dance, Tail Glow, etc.
Step 2: Dynamax (giving you an additional 50% boost to HP or possibly another stat).
Step 3: Spam Max Moves and destroy everything.
Combine this with an ability like Moxie and there's nothing the opponent can do, except use Max Guard to stall your Dynamax out.
But yeah, we don't know everything about this feature yet so it is too soon to really say anything about it. I'd rather have them focus on rebalancing some of the older Pokémon though. The battle system is already complex / interesting enough without extra gimmicks in my opinion.
I know it has been written many times but looking at some comments not knowing what pokemon is one might think pokemon is some small indie title.The franchise sells 15m+ units on a constant basis. I'm pretty sure they can find time and manpower to add animations. Also, not all Pokémon would need unique animations because some might be shared (as this already happens during battles).
So you either release a game where Pokémon move and behave like robots or release a game where the world feels actually alive. As a gamer I prefer the latter.
Changing the abilities helps, but only adding +10 to certain base stats doesn't really do much. I'm talking about complete stat redistributions. But you're right that we do not know if they are already doing that.Who says they aren't rebalancing older Pokémon? They have the last two gens with changes to base stats and abilities
You can only Dynamax in certain areas though and we'll have to wait and see whether it is going to improve the battle system at all. I think it has the potential to make certain Pokémon completely broken.
Step 1: Use a boosting move like Dragon Dance, Quiver Dance, Tail Glow, etc.
Step 2: Dynamax (giving you an additional 50% boost to HP or possibly another stat).
Step 3: Spam Max Moves and destroy everything.
Combine this with an ability like Moxie and there's nothing the opponent can do, except use Max Guard to stall your Dynamax out.
But yeah, we don't know everything about this feature yet so it is too soon to really say anything about it. I'd rather have them focus on rebalancing some of the older Pokémon though. The battle system is already complex / interesting enough without extra gimmicks in my opinion.
There's also a "Dynamax Level" which has an effect of which we aren't aware yetDynamax increases a pokemon base HP by 50%. Other stats remain the same, this has been confirmed by several people who've played the SwSh demo.
Rebalancing will most likely happen, as it always does whenever we switch generations. For example, we've already had confirmation that the ability Moody is being changed/tuned in some way.
As to "how broken Dynamax will be?"... We'll have to wait and see, we can't be certain that it'll broken until we're able to test it in a multiplayer battle.
On paper, Dynamax looks more balanced than Megas since it only lasts for 3 turns and only boosts HP. Max moves are a different story, since we don't know how much of a BP increase they'll get. In the demo, max moves had between 120 and 140 BP, which isn't that high (at least compared to 200 BP z moves).
I feel sad about the situation as well. Pokemon literally saved me when I went to school and had zero friends. After my brother left to Japan last year I was alone again and Pokémon Go did that same thing the games did when I was I child.I feel very sad.
Pokémon Sapphire was the FIRST videogame I really wanted as a child, and I still remember the joy of playing it on Christmas.
Ever since that day I've played basically every new gen, remake and third version.
Some changes were controversial in the past, but I always liked them all for a reason or the other. Maybe I liked the meta, maybe the story and characters or maybe the sense of adventure.
Then Let's Go happened. Most of my favorite Pokémon completely erased. It was hard to swallow, but I looked forward to gen 8 to still have my Pokémon experience.
And then this happen. It feels like TPC stabbed me in the back honestly. My favorite gaming IP destroyed the main reason I played their games.
I pondered whatever cancelling my preorder or not since E3, but this statement sealed the deal.
I think I'm done with Pokémon, it's not the series I loved anymore and it looks like I won't ever have it back.
I talked with my brother today and he too made the same decision. After 15 years of playing the same games on D1 we will stop our annual tradition.
I feel sad about the situation as well. Pokemon literally saved me when I went to school and had zero friends. After my brother left to Japan last year I was alone again and Pokémon Go did that same thing the games did when I was I child.
I met new people and doing raids I feel like I'm part of something. Together with Dragonball pokemon is really dear to me.
And now people on Twitter or Facebook are claiming you are not a fan if you are not going to buy Sword and Shield. It's ridiculous
yeah, if not already Pokémon go will be the definitive Pokémon experience in a few years. Go/Showdown will be all you need, especially since the Go team seems invested in improving their game.I find this whole ordeal upsetting. So in the end, only the D-Tier Pokémon GO Game will be the only one to somewhat feature all current and future Pokemon. I think I'll have to let that one sink in for a while.
It's astounding how many people seem to have this view of 'throw now money at the game, the franchise makes enough'. When such a game requires a skilled, experienced team.
Any game developers will look at this knowing full well the problem isn't as easy to solve as more money and time.
The short sightedness of some 'gamers' really comes to the fore in topics like these. Fully aware of the stories of Sakurai, Masuda, Ohnori and numerous instances of crunch on big games people clamour to squeeze more out of staff I'm favour of building the gamers next new toy.
And it sucks because this attitude directly feeds the idea amongst shareholders and management that long hours and crunch is fine if it gets the consumer what they want.
Well, see, there's these things called 'content patches' that exist nowadays that would allow them to add the Pokemon to the game after it's released, but Masuda stating that Pokemon not in Sword and Shield will appear in future games reads pretty plainly that they aren't even considering doing this.I don't agree with the decision to begin with but it was pretty clear GF was so far in development they couldn't backtrack such decision.