I still remember a time when a game's challenge level was an integral part of how a game was regarded.
I think it was Gamepro that split reviews into 4 categories and one was "challenge"? But not just Gamepro I think most game reviews at the time liked to talk about how challenging a game was or how difficult it was to beat.
But now, "challenge" is a dirty word when it comes to gaming. It's probably not even in the top 5 of things people care about when it comes to reviewing games. How did this happen?
I think things started to shift when the Playstation era started. People started to focus a lot more on graphics and "cinematic" experiences. In fact I think the 32bit era of games was probably the worst when it came to "easy" games. I think things only started to shift back recently, with games like Dark Souls and Bloodborne, so now "hard" games are sort of cool again. But still, I don't think how hard a game is has anywhere near the importance as it used to have. How did this happen?
Also remember when game strategy guides were a thing? Those things don't exist anymore, either. When was the last time you were stuck in a game so badly, you had to look up how to beat a boss or solve a puzzle?
I think it was Gamepro that split reviews into 4 categories and one was "challenge"? But not just Gamepro I think most game reviews at the time liked to talk about how challenging a game was or how difficult it was to beat.
But now, "challenge" is a dirty word when it comes to gaming. It's probably not even in the top 5 of things people care about when it comes to reviewing games. How did this happen?
I think things started to shift when the Playstation era started. People started to focus a lot more on graphics and "cinematic" experiences. In fact I think the 32bit era of games was probably the worst when it came to "easy" games. I think things only started to shift back recently, with games like Dark Souls and Bloodborne, so now "hard" games are sort of cool again. But still, I don't think how hard a game is has anywhere near the importance as it used to have. How did this happen?
Also remember when game strategy guides were a thing? Those things don't exist anymore, either. When was the last time you were stuck in a game so badly, you had to look up how to beat a boss or solve a puzzle?