I had always planned on playing the older Zelda games, given how much I loved Breath of the Wild, and in anticipation of the Link's Awakening remake, I was advised by some very nice posters in the Link's Awakening OT to give A Link to the Past a try first to see if the old style of Zelda games - which I am only very vaguely aware of - is something I would like.
I had always imagined I would like the older games, given the comparisons to Okami and God of War, both games I enjoy, I have heard bandied about. I also knew about A Link to the Past's legendary reputation. It's supposed to be one of the best games ever made, with game design so perfect it holds up all the way today. Game developers cite it as an influence to this day, so surely I was in for a treat?
But... it's just okay?
To be fair I haven't actually completed it yet, but I'm almost done (I just picked up the Master Sword after completing the tower, and I'm on my way to Hyrule Castle), and I'm all around disappointed by it. The overworld has a vague sense of Metroidvania style progression to it, as do the dungeons, but it feels like the game was only just starting to find its footing and I'm already at the end. I've heard so much about the older games' dungeon design and progression, and while I understand a 16 bit game will be more limited than something like Ocarina of Time I imagine will be, I'm just... trying to figure out why there is so much rave acclaim for this game. Like... it's okay? The graphics feel fine, the controls are sharp, the music is really good, and I'm surprised at the emphasis on storytelling they put, but in terms of pure design, it just feels so vanilla. It basically feels like it ends before it even starts (my activity log says I am under 5 hours, and I would have been pretty mad if I had spent $60 on this game, to be honest).
Am I missing something?