I'm pretty sure the journal in RE1 shows that it's a human whose mind deteriorates, as can be seen by the scientist's journal.The zombies in the first 3 games are dead people that the virus revitalizes....99% of the time. People that become infected with the T-Virus also slowly succumb to the infection while still alive losing their mental capabilities and dealing with full body necrosis.
The 4th game and beyond they are living people infected with a super virus parasite, though they might as well be dead depending on the stage of said infection.
Completely agree with Jeff here.To quote Jeffy G:
"Headshots are ruining games. Think about the arsenal they give you in Splinter Cell Think about the remote camera, the sticky mines, the grenades, and EMPs, and all this other stuff, shotguns and assault rifles…and you went through the entire game using the default pistol and then the upgraded version of the default pistol, 'cause it's silenced and you can shoot guys in the head with it really well…all of the spots where you are not being seen by anyone the right answer every single time is shoot that guy in the head…it is ruining games." – Jeff Gerstmann
Those were living people in RE4. Full of creepy giant parasites, but alive.I too am not a fan of how headshots are handled in REmake 2. They are not very satisfying and there is no melee/staggering like in 4 to offset that.
Yeah but showing Marvin in RE2 you clearly rot when you succumb as well, and you don't have to be aliveI'm pretty sure the journal in RE1 shows that it's a human whose mind deteriorates, as can be seen by the scientist's journal.
Do you realise you're ina thread talking about zombies infected with a virus that turns corpses into living weapons?How would you rate their combat effectiveness immediately after being shot in the head?
Lol damn I was about to buy this game for Black Friday but now Im not feeling it
Never mind the massive bladed tentacles that burst out of severed heads to make you really think hmmm is it worth doing this headshot at a chance of getting a risky but potentially instant kill as opposed to going for the knee/suplex combo instead?Resident Evil 4, for instance, is a significantly more interesting game because enemies don't go down with a single bullet to the head. The player hitting a smaller target is rewarded with both additional damage and the opportunity for an invincible melee follow-up that clears out surrounding foes. Then the game adds additional wrinkles that discourage headshots with certain enemy types and force players to try out other tactics.
100% The whole tension of the game comes from not knowing whether the next shot will drop a zombie. If you knew every single headshot was going to kill a zombie it'd be a game where you just pop everything with a handgun shot and move on. Even if you knew every zombie was 3 shots exactly to drop them it's still very different from the final ambiguous game which requires you to gamble whether killing a zombie is really worth it as opposed to avoiding it. Why would you ever bother to drop and leave a zombie to save ammo when you knew you could kill it for sureShort version: RE2R would be a shitty game if headshots were instant kills, and you're playing the wrong game if you think otherwise.
I often hoped i would trigger a critic shot on the head, or planified everything t be able to burn as many of them, and avoided kiling some.The grenade launcher also helped a lot.No to mention the fact Zombies were as durable in Remake 1, if not moresoe because of the Crimson Head mechanic
People keep posting this ideas like letting the player shoot less would somehow be more fun 🤣I agree OP.
They could have just made finding bullets a bit more rare. The sweet spot should have been 1-3 shots to take them down if shooting the head, instead it took 3-9.
It's especially weird that later games got rid of it, but the early SC titles (and other Clancyverse titles, like Ghost Recon and Rainbow Six) discouraged "reflexive headshots" in gameplay by making your accuracy suffer if you weren't standing completely still and not adjusting your aim. Moving your crosshairs a little bit would cause your reticle to bloom without even firing a shot, but moving quickly and adjusting your aim without stopping to "center" yourself would guarantee your shots go wide. By doing this, the early SC games encouraged closing the distance and taking out enemies with non-lethal means or gadgets, since even if you could fire your gun and land a headshot, suppressed gunshots are still very loud, and guards being on your ass is a surefire way to get into a gunfight you absolutely can't win, since the gunplay isn't designed for popping every grunt in the head.To quote Jeffy G:
"Headshots are ruining games. Think about the arsenal they give you in Splinter Cell Think about the remote camera, the sticky mines, the grenades, and EMPs, and all this other stuff, shotguns and assault rifles…and you went through the entire game using the default pistol and then the upgraded version of the default pistol, 'cause it's silenced and you can shoot guys in the head with it really well…all of the spots where you are not being seen by anyone the right answer every single time is shoot that guy in the head…it is ruining games." – Jeff Gerstmann
You should play Rainbow Six Siege. Headshots being instant kills is one of the reasons I love it.
This sounds awful
This was my first thought too.I'll admit I'm not up on my lore but do T-Virus victims even need their brain to function?
Against humans? Sure.
Against supernatural beings/monsters? No.