Oh don't worry, I have plans for Streets of Rage. I'm pretty sure I have it under Action.Would Streets of Rage count as a fighting game? I mean I know it's a beat-em-up but I wasn't sure if it'd be featured, whether under fighting or action or something else. I want to gush about how cool Cherry Hunter is :)
Oh awesome, I'll wait then~Oh don't worry, I have plans for Streets of Rage. I'm pretty sure I have it under Action.
Speaking of Overwatch...
Even though we did eventually get Baptiste, I really wish we either got this version of Mercy or they split the difference by making Mercy a black woman.
Speaking of Overwatch...
Even though we did eventually get Baptiste, I really wish we either got this version of Mercy or they split the difference by making Mercy a black woman.
It was actually part of a series of tweets for Blizzard's 30th anniversary. They also posted some Sombra concept art. But yeah, not exactly the best look."Here's this cool black character that we ultimately scrapped for a white woman. Happy Black History Month!"
Maybe it's just me but it seems like a weird time to post that.
Oh okay, that makes more sense.It was actually part of a series of tweets for Blizzard's 30th anniversary. They also posted some Sombra concept art. But yeah, not exactly the best look.
He also has a tattoo on his right arm, but I couldn't really find the cultural significance behind it (if someone can chime in on the matter, I'd appreciate it).
Going into the events of "What You Left Behind", Baptiste operated under the alias "Dr. Mondésir" at a small clinic in Port-au-Paix.
Speaking of Overwatch...
Even though we did eventually get Baptiste, I really wish we either got this version of Mercy or they split the difference by making Mercy a black woman.
It really was a missed opportunity. I understand the need for more women (something I've also been vocal about). But even then, they could've just gone with a black woman as Mercy.Had the whole ass chance to buck a lot of stereotypes in media. But nope went the way of the angelic white woman. How ground breaking and innovative. Bravo
DAY 9: ROLAND (BORDERLANDS)Roland is one of the OGs of the first Borderlands game alongside the likes of Brick, Lillith, & Mordecai (with Roland being classified under the Soldier class). It goes without saying that he eventually returned in 2, but not in 3 (for story-related reasons that I'll get into). Though thinking about it, it's kinda funny how Roland ended up being right after Baptiste for this thread, as both of them used to work for antagonistic forces before their eventual face turns.
The original Vault Hunters of the first Borderlands game. Brings back memories.....weird how they're even remotely nostalgic now.
His gameplay can be summarized a bit more simply given the nature of Borderlands. He mainly uses combat rifles & shotguns, with his Action Skill being the ability to deploy the Scorpio Turret (designed by Atlas Manufacturers SE, part of the Atlas Corporation……more on them later). Because Borderlands has RPG elements along with its FPS gameplay, you can level up your characters in various ways. In Roland's case, his skill upgrades even has a medic tree, another thing he has in common with Baptiste on a surface level. Basically he can hold his own in the field while also providing cover to back up the team. It's been a while since I last played Borderlands, but I enjoyed my time playing as him. Anyway, on to the lore.
Yeah, the Atlas Corporation weren't exactly jazzed that their Sergeant wanted out.
Roland used to be a Sergeant of the Crimson Lance's 114th Bouncer Division. For context, the Crimson Lance is basically the Atlas Corporation's private military imposing their will on the people said company reigns over. While he was listed as dishonorably discharged, that's pretty much the only kind of discharge that comes with leaving the Crimson Lance anyway (plus a bullet in the head, which Roland avoided upon him leaving). Though generally, Roland doesn't really like to talk about his time with the Crimson Lance. Focusing on his life after the Crimson Lance, Roland traveled around with Lilith, Brick, & Mordecai as the Vault Hunters. Lead along by Angel (who worked for Hyperion, Claptrap's creator, & showed up in the team's heads on occasion), they were able to get various pieces of a Vault Key & get to the Vault itself (which held a ton of alien tech & knowledge). They also had to take down Crimson Lance, the very organization that Roland walked away from, freeing Pandora in the process. Roland & Lilith (they were dating at the time) eventually went on to take on the remnants of the group after the Atlas Corporation left them for dead, creating the Crimson Raiders. But before then, the Vault Hunters went to Elpis (Pandora's moon) to reluctantly deal with Colonel Zarpedon in the middle of their vacation while also making sure that Jack, who helped the team but also had his own plans for the laser they had to obtain couldn't use said laser (it was actually Roland who made sure Jack didn't get what he wanted). Of course, there was a bounty that the Atlas Corporation placed on Roland's head. One that the Bloodshots would want to collect during the events of Borderlands 2. After being rescued, Roland takes on the role of quest-giver in Borderlands 2 as a new team of Vault Hunters took up the playable reigns. And although Roland sadly met his end in Borderlands 2, his legacy would still be felt going forward considering that he had an entire town named after him in Borderlands 3. There was also a manifestation of him in Tiny Tina's Assault on Dragon Keep, but that Tiny Tina's view of Roland rather than it actually being him. So yeah, he may be gone, but he surely wasn't forgotten in the game's world.
His design didn't change a whole lot between the two Borderlands games.
Not a whole lot to say regarding Roland's design. It's basically typical army garb fitting of the setting for Borderlands. Though they do use the gray shirt (with the sleeves rolled up, exposing Roland's skull tattoo on his left forearm) to break up green of the armor, with his left shoulder guard being the defining part of his silhouette. Said asymmetry continues with his shin & knee guards, those being present on his left leg & right knee respectively. The beanie seems to be made form the same material as his shirt, & is paired with his signature goggles. Not much of the design changed going into Borderlands 2 on paper, but the simple removal of his upper body armor as well as his beanie/goggles combo being traded for a beret for the Crimson Raiders does push the idea that a fair amount of time has passed since the first game. It's not a bad design, though a lot of the reason why I feel like it stands out is thanks to the distinct art style of Borderlands (which isn't a bad thing). I guess it doesn't stand out all that much to me because, as mentioned before, black army men aren't an uncommon thing in games.
Outside of the whole black army guy archetype being used a bit too often & his design not being as vibrant as I would like for a Borderlands character (I get why given his character, but still), I ultimately don't have many complaints about Roland. He's a cool character, is actually voiced by black actor for both of his VAs, & was fun to play in the first Borderlands game. Part of me just wishes he didn't bite the big one in Borderlands 2. But yeah, solid job, Gearbox. You made it to where I didn't have to write a whole lot.
Yeah, it's one of the reasons why I appreciate that NRS gave Jacqui more of her own visual identity in MK11.Roland was okay to play as in the first Borderlands. As a kid playing at the time, I was a bit disappointed with his turret. I think because I expected something ridiculous and massive to take out hordes of enemies but it was still fine.
And yes, I'm glad you brought up his design. I wish more developers stopped making black characters with military backgrounds wear the most boring outfits demeanor. You can have a military background and not scream it through your clothing or behavior. Bangalore is similar in this fashion. There are black folks that do serve in militaries around the world and don't "look" like they are in the military. I can't think of any examples off the type of my head but any observation of people in militaries can tell you it's rarely, if any, folks rocking their fatigue like it's their life.
I know I'm late in this thread, but...Even ignoring boxing games, Balrog's not the first. Ben Smith from Violence Fight is older although obviously not as significant.
Is that a skin for Lifeline? That looks pretty cool.
finally a character i recognize
Well, I aim to please. Your bae has arrived.
DAY 10: LIFELINE (APEX LEGENDS)Look, I can explain. Yes, Lifeline is the third in the combat medic streak (Roland is a bit of a stretch, but his skill tree for healing counts). But I have a legitimate excuse here besides my bias for the Support class. In a (pleasantly) surprising turn of events, Lifeline is actually the face of Apex Legends. She's featured quite prominently in promotional material (though not on the box art for whatever reason). With that in mind, it made sense to give her the nod for Apex Legends' entry. Though full disclosure, it was between her & Bangalore for this spot, and it was a pretty tough decision. But I guess that speaks more to the great options Respawn brought to the table, especially with regards to black women. Anyway, let's get to the rest of the write-up.
Lifeline's good deeds did not go unnoticed.
Apex Legends doesn't exactly have a ton of lore. That said, Lifeline did get a comic focusing on her story not too long ago (Season 7), so I'll mix in references to that where I can. Ajay Che is the daughter of a pair of war profiteer parents who've amassed quite a bit of wealth from their jobs. Realizing the damage her folks have caused, Ajay left home (cutting off her parents in the process) to join the Frontier Corps (much to her parents' dismay), a humanitarian organization that helps out Frontier communities that need the assistance. So you can kinda see the irony in her joining the Apex Games, which is quite literally a bloodsport (though Lifeline keeps telling herself that she doesn't have an issue with it). In Lifeline's case, she's only in it to get the winnings to the Frontier Corps so they can continue their efforts to help others. So in her case, it's a case of the pros outweighing the cons, as well as her compassion for others shining through despite both the personality traits she puts forward (coming off as more of a sarcastic, callous person) as well as the nature of the Apex Games she's partaking in. Though it's between this & the whole Frontier Corps that created a rift between Lifeline & her parents, her dad especially. They're of the belief that she should be home, but Lifeline is too vocally against her parents' jobs to just stand by & benefit from it while not doing anything about it. It's through this that Lifeline shows her strong moral compass as well as her compassion for others (including her childhood friend Octavio Silva, now Octane).
Lifeline's front-&-center with the rest of the OG cast.
As I mentioned, Lifeline is a combat healer. So not unlike Baptiste, she'll be able to hold her own in a fight as well being able to save her group's asses. Her primary means of healing is actually her tactical ability, the D.O.C Heal Drone, which heals anyone within a certain radius (though it doesn't stay permanently). Lifeline also has a passive ability in the form of a drone meant for protecting her as she's resurrecting one of her allies (Combat Revive). It'll disappear once the revive is complete, & it'll stay on the original revival target until the job is done. So while you could go to another person who needs saving mid-rez, the second target won't be covered. It'll even continue with the resurrection if the entire squad is killed during the resurrection process. And regarding Lifeline's ultimate, it's actually a care package that drops shields, items that can replenish shields &/or health, and new weapon attachments. There's also her passive perk, Low Profile, that makes her harder to hit while also slightly increasing the damage she does take. So the key to winning with her is to heal after every fight when possible, get your ultimate as quickly as possible, & play around the shield when reviving one of your teammates.
A simple yet effective design that does its job & does it damn well.
Due to the nature of Apex Legends, Lifeline actually has a number of color variations as well as alternate costumes. But like with Baptiste, I'm mainly gonna focus on Lifeline's default design. With that being said, I actually quite like Lifeline's design. For one, it's nice to have a black woman in this thread who doesn't have white hair & blue eyes (not hating on Twintelle by any means, but it's just a nice change of pace). She definitely rocks that magenta hair, plus it's tied up (which is practical given that she's in the heat of battle). Given that she's a humanitarian worker helping those ravaged by war as well as a healer in the field, it would make sense that she's immediately armed with medical supplies. It's actually with Lifeline's surgical gloves as well has her bright blue tattoo from her shoulder all the way down to her left arm that blue is the stand-out color to break up all the greens, whites, & grays of the outfit. Well, that & her magenta hair, but I already brought that up. Though it should be noted that while said tattoo is supposed to be blue (especially in this render), it appears to be either a darker shade of blue or a pale shade or black in certain lighting. Even in the comic referenced in the lore section, her tattoo is more black than blue. So there's a bit of an inconsistency with regards to how said tattoo is depicted. With that being said, Lifeline's design basically tells you everything you need to know about her character at a quick glance. Given that Lifeline isn't really big on the whole Apex Games thing, she's obviously not gonna be armored up to the teeth with a wild amount of weapons. She just does what she has to while keeping her teammates alive. And her design communicates that really damn well.
I……really don't have any complaints, not even a minor nitpick. Though if you're wondering about Lifeline's voice actress, it's actually Mela Lee, who is of mixed ethnicity (including a fair amount of black in her lineage). Plus she delivers a great performance as a character. Not to mention that Lifeline directly defies the black soldier archetype in her backstory (becoming a humanitarian worker specifically due to her family profiting from war). So yeah, great job Respawn Entertainment. You basically gave me my main right off the bat.
Thanks for taking the time to read today's post. Be sure to come back tomorrow for the next character in the Shooters Section of Black Characters of Gaming Celebration. As for tomorrow, just take her advice & don't get cooked, alright?
And both of them were in the game on Day 1. Gotta give Respawn credit where it's due.Ahh Lifeline, yes more Black women that's what I'm here for.
When most games can't even give you 1 Black women character Apex said well...we'll give you two. And to date it's still one of the few games to give you that kinda effort.
Good entry, I look forward to the others.
Heh, it's supposed to be Rick Joe but the developer doesn't have English as a first language.
That was actually part of the reason why I ended up going with Lifeline. And yeah, it's amazing how Respawn gave us 2 awesome black women at launch.I was kinda expecting you to do Lifeline since you would have doubled up on military head stereotypes but Bangalore is still cool as hell because the VA did such a great job and her moves are dope as fuck.
But yea! Lifeline! Fucking best charcter in ages for me. I never became so wrapped up in playing only one character in before since probably my childhood until Apex came out. Hell, when they nerfed her, I legit stopped playing until they buffed her again and now I haven't stopped since. The patois she speaks (I'm sure that's patois she uses sometimes, if not, my bad to my Jamaican folks 😬) is great to hear and that kinda goes for a handful of other characters who all don't have some American dialect.
It isn't even a waifu thing for me as she is pretty meta as well. D.O.C. shield abuse is great for 2v1/1v1 situations, no need to hold medkits sometimes since your Tactical allows you to heal, and her passive and ultimate allowing you to get more loot sometimes is all you need to get over the hump for utilities. She's great.
Amazing character, love Respawn for giving us TWO BLACK WOMEN in the 8 OG characters, great to play. What is am I missing? Idk.
Did I mention she's great? Yea, great character.
Coach is my guyWant to give some love to some of my favorite characters in shooters-
Louis, Rochelle, and Coach from the Left 4 Dead games.
They're probably the shooters I have spent the most time with, and the fun dialogue, voice performances, and designs were immediately likable.
Laura Matsuda? I chose Sean.
Never seen her before, that is a stunning design
That's one of Lifeline's alternate costumes.
Hmm, I looked up her default design and it seems a bit bland, but that alternate really pops with the emerald green. It's a color scheme that works best contrasted against dark skintones.
Lifeline is actually the topic of today's discussion. She's even in the OP, so you didn't have to look far.Hmm, I looked up her default design and it seems a bit bland, but that alternate really pops with the emerald green. It's a color scheme that works best contrasted against dark skintones.
Here's a Splatoon example with a similar color scheme:
I didn't see this until today, I tend to scroll past the stickied threads. Excellent work, tho!Lifeline is actually the topic of today's discussion. She's even in the OP, so you didn't have to look far.