That's really heartwarming to see, and I'm glad that it has such great accessibility options!
For someone more knowledgable than me, I actually don't know what accessibility options exist in Last of Us Part 2, are they such powerful tools that they can allow someone who's blind to be able to play this game? What kind of changes does that even entail exactly? I don't really have the ability to internalize what that might even be, something like the game making a noise when you run into a wall or something?
Would love to see someone make a video review on the accessibility options specifically. Would love to know more about how someone blind like him would experience this
I know this isn't what you asked for but someone did do a review on themWould love to see someone make a video review on the accessibility options specifically. Would love to know more about how someone blind like him would experience this
I am curious about this too, I hope accessibility features like that are filtered into ALL of their FP titlesI saw this in the review thread and yes it is an emotional video to watch.
What intrigues is what this means for other Sony's 1st party studios for their future projects. Furthermore, with the advent of 3D audio, what other new features would be made available to legally blind players is an avenue absolutely worth keeping an eye on.
Greg Miller on Kinda Funny mentioned that someone told him ND were able to test a literally blind playthrough based on all the sound and controller options. Pretty wild!
his video has a lot of footage of the kind of things that really helped. enlightening stuff
The good thing about this is Sony's studious typically share technology, so I can see these options coming to most (maybe all) of their games going forward.
I really hope so but I don't expect it.
Uncharted 4 already had a bunch of accessibility options, stuff that I'm pretty sure didn't Cary over to GoW, Horizon or Days Gone.