You should join a debate team.
You should join a debate team.
Nah, I am not interested arguing with brick wall any longer.
Nah, it would be a much better place for you, since you love shilling yourself.
If it was up to some people Wonder Woman would still look like this.
Also, need I remind how you was OK with Capcom rootkit thing?
I am pretty sure, it's much worse than any animations.
I care, I just don't see nothing particularly bad about it.Well I guess if there was ever any proof that people trying to defend the animations don't actually care for the concept of constructive critique or actually care to argue in good faith then finally getting this straw man argument is it.
In looking at the animations posted in this thread and the OP's video, I am baffled at how this could be your take-away.Definitely.
People just biased and want everything to be the same.
Let me throw a bone. After watching videos he makes his point clear and valid, its open for debate but I would not agree with it being objectively bad.
I watch sometimes Eric Martin streams(great guy and artist) who have experience in art and A.B.I friend. I asked his opinion on A.B.I videos on NRS animation to which he replied that he does not agree with him, his issues are understandable but he most likely have problems with NRS art or style direction than animation, he puts hand drawn animation above all so A.B.I. opinion on NRS maybe a bit too bias (dont remember direct quote sorry).
Because, I care more about pace of gameplay, rather how beautiful it is.In looking at the animations posted in this thread and the OP's video, I am baffled at how this could be your take-away.
Animation is directly tied to the game feelBecause, I care more about pace of gameplay, rather how beautiful it is.
Generally, I don't notice animation in fighting games - I "feel" the pacing and that's it.
On the other hand, I still find some of the old fighting games pretty good looking, even they don't have realistic or good animation.
Not really.
Again, animation is directly tied to how the game feels. A fighting game feels good when it has the proper animation, effects, etc. Are you seriously saying visual feedback isn't a thing?Not really.
Animation is something that you see.
How game controls is a different thing altogether.
If I understand right, people here complain about purely visual aspect, not how the game feels when you control character.
I don't have problems with visual feedback in MK.Again, animation is directly tied to how the game feels. A fighting game feels good when it has the proper animation, effects, etc. Are you seriously saying visual feedback isn't a thing?
Nah, I am not interested arguing with brick wall any longer.
I have said what I wanted, and you might continue on your marry useless ways.
Nah, it would be a much better place for you, since you love shilling yourself.
Also, need I remind how you was OK with Capcom rootkit thing?
I am pretty sure, it's much worse than any animations.
I am just stating my opinion, free of charge.lol just stop while you're ahead. You're not doing yourself any favours.
Let me throw a bone. After watching videos he makes his point clear and valid, its open for debate but I would not agree with it being objectively bad.
I watch sometimes Eric Martin streams(great guy and artist) who have experience in art and A.B.I friend. I asked his opinion on A.B.I videos on NRS animation to which he replied that he does not agree with him, his issues are understandable but he most likely have problems with NRS art or style direction than animation, he puts hand drawn animation above all so A.B.I. opinion on NRS maybe a bit too bias (dont remember direct quote sorry).
Were you surprised by the other professional artist visiting this thread and agreeing with the videos, or the lambasting of IJ2 by someone who formerly worked with the franchise?
And will you ever get around to picking out those examples of "great" animation from jett's SFV post so we can start pinpointing your specific issues or are you only here to agree with things that validate a pre-determined opinion?
shhh...no graphics, only hitboxes now.We might as well remove animations altogether and just have a fighting game with nothing but hitboxes.
Because animation and visual feedback isn't important obviously.
Another professional said that the animations are "passable" and that A.B.I.'s video might be biased by his own personal tastes.
I already did it.
As other have mentioned, the only prejudices here is A.B.I.'s with art styles that don't fit his tastes, and people that want to jump the wagon because it makes them feel cool.
We might as well remove animations altogether and just have a fighting game with nothing but hitboxes.
Because animation and visual feedback isn't important obviously.
If it was up to some people Wonder Woman would still look like this.
I agree. He seems to make some good pointsEven if he did or didn't, it doesn't take anything away from his animation analyses.
Blazblue and KOF13 don't use 3D models. They use HD sprites.All of those games uses 3D models, even Blazblue and KOF13 are just 3D models that look like sprites.
It's not vieled bashing. It's criticisim. He can't understand how a game like Injustice 2 can have animation that's so bad.Yeah, video got some good points that could be discussed in a healthy light, but is overall veiled bashing. "Oh I really want NRS to succeed, I'm so superior, but their animation is shit, again I'm so superior" lol pls, if you want to do actual criticism, you'll have to grow beyond that, understanding why a huge majority of people decided it's a successful attempt at a fighting game in spite of its only animation (not so tragic, personally) flaw, is a first good step, because you know, a lot of it comes down to understand people and not only your overestimated ideas.
...really? The thing is, animation is supposed to showcase what the attack is. If it looks like that, it's not doing a good job.Had you played the game, you'd know the kick is effective. And I see you feel like it's a weak kick, I don't. There's no need to exaggerate anything. Also, since it's the light kick, it's supposed to be faster rather than stronger.
Looks like a fast kick to me. One being performed in way that might not be the best for a normal person, but I could perfectly believe this character would be able to do. Her whole body even shifts in response to the movement, so I don't think it looks bad. I understand that you don't like it, however....really? The thing is, animation is supposed to showcase what the attack is. If it looks like that, it's not doing a good job.
Looks like a fast kick to me. One being performed in way that might not be the best for a normal person, but I could perfectly believe this character would be able to do. Her whole body even shifts in response to the movement, so I don't think it looks bad. I understand that you don't like it, however.
Blazblue and KOF13 don't use 3D models. They use HD sprites.
.
Ironically in that very link they describe that process taking many times longer than just doing traditional animation, and it's in all likelihood the reason they stopped doing 2D graphics. Though in their case it was probably also thanks to the insane level of detail they went for on all the sprites.the same process for KOF13
http://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php
It's a more modern and streamlined process of creating HD spritework
The whole point of this is that it's easier for the animators to create fluid, more detailed sprites that can convey each characters personality through it's animations. (something that MK games lack since most of the animations are universal to every character) unlike say most other fighting games that actually animate uniquely for every attack or hit.
People can subjectively like or dislike it, but it's still objectively bad.Quality of animation is definitely at least partially subjective, so the way MK and IJ games look is going to bother some people more than others. However, some parts of the animation are objectively not very well done. Literally anyone would tell you that a running animation where a character's feet don't even leave the ground has issues.
The animation process for the sprites go as
1) Concept and key animation frames
2) 3D Model to create animations smoothly
3) 3D model is used as the frame to trace images to create HD 2D frames
4) Shadows and depth applied
5) final HD sprite
the same process for KOF13
http://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php
It's a more modern and streamlined process of creating HD spritework
The whole point of this is that it's easier for the animators to create fluid, more detailed sprites that can convey each characters personality through it's animations. (something that MK games lack since most of the animations are universal to every character) unlike say most other fighting games that actually animate uniquely for every attack or hit.
Noel has 3-4 different animations for getting hit or knocked down.
I know people want it changed, but it'd be really sad to loose that last bit of 90's Midway when they drop the goofy fighting stances, and attacks.NRS has been very open and receptive to criticism for the most part, fixing a lot of shit in the games because people complained, from the weird potato monster faces, the netcode, the dumb female costumes of MK9.
People should keep taking NRS to task for their animations, so they know people want it changed.
The better the graphics and characters look, the more distracting the animations become.
I like how the kick looks, I've made this point over and over. What I don't understand is why you need to have your preference be some kind of objective truth to my preference having to be some sort of objective falsehood. I don't get why every move needs to necessarily be humanly possible (and this one move in particular simply looks hard to perform, not impossible) or why you are arguing about how strong is the ankle on this fictional character. I would understand people saying it looked wrong if her body didn't move at all while doing the kick but it does. I would understand if her limbs looked out of proportion during the kick but they don't. I would agree about it looking too weak if that was supposed to be her heavy kick or her sweep but it isn't. Stop trying to misrepresent my opinion and my point, and stop pretending I'm confusing my liking of the game for my opinion on this particular piece of animation.You're objectively wrong. That kick is animated horrendously and has no basis in real physics - if her whole body shifted to one side her ankle would break and no force would be felt with that "kick". I know you like the game but sometimes you have to admit the truth to yourself and see the reality.
Gravity still applies on earth, i assume ?Also, it's the weekend, and I just tried to do it. I'm not using high heels, but it's perfectly possible to do the move (not as quick as in-game of course, but it can be done repeatedly). It puts some strain on the thigh mainly, my ankle is just fine. Not sure how effective it would be with me performing, but it's probably not a big deal for someone with superhuman abilities.
Also, it's the weekend, and I just tried to do it. I'm not using high heels, but it's perfectly possible to do the move (not as quick as in-game of course, but it can be done repeatedly). It puts some strain on the thigh mainly, my ankle is just fine. Not sure how effective it would be with me performing, but it's probably not a big deal for someone with superhuman abilities.
Gravity still applies on earth, i assume ?
Wait ... what i meant to say was "i wanna see the receipts"
Ps: if you did the move ,then some part of your body moved to compensate because that's how the human body work
Her whole body moves with the kick, it's really not that different if you try it yourself, unless you're severely overweight or something (I know I'm slightly over my ideal weight).So you are telling me that you crouched, with the your weight centered between your legs, lifted the one leg, without shifting your balance, and didn't fall on your ass? Receipts are desperately needed here.
You could always try it yourself. This really isn't some sort of daring feat, it's just a crouching kick. It's not like that will (nor should it) sway people's opinions of the animation anyway, it's just that there's a whole lot of bs hyperbole in saying that someone would break an ankle or straight-up fall on their asses if they ever attempted something similar to it.
Its not about being realistic. You can have a lot of great unrealistic animation and you can have bad realistic animation.Because, I care more about pace of gameplay, rather how beautiful it is.
Generally, I don't notice animation in fighting games - I "feel" the pacing and that's it.
On the other hand, I still find some of the old fighting games pretty good looking, even they don't have realistic or good animation.
You do understand that gameplay can be different from game to game and that what fits one game might not fit the other?In the same vein, "gameplay focused" animation SHOULD be good animation. Saying that the animation is this way because of gameplay implies that every "gameplay focused" game has bad animation. Which is absolutely not the case.
How is the gameplay improved by the poses not showing proper character weight?You do understand that gameplay can be different from game to game and that what fits one game might not fit the other?
Animation in MK / Inj made for the purpose of the MK / Inj gameplay. They won't fit into any other fighting game and other fighting game animations won't fit into MK. They are different for the sake of pacing and speed.