I had a similar reaction. I've played DS2 more recently than 1 and 3, too, and I'm always blown away by how much of that game I've forgotten.
Has to be Final Fantasy Type-0 HD. The final boss is a scripted story fight as far as I can tell. Devoid of challenge.
So that's why it's called Dog Days.
Right. I don't mind a scripted fight if there's a real one right before it... but this game doesn't have one hah. Very strange decision.I don't mind a scripted story fight as long as it has meaning and there was (preferably) a legitimate fight just before it, ala FFX.
That said, Type-0's final boss was just one of many issues I had with that game overall. So I agree.
You dare speak ill of Marauder Shields? He died for our sins protecting us from the ending...
HIs name was Marauder Shields.
Yeah, the horde battle was lame AF.Horizon Zero Dawn's final boss. Basically just a big version of a regular enemy. -_-
Oh yeah. It was really an easy fight. You spend the entire game hidding from him. The fight against the witches was way more difficult.I think it might be the King of the Wild Hunt, just an annoyance more than the ultimate threat. After 100+ hours, you want a mind blowing battle, both pyshical and pychological challenge. The expansions had better final bosses.
Yeah I think it's gonna be this for me.
Lore-wise, maybe Necron(FF9)? It's too out of left field to resonate with the rest of the story and just feels sorta out of place.
Not to say its design isn't neat. The setting is cool anyways.
I think it's also because you learn little about him so the battle is also emotionally unengaging. I kind of feel like Avalach and Eredin should have turned out to be one in the same and it's the deceit is apart of the hunt or the game.Oh yeah. It was really an easy fight. You spend the entire game hidding from him. The fight against the witches was way more difficult.
The former *is* the final boss though? The other thing is just an action setpiece. It's like complaining Metroid's final boss is the bit where you have to escape.Spoilered this one since it's so recent I'd feel mean
I'd have been happier if the game ended with Trilla, instead we got a must-lose Vader boss fight which just felt like lazy fan-service in a game that otherwise was perfectly standalone. He wasn't even mentioned until then! Even the Grand Inquisitor would have made more sense and felt more earned, IMO.
No, I get it. The mage dolls and genomes can't fight fate, etc etc, necron represents fate/death. Like, I get it, it's just not explained or introduced well. Necron as a concept comes out of nowhere. It's connected thematically but not explained well enough in the narrative. And I wouldn't mind that so much if the rest of the story were as abstract. It's like if the final boss of FF7 was MOTHER NATURE or something like that.Necron is death incarnated in a game about life. It makes every sense in the lore and people criticizing it didn't understood what's going on in FFIX.
I liked the final boss of Bioshock. At the very least, it was better than "defeat a bunch of enemies" like on 2 or Infinite
Necron is death incarnated in a game about life. It makes every sense in the lore and people criticizing it didn't understood what's going on in FFIX.
The former *is* the final boss though? The other thing is just an action setpiece. It's like complaining Metroid's final boss is the bit where you have to escape.
Mother Nature as the final boss for Final Fantasy VII would be hilarious. Fingers crossed for its eventual inclusion in Final Fantasy VII Remake.No, I get it. The mage dolls and genomes can't fight fate, etc etc, necron represents fate/death. Like, I get it, it's just not explained or introduced well. Necron as a concept comes out of nowhere. It's connected thematically but not explained well enough in the narrative. And I wouldn't mind that so much if the rest of the story were as abstract. It's like if the final boss of FF7 was MOTHER NATURE or something like that.
Don't tell me I don't understand 9's themes lol
Lore-wise, maybe Necron(FF9)? It's too out of left field to resonate with the rest of the story and just feels sorta out of place.
Not to say its design isn't neat. The setting is cool anyways.
Maybe they should have just called him Death.I liked the final boss of Bioshock. At the very least, it was better than "defeat a bunch of enemies" like on 2 or Infinite
Necron is death incarnated in a game about life. It makes every sense in the lore and people criticizing it didn't understood what's going on in FFIX.
Mother Nature as the final boss for Final Fantasy VII would be hilarious. Fingers crossed for its eventual inclusion in Final Fantasy VII Remake.
Yup. Completely missing the point of what makes the Joker interesting.
Super Metroid. Same boss as the first game. Total let down. I was so disappointed I didn't even bother finishing it.
I'm joking
Yup. Completely missing the point of what makes the Joker interesting.
Only time I actually broke an controller out of frustration. Felt like a dumbass but Radec made me do it.
Not sure if I agree with NSMB and 3D Land having better finales (because I forgot those games) but I agree on the rest.I usually count their final stage with their final battle, and even then all bowser fights in mario, 2d or 3d are better than him taking a bath and you using a non mario attack to kill him without really touching him. And still SMW, SM64, SMG1 and 2, NSMBwiiu, 3dland, 3dworld and SMO all feel appropiately epic or have a fun mechanic like his battle being an actual stage.
And that final volcano stage, that stage has to be one of the worst thibgs to even be in a mario game.
So in summary, yeah, I would say thats VERY different to the majority of Bowser's showdowns. Being 3 hits its not what makes one of thrm bad or good, is everything that surrounds it.
Allant from Demons Souls is supposed to be terrible though...you see what becoming a Demon has reduced this once great king to: nothing more than a shapeless blob, an inhuman mass. It's part of the themeing.Surprised Allant from Demon's Soul's hasn't been mentioned yet.
I mean how is "Necron" not basically the same thing but more original?
With Fontane, you could enter his boss arena without triggering him. So you could set dozens of those wire traps before the fight even began, and since he started every fight charging right after you, well... *zap*Having just replayed Bioshock, I was reminded of just how bad the final encounter with Fontaine/Atlas was. Essentially, he's a palette-swapped Big Daddy whose basic attacks follow theirs, and he can be dispatched even easier as you're not strafing around cramped quarters. You can even cheese the encounter by spamming the grenade launcher and/or the chemical thrower. Definitely a let-down final boss in an otherwise fantastic game.
What are yours, Era?
I came in to say Calamity Ganon, but honestly, while that encounter sucked, it wasn't significantly worse than the other horrible bosses in the game. They make a great study on why Zelda bosses are traditionally "puzzles" to be solved and not typical combat exercises.
In the end of FF IX, you going through the memory of the world and all the bosses/guardians look like they're from hell, and you reach the origin of life, meeting the grim reaper or a lord of death, doesn't feel too out of place but maybe they should have been more clear. He was originally called Hades.Mother Nature as the final boss for Final Fantasy VII would be hilarious. Fingers crossed for its eventual inclusion in Final Fantasy VII Remake.
This is my pick. That boss wasn't even visually interesting like most of the enemies in the game. Huge, huge let down.Horizon Zero Dawn's final boss. Basically just a big version of a regular enemy. -_-
I completely forgot about this dumb shit lmao.
Hate to say it but yeah, this is exactly right. I love the actual mechanics of the fight, but it's too easy, Calamity Ganon's design is super lackluster, as is the setting of the fight, frankly. I wish it stayed in the throne room.
To be honest, I think a lot of people didn't get who he was meant to be, so something went wrong with how it's presented.I mean how is "Necron" not basically the same thing but more original?